Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have a rough guess that the clogging mail is the intercity mail. Is it possible to configure the 2km requirement? I made marks to track the distance between my towns and it's not more than 2km going by name tags
There may also be other issues, such as a population asymmetry between your two towns (if one is much bigger, it will create more mail than the other can handle). Consider also building a main post office which collects all mail within a radius of 1 km in one place, it will greatly simplify postal lines.
could you recommend covered trucks fo rthe route between offices? I'm struggling with moving all the mails around the city. they take 500-700 per round but the office gets swamped with mails. I have no idea how to manage this. My city has 2 500- 3000 inhabitants with 4-5 post offices. at the moment, I'm not getting any happiness bonus but a headache.
Thx for making the script and all the other nice scripts
Poczty w rozumieniu tego moda są jawnie wykluczone w kodzie moda biurowego z generowania usług.
1. Czy ilość pracowników na poczcie ma na coś wpływ?
2. Czy można dodać pocztę jako budynek produkujący usługi z innego twojego skryptu? Mam wrażenie, że kiedyś mi wyskakiwało to okienko, ale sam już nie wiem...
The ideal amount of trucks depends on the distance between the post offices, the number of inhabitants they serve and the capacity and speed of vehicles, so it's hard to tell.
Yes, citizens slowly take their mail from post offices once it's delivered. They don't physically visit post offices because that's impossible to script, but the rate of decrease is proportional to the number of workers within walking distance from the post office. Customs offices have a low, constant rate that is mostly useful in the early game before you have at least two similarly sized cities separated by 2 km.
2. The script cannot read if vehicles load or unload at their stops, so this setting is irrelevant. Remember to uncheck loading anything at the customs house though as it will load a mix of all covered goods :D
1-Should I wait to start the script until there are two towns that have post offices?
2-for a office to office or post office <> customs house route, do I need to have load/unload enabled at all stops?
More complex mail distribution would be impossible to script.
Sorry just a suggestion 😅
Couple of questions:
I have only one local post office, it shows 2000 mail stored. I also have a covered truck on the route between customs and post office. However it doesn't seem to reduce amount of mail in PO and doesn't bring anything from customs. Am I missing some step?
Second, I tried to modify "village shop" to serve as a post office (for early starts and villages), essentially copied Pozcta2 contents to new folder Pozta3, added there models and altered ini. Now I have Pozta3 that looks like village shop and acts like town hall with null storage, but no mail-related functionality exist. Do I need to include it elsewhere?