Stellaris

Stellaris

Spawn enclaves
44 Comments
Geronimo98 13 Jul @ 6:18pm 
any plans to update to 4.0?
nerrrrrrrrrrrrrd 14 Jun @ 1:12am 
Can you please update this to 4.0?
AJMZBXS 21 May @ 9:25pm 
邀请飞地后正常完成第一次接触但是还是无法打开外交面板
弧光 15 May @ 12:26pm 
请问可以兼容一下"领袖培养飞地"这个mod吗?
Hastur 7 May @ 6:08am 
大人,时代变了:Hire:
Wishin' I was fishin' 17 Mar @ 1:38pm 
3.14 works, just in case someone's curious
MangoCobra 21 Sep, 2024 @ 7:48pm 
Can you please update this?
Blorg  [author] 9 Jul, 2024 @ 9:01am 
@Xahkarias, I'm currently on vacation, away from my source codes, so I can't do any modification to this mod recently. If the player wants to spawn an enclave, there had to be an "planet_rebuild_enclave" modifier on one of the player's planet. Maybe you could check this in order to find out whether the player had this mod activated.
ps: All the spawn decisions had to pass the "planet_rebuild_enclave" modifier check before they show up.
Xahkarias 6 Jul, 2024 @ 6:47pm 
Hello, I'm planning on adding compatibility with this to a mod of mine, but I am lacking a way to determine if spawn enclaves is loaded, Would it be possible for you to add a global flag or scripted trigger that signals the mod is installed so other decisions can hook into it? Thanks for your consideration
FrozenParagon 2 Jul, 2024 @ 11:07pm 
if u wanna get fancier: have an event that replaces the ruined shroudwalker and scrapper stations with functional ones
Blorg  [author] 9 Jun, 2024 @ 3:59am 
@姬红颜 找一个非宜居行星,然后决议
姬红颜 8 Jun, 2024 @ 8:56am 
这怎么用?在和飞地对话中没有邀请选项。
竹前雪 1 Jun, 2024 @ 9:26pm 
非常感谢!
Blorg  [author] 1 Jun, 2024 @ 6:11pm 
effect = { create_fleet = { settings = { spawn_debris = no } effect = { set_owner = root.solar_system.owner create_ship = { name = random design = "NAME_Mercenary_Enclave_Station" graphical_culture = reptilian_01 } set_location = { target = root distance = 90 } save_event_target_as = mercenary_enclave_station } } }
Blorg  [author] 1 Jun, 2024 @ 6:10pm 
@竹前雪 佣兵城邦没法用我的mod生成,因为它的初始舰队需要创造者来造。当玩家有多个佣兵城邦,我不知道该为哪个已有城邦迁移总部,所以就干脆没做。如果你要代码的话用
effect = { create_mercenary_enclave_country = {} }
也可以刷出来一个佣兵城邦国家,不过因为它没舰队啥也雇不了。如果你想要为已有佣兵城邦创建一个新总部,可以先play那个城邦,own你想要创建第二总部的位置的恒星基地,在点击一个星球,并执行
-代码我分开发,超字数了-
执行完毕后会在该星球附近生成一个佣兵城邦的第二总部,然后再play回你原来的帝国,再own回该星系的恒星基地。这样就能为一个特定的佣兵城邦在你想要的位置创建一个第二总部了
竹前雪 1 Jun, 2024 @ 8:32am 
请问该如何在新位置生成佣兵城邦呢?通过控制台代码吗?如果是代码请告知,非常感谢!!!
Blorg  [author] 31 May, 2024 @ 5:12pm 
@竹前雪 目前效果最好的办法就是拆了原来城邦所有的空间站,然后再在新位置刷一个,这样会重新生成国家好感归零。或者你直接在新位置刷也可,城邦作用地会被重定向至新位置,但原位置的空间站还保留。
竹前雪 31 May, 2024 @ 6:20am 
如果想转移佣兵城邦位置该怎么办?
