RimWorld

RimWorld

Durable Spike Traps
40 Comments
ThumbStick  [author] 29 Jul @ 3:24am 
@四笑行者 请确认mod版本是最近的版本
四笑行者 28 Jul @ 5:48am 
奥德赛的任何机械陷阱激活的时候这个会导致无log崩溃,查了我5个小时。
ThumbStick  [author] 13 Jul @ 3:56pm 
@King Critter Hey everyone, Sorry for the inconvenience, an update had been made, make sure you installed the latest version of this mod.
King Critter 13 Jul @ 3:02pm 
ahh this is what was crashing the game!! yes, unfortunately this mod causes any of the new drone traps to immediately crash the game to desktop upon activation.
Rhunin 13 Jul @ 6:58am 
Just had to debug one mod at a time to find out the issue is already known and is still an issue (atleast for me) best of luck in fixing it, can't seem to get log files on it cuz it crashes before it's made it seems
ThumbStick  [author] 12 Jul @ 6:31pm 
Greetings everyone, I made an update just now to resolve the issue, please inform me if the problem is still there
XYM04689733 12 Jul @ 2:21pm 
emmmm 触发1.6新出的那个陷阱会导致游戏闪退
C0lin2000 12 Jul @ 12:07pm 
same issue with the hunter trap game is crashing i think its because the traps a single use and the mod try to give them hit points
燈心 12 Jul @ 11:49am 
Currently when I put this mod in, it crashes on the Odyssey Wasp Trap!
GHOSTFACE_KILLA 12 Jul @ 6:34am 
me too XD
Fluffy Tails 12 Jul @ 5:03am 
Causes crash on all new traps.. I have wasted HOURS finding that out x-x
arsharlahy 12 Jul @ 12:52am 
causes crash on new hunter trap trigger
Гений 16 May @ 9:50am 
Obiosly due to another mod as you're the only one who complain
[TR] James [YT] 16 May @ 1:10am 
i have a bug were they rebuild one on top of the other
Qillin 12 Jan @ 9:59am 
Get more turrets :steammocking:
Richard Peterson Ennis, P.I. 9 Sep, 2024 @ 5:42am 
Could you add an option to make the traps even more durable? My raids are routinely 30+ people and at this point I'm completely over resetting the traps after every single raid and fight, I just want a permenant fixture to deal with them.
Stim The One 29 Aug, 2024 @ 6:26am 
Oh, this thing is just lovely considering my continuous use and my pain at just how damn often the builders will spend rebuilding the granite spikes. Seems you got a few bugs, so just gonna keep this on a watch until the replace stuff thing is fixed.
ThumbStick  [author] 13 Jun, 2024 @ 7:53pm 
@yyfjing123 关闭自动重置会直接破坏陷阱的问题可以请你排除一些可能冲突的mod然后测试一下吗?我刚才测试了一下没发现问题。触发陷阱之后重新建造应该是和Replace Stuff之间的冲突,这个我目前还没有办法解决。
yyfjing123 13 Jun, 2024 @ 6:53pm 
请问下这个情况是不是bug,如果使用自动重置后,陷阱触发小人会重新造一个陷阱,但鼠标点击进去会发现一个隐藏的低耐久的陷阱。但是关闭自动重置后,这个陷阱会像原版一样是一次性的,直接消失。
|Zecke| 22 Apr, 2024 @ 12:35pm 
Interesting bug on my end. The Stone Spike Traps from better Spike Traps dont ever get destroyed.
Das Brot 20 Apr, 2024 @ 7:41pm 
one question is there any way to include not vanilla spike traps aswell if so can you tell me how to do it?
Sepherix 14 Apr, 2024 @ 10:34am 
Quirky behavior with me, if i have auto rearm active they'll rebuild one on top of the other, wasting ressources. Might be replace stuff.
Blutdrachen 12 Apr, 2024 @ 7:21pm 
Cool :steamthumbsup:
ThumbStick  [author] 12 Apr, 2024 @ 6:25pm 
@divineDerivative Damn, forgotten to remove it, thanks for the tips.
divineDerivative 12 Apr, 2024 @ 12:32pm 
I notice there's some transpiler stuff in the log, you probably don't need that in the release version. Also, you can put [HarmonyDebug] on the method to get similar output in a text file, without clogging up the game log.
Draqvaus 12 Apr, 2024 @ 12:15pm 
This is the best piece of content not added by 1.5's update
ThumbStick  [author] 11 Apr, 2024 @ 7:14pm 
@Blutdrachen Better spike traps had been updated to 1.5 and I already tested these two mods together, they turned out to be compatible.
Blutdrachen 11 Apr, 2024 @ 6:25pm 
Hope this will be compatible with better spike traps if that gets an update.
HoNkZeE MaKaRa 11 Apr, 2024 @ 11:09am 
1.4 when? :winterbunny2023:
Tawnylure 9 Apr, 2024 @ 1:42pm 
Useful, I always wondered why a expensive spike stap still broke in 1 hit, made cheap ones the only viable solution.
Erfort 9 Apr, 2024 @ 1:59am 
thx for this mod, you are breathtaking
ThumbStick  [author] 7 Apr, 2024 @ 4:44pm 
@Гений The mod setting name is "DurableSpkeTrapsMod".
_baseplate 7 Apr, 2024 @ 10:01am 
@InVinoVeritas not everyone wants to play with the 40k mods yknow
InVinoVeritas 7 Apr, 2024 @ 9:56am 
No offence, but the 40k grimworld mod has a barbed wire fence, that is just a permanent spiked trap that goes off continuously. Though I'm sure this had good work put in.
Гений 7 Apr, 2024 @ 9:33am 
You mention settings in description, but I can't ajust mod neither in settings nor in mods tab. Should I do it by edditing code?
ShyGuySpirit 7 Apr, 2024 @ 7:03am 
I like this idea. I'll use it in 4 days when 1.5 comes out. Is it possible to make the hitpoint damage vary by the target's body size? I'm thinking of something along the lines of the mod Dynamic Carrying Capacity, but for damage.
z23424934 7 Apr, 2024 @ 1:20am 
not work in 1.4 for me
ThumbStick  [author] 6 Apr, 2024 @ 10:15pm 
@Leaf Sorry I can't test it my self. I'm a Chinese using Vpn to access global internet, it will cost some money to to re-download 1.4. Since this mod is just a dll mod(which means it can be enabled and removed), you can try it yourself, I'd be grateful if you tell me if 1.4 is compatible.
Ms. Leaf the III 6 Apr, 2024 @ 10:10pm 
can't be used in 1.4?
marshmellowtree28 6 Apr, 2024 @ 9:17pm 
This is it man, I have hated how long you spend building spike traps and after one use and all the material and they are gone. This makes them actually usable.