Stranded: Alien Dawn

Stranded: Alien Dawn

Planetary Foothold Scenario
9 Comments
Hummer 26 Jul, 2024 @ 1:45pm 
This is a good mod. No crashes. I played through, and won on Hard near the end of year 3. I didn't try Hope. I noticed some of the military outpost tech like the material and food fabricator didn't show up in the tech tree. Not sure if that's WAD.
Aquinaz 14 Jul, 2024 @ 6:38pm 
Hope? does this mean, the DLC is required for this? coz I think there's a mercenary+ mod for this, for those who doesn't have the DLC
Sinixter 30 May, 2024 @ 3:32pm 
Anyone else unable to get Hope about 30% Sentience
Emelio Lizardo 25 May, 2024 @ 7:39am 
What i'd like to see is an "endless" scenario. To make that viable some kind of external economy and social structure is needed for the colony to interact with and provide challenges beyond bug squashing.
Oblivia 23 Apr, 2024 @ 2:47am 
I've played through both 2 times each. Both were fun and able to be completed on insane difficulty. There are slight differences between this one and FalloutBoy's -- especially if you add Hope. Awesome job, both of you! :)
lukeh_ro  [author] 11 Apr, 2024 @ 2:31am 
As far as I tested (using cheats) the scenario is finishable. I didn't see any bugs other than few inconsistencies that I should handle like the planetary purchase deed being available for trade.

Otherwise my plan is to add more to those, especially with the other two vanillas merged (as in the experimental version) maybe actually a scenario where you actually build Hope from scratch...
Another thing I think of is having more generic hirelings with random looks just split into categories (i.e. hire "farmer", "miner", "builder")

For those things I needed to make my own scenario in my own mod that I can further work on.

I knew the Mercenary scenario does a similar thing but didn't check it's code till after I released this, indeed the main idea or merging vanilla scenarios and the way to achieve it are similar but otherwise there are differences mainly in starting resources and available techs.
Mantastic 10 Apr, 2024 @ 11:41am 
Neat! I'll give this one a try.

And agreed with Nissen. Why not just share the issue you're aware of and the workaround instead of making it difficult for lukeh_ro?
Nissen 9 Apr, 2024 @ 12:57am 
Why not just tell the author how to work around it, even though you have a "competing" mod?
Gives more time for the author to make an even better mod and might give you insights in return as well :)
VaultDweller 8 Apr, 2024 @ 8:36pm 
There is already a scenario similar to this called mercenaries and I can guarantee you will have one issue as I know if it, have fun finding it - you need to play it through and you will find it. I have worked out a workaround for it and will be adding into the next mercenaries release after testing.