Blorg  [author] 22 May, 2024 @ 7:26am 
@浅茶陌陌 稀有资源三兄贵是有特殊建筑的嘛,我还是在mod里加个快速联系mod的链接吧,我一直用那个就没出现打不开对话栏的问题
浅茶陌陌 21 May, 2024 @ 8:32am 
我单机玩只有策展人和穆根塔商人公会可以建造城邦特殊建筑,其他的包括艺术家联盟,打捞者,雪拉企业,里甘商业交易所都不能建造;其中里甘商业交易所我是重建的,也出现了第一次接触调查完成后就无法打开对话栏的问题
Blorg  [author] 21 May, 2024 @ 7:57am 
@jht_89 Sure you can
Shi-Yuan 20 May, 2024 @ 11:13pm 
强的一批:csgocross:
jht_89 20 May, 2024 @ 4:21pm 
Are you able to invite an enclave to set up in one of your systems even if their pre-existing station is still active?
Blorg  [author] 13 May, 2024 @ 4:22pm 
@Master 理论上应该是前一个人无法建造,因为每次创建城邦的时候都相当于把城邦所在地(是一个星系)给重新定位到了你创建的星系。再造一个就又刷新了。不过这个mod主要还是单机向的,这个我不打算解决了。
Master 13 May, 2024 @ 9:47am 
多人联机时会出现无法建造城邦特殊建筑的情况.
如果猜测没错的话后召唤城邦的人无法建造.
比如我比联机队友后召唤策展,就会无法建造策展人智库.
Blorg  [author] 7 May, 2024 @ 2:35am 
@仙布仙貝味好嗦 直接用damage摧毁空间站应该是没残骸的吧
最优质的战士 7 May, 2024 @ 2:29am 
如何无残骸的清除邀来的城邦呢?删除巨构代码可用吗?
小夏 3 May, 2024 @ 8:07pm 
新召唤出来的拜金教团不会到处游走,因为不会游走就导致购买了一次商品就没办法刷新了。
Blorg  [author] 1 May, 2024 @ 5:46am 
@小夏 三个行商已经加入到邀请列表了,不过它们是舰队而不是“城邦”
小夏 1 May, 2024 @ 4:11am 
那么考虑飞地行商行商重建吗?就是拉奇工业公司那3个,有的时候这三个飞地行商可能会因为第1次暴力接触而被摧毁。
Blorg  [author] 30 Apr, 2024 @ 7:31am 
@小夏 主要是行商仅仅交流就可以完成与其全部互动和获得全部增益,没有必要让他们迁移。而如果创建星系的时候开了行商那他们几乎是必刷出来,也不像稀有资源三兄贵一样有个刷不出来让强迫症难受hh 我想我不会加入这个功能了
小夏 30 Apr, 2024 @ 6:49am 
我想到一个比较有代入感的小功能,不知道作者大大感不感兴趣加进去。就是跟行商联盟建立通讯之后。玩家可以在未建立哨站的星系里的星球点击决议或者外交界面花费影响力和能量币让他迁移星系或者白送他一个星系(ai无法操作)。当然两个都有那更好不过了。
Pawmee 29 Apr, 2024 @ 10:48pm 
it would be very awesome if you could create one uwu
Blorg  [author] 29 Apr, 2024 @ 4:18pm 
@Pawmee I think I'll achieve that through a submod
Pawmee 29 Apr, 2024 @ 2:30pm 
yes i would love the option to spawn the enclaves of that mod aswell :3
Blorg  [author] 29 Apr, 2024 @ 7:44am 
@Pawmee There's conflicts between these mods or you'd like to spawn the enclaves added in that mod
小夏 28 Apr, 2024 @ 9:47am 
重新组建的雪拉企业建立第1次通讯之后打完招呼就无法交流了,点击哨站跟外交界面也没办法点进去,可能只是偶然吧?不清楚。
Pawmee 28 Apr, 2024 @ 3:50am 
heey can you make this mod compatible with this mod maybe? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3110808560
Blorg  [author] 27 Apr, 2024 @ 4:44am 
@小夏 我在刚刚的测试中正常与雪拉进行互动,重建后需要重新走第一次接触流程,你走完了嘛
Blorg  [author] 27 Apr, 2024 @ 4:41am 
@小夏 是指找不到交流的入口,还是能正常激活交流界面但界面内有功能失效?
小夏 27 Apr, 2024 @ 4:11am 
重新组建的雪拉企业不能正常交流
Blorg  [author] 19 Apr, 2024 @ 5:07am 
@ShinyNobody I didn't change the HQ of the salvager enclave, since you mentioned it, I think it's a great idea to add that in the mod. You'll receive an update soon.
ShinyNobody 18 Apr, 2024 @ 11:58pm 
It seems that the salvager enclave does not salvage fleets in the new system they settle in. They tell me to go to another place.