Black Mesa

Black Mesa

BMCE Spin-Off: Blue Shift Support
94 Comments
Joanai  [author] 15 Apr @ 4:42am 
@Black Mesa Security officer Feel free to
Black Mesa Security officer 15 Apr @ 4:25am 
May i use your medic model? i will give you credit, of course.
https://ibb.co/n87F6Jr5
Synoz 10 Feb @ 1:03pm 
@Joanai I tried and it seems to work perfectly but some Hecu using custom animations dont have their model changed
Joanai  [author] 5 Feb @ 12:01pm 
@SinosseRT0 You can but you probably won't get the correct manifest/bodygroup for the HECU
Synoz 5 Feb @ 9:44am 
Can I use HECU remastered with this ?
a_guy_called andrew 31 Jan @ 11:02pm 
Well alright then good luck on the chapter overhauls
Joanai  [author] 31 Jan @ 7:25pm 
@a_guy_called andrew This issue will be fixed when Chapter Overhaul comes around, the culprit behind this issue is because the camera Murdoch uses the entry of his Captive Freight appearance
a_guy_called andrew 31 Jan @ 5:06am 
I'm having a small issue where Murdoch just doesn't use his intended looks. Like for example he still uses his base game look during duty calls and and uses the captive freight look during the new cam scene with him. it doesn't bug me too much but personally i really like the changes done to Murdoch in this mod and would like to actually use those changes soooo.
Doe 15 Jan @ 12:58pm 
Just wanna say thanks for your mod and keeping it updated and such
Joanai  [author] 11 Jan @ 11:05am 
@StitchyBOI Do you have a screenshot of the issue, this mod changes nothing to the HECU animation and even if their body is changed to use BMCE one, they still perform their animation perfectly fine on my side
StitchyBOI 11 Jan @ 10:55am 
No matter what, the HECU seems to always hold their weapons in a weird way
Joanai  [author] 11 Jan @ 3:28am 
First New Year Update to BMCE Blue Shift Support released
Thank you all for support throughout last year!
MNO 31 Dec, 2024 @ 4:26am 
@Joanai Got it. No problem ^_^
Joanai  [author] 30 Dec, 2024 @ 8:20pm 
@MNO Sadly nothing can be done on that specific corpse without the map replacement or changing bodygroup order which I would prefer keeping it to vanilla BMCE order since doing that would got me changing the entire manifest, anyways thank you
MNO 28 Dec, 2024 @ 10:28am 
Got some "interesting" bodygroup randomization on body https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3394429002
Also in manifest entrie //Administration worker Goodman have missing number in "helmet" bodygroup
Besides that - good work:steamthumbsup:
Skelleten 23 Dec, 2024 @ 5:41am 
@Joanai Ok thanks,i asked because of the high-vis vest in this mod made more sense for BMCE.
Joanai  [author] 23 Dec, 2024 @ 3:04am 
@Skelleten{HM} No, since both mods are built the same way, they are not compatible with each others
Skelleten 22 Dec, 2024 @ 8:03am 
I know this is a stupid question,but is this compatible with BMBSCE:R?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3376844277
Joanai  [author] 27 Nov, 2024 @ 9:04pm 
@boseman2020 This is possibly the cause of different manifest entry, it's more likely that those HECU's manifest are assigned to randomized entry rather than the specific name they were given, nothing I can do about except rewriting the entire randomized entries
Notorious2020 27 Nov, 2024 @ 2:32pm 
I really hate to be a pain in the ass for yas but I found another bug, with the HECU again, this time its for this addon's version of them. In Captive freight some HECU spawn without their headgear, Helmets caps and berets, etc. and so far replacing the models with HECUR models does not fix it or replacing them with any BMCE HECU model fixes it
Notorious2020 27 Nov, 2024 @ 1:16pm 
As a side note, the corpses of the marines that you just kill are fine, its only in maps where the ragdoll props were placed
Joanai  [author] 26 Nov, 2024 @ 8:33pm 
@boseman2020 I'll see if I can replicate those issues, I don't have much free time at the moment so that's not gonna happen anytime soon but hopefully not too long
Notorious2020 26 Nov, 2024 @ 1:26pm 
Yeah I found another error with the BMCE:R HECU, again... however its just the dead guys, for some reason they use the default HECU ragdoll from the unmodified BMCE in certain areas, like that one medical cart. I tried replacing things, so far nothing has worked
Notorious2020 26 Nov, 2024 @ 1:09pm 
Yeah I forgot to mention the first issue I addressed happens in Duty Calls
Notorious2020 26 Nov, 2024 @ 1:06pm 
Yeah I have a weird issue now, for some reason some textures on certain objects and props are missing to the point where it's not even the Black and purple checkers, some props of certain maps are lit up like a kids fun-house or something, also in Captive freight in the very beginning the chapter with the HECU bait trap, the first grunt asking you to check out the Scientist has been updated, he has a tool now and is fixing the Van, now when his sequence plays, his weapons and the tool he is holding are in the air for some reason, it was fr funny at first but yeah, idk if this overhauls Captive freight at all since it doesn't state it but if it does, are you planning to fix it?
