Starpoint Gemini 2

Starpoint Gemini 2

SPG2 Redux
12 Comments
VoshkaVonBadMeow 28 Nov, 2014 @ 9:03am 
Slight issue I'm having with your mod, overall I really like it.. Only you made the Enhancements for engine PTE a penalty rather than a bonus (adds time to PTE, rather than reduces it)
Thrax 9 Nov, 2014 @ 5:10am 
Very good !
Wrathinside 7 Oct, 2014 @ 6:31am 
OMGchildren, there is actually a non-bp enhancement that reduces PTE by whole 50%, and there is a best trooper% mod with -20% PTE. So even your slowest Helios/Tzar with 10 second PTE can do it in merely 3 seconds.

Interesting update, however, looks a bit reckless. Get Over Here was actually not so bad, combining crit chance and damage in perks would indeed be a bit OP. Grappler range, as long as it's not modded externally(like grappler mod) - could actually be very helpful when collecting loot.
Can't touch this could be better used as Soak, not sure about Evasion, asking on forums for clarification.
OMGchildren 6 Oct, 2014 @ 5:43pm 
may i please ask that u make a perk reduce the power to engines charge up time?
for some of the big boys it takes "imo" too long. most sci-fi shows have this happening almost instantly.
Darkstalker  [author] 6 Oct, 2014 @ 4:51pm 
Updated Perk tree.

Lets see how this works for now, it looks a bit mean, especially if you're the Gunner class... Have fun :)
♢Gotomtom 6 Oct, 2014 @ 3:21pm 
I would really love trooper perks back too, also it does work, I got the new skill trees and stuff. Also I will really enjoy the extra xp you need, I kinda had the problem where I reached a high level but didn;t have anywhere near the level of cash needed to get a better ship, like flying a legionaire at level 32 and about 4 mill cash. No complains about higher level caps from me ever.

looks like I will be using this mod for a while atleast.
Darkstalker  [author] 6 Oct, 2014 @ 1:54pm 
Thanks for the comments and feedback!

@WraithSide – I do like your suggestions. I have thought of using soak and evasion but assumed it would be overpowered. I’m in the mid-level of the game and haven’t had the chance to examine the usefulness of all the perks.

The regions control the level of ship spawned but not the level of mission offered :( still looking at alternatives. Endless Supply should affect heavy ammo, let me look into all this and come up with an update.

@Trophy – It works as I have tested it. Not sure what you’re looking for, the bonus ID’s and all the edited files will be in the mod location.
Abstract-Player 5 Oct, 2014 @ 8:02am 
BTW: I think your mod is not working. You try to use main game files without file bypass. Read about that here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=177958838
Abstract-Player 5 Oct, 2014 @ 5:30am 
Please tell me where to find those BonusID's from Perks.wdt..

My game is set to another language. And it shows the vanilla descriptions. But there is not accordance between your bonuses and the description ingame. Where to find the bonuses?
Wrathinside 5 Oct, 2014 @ 3:47am 
Like the idea of your mod, but could you change a couple of redundant perks?

Fleet Master - how does Fleet Size matter?

Seventh Sense? Chance to detect cloaked objects, really? I don't know about Extreme difficulty, but on normal, I kind of always ignore the Ra'Qaans who jump out of nowhere. Is there really a point of detect them?

Can't Touch This - unfortunately, nobody is going to give a lot of thought about manoeuvrability, but if you had higher Evasion or... or prerably... Soak...

Phantom - a whole perk to save 5-10k cash?

I don't exactly want to be OP, but having practical perks, like Transporter capacity(or Trooper Strength back), Soak or Weapon range - that would be awesome.

Also, what is it about ship spawning regions? And Endless Supply affects heavy ammo, right?
T2 3 Oct, 2014 @ 11:12am 
+1
JerebaldoFEF 2 Oct, 2014 @ 7:22pm 
Yay for the ingress of tweak mods, bring it!