Joanai  [author] 25 Nov, 2024 @ 7:01am 
I'm not sure how to fix that, mine runs perfectly fine, it might be an incompatible mod or that you're installing it incorrectly
[USN] SpyFreakAR15™ 25 Nov, 2024 @ 4:34am 
for some reason it wont start up. all-though it's not launch-crashing, it keeps saying it's loading but never starts up. It seems to only happen when this mod is active...
Joanai  [author] 20 Nov, 2024 @ 3:53pm 
To those experiencing missing texture, make sure you install the mod file correctly AND most importantly no BMCE's MISC file was installed in custom folder
Ahriman 20 Nov, 2024 @ 1:55pm 
The missing textures on the characters on characters at the start of Living Quarters outbound
Joanai  [author] 19 Nov, 2024 @ 8:04pm 
Focal Point compatibility updated. All fixes and updates to most of the new models and entries have been added to all Earthbound levels now, I still haven't check out the Focal Point chapters yet so I'll release more update soon
americanfootballfan329 18 Nov, 2024 @ 4:51am 
theres missing textures on the people in the start of the chapter insecurity
MisfiredNoob 17 Nov, 2024 @ 4:21pm 
excited for when you release focal point compatibility :3
Joanai  [author] 17 Nov, 2024 @ 5:54am 
Focal Point compatibility is to be expected. As for BMCE:R, I have no plan for it
expert.cleaners12 17 Nov, 2024 @ 5:46am 
will you add compatibility with focal point and BMCER?
Notorious2020 6 Sep, 2024 @ 5:08pm 
nvm I solved the issue you need to replace it with Marine 02
Notorious2020 6 Sep, 2024 @ 4:59pm 
And despite saving changes deleting everything that starts with Marine 03 they just seem to re-appear when opening a new file
Notorious2020 6 Sep, 2024 @ 4:55pm 
@Joanai I have not encountered the Marines during gameplay until the Freight yard where the Radio is with the TOW. They just show up as rainbow errors, I have deleted all the manifest with Marine 03 but the issue presists
Notorious2020 6 Sep, 2024 @ 1:26pm 
@jonai I think I figured it out tysm
Notorious2020 6 Sep, 2024 @ 1:17pm 
@Jonai but where exactly?
Notorious2020 6 Sep, 2024 @ 1:13pm 
@Jonai alr thanks
Joanai  [author] 1 Sep, 2024 @ 12:56pm 
@boseman2020 This is probably caused by the 03 marine model which normally the BMCE HECU doesn't have it, I suggest you go into the manifest file and remove all the entries that includes the 03 models
Notorious2020 1 Sep, 2024 @ 12:44pm 
Is there anyway to mount Hazardous environment Combat Unit to the Default models? It does work but sometimes the default BMCE HECU show up destroying the the style of HECUR
Kaimerism 3 Aug, 2024 @ 7:10pm 
@Joanai ah alright
Joanai  [author] 3 Aug, 2024 @ 12:39pm 
@K-Aim This isn't something I can do since those were the works of original Blue Shift. The zombified marine or the ZECU model was replaced with zombified maintenance worker, meaning that I have to go along with it too.
Kaimerism 3 Aug, 2024 @ 9:26am 
some custom skin zombies have way too much health for some reason. first encountered this after meeting Murdoch when the zombies burst through the barricaded door, a zombie with custom skin took like 7 to 10 headshots to kill while the vanilla ones only took 4 headshots.
jim bob 18 Jul, 2024 @ 9:10am 
@joanai thanks
Joanai  [author] 17 Jul, 2024 @ 10:24pm 
@realdev Sure, go ahead
jim bob 17 Jul, 2024 @ 8:43pm 
hey, I'm am making a custom character manifest file for BMCE:R and releasing it as a mod. Is it ok if I use some of your models from this? I will make sure to credit you.
MegatDerhaka 5 Jul, 2024 @ 8:50pm 
i cant find the "3213248248" file weird
jim bob 24 Jun, 2024 @ 5:56pm 
yeah thats fine, i was against it too when i first heard it too