Rain World

Rain World

Midnight Meadows
16 Comments
Inspectnerd  [author] 15 Apr @ 1:19pm 
Thanks for the info, Ill see about attemptting a fix
Inspectnerd  [author] 15 Apr @ 1:19pm 
I see
cam 10 Apr @ 9:06pm 
So your map actually still seems to work fine on the current version. I can confirm the "shelter near echo being broken" issue, and I THINK I know why you weren't reproducing it. It only happens when the echo is affecting the shelter. I just used devtools to leave the shelter, went to the echo normally, and woke back up in the same shelter and it opened fine. I recommend turning off the effect for the shelter and then testing it in a campaign with the echo unvisited.

I was also going to mention the update breaking the gutter connection but I just realized right before I was going to send this that it's probably a consequence of not putting the mod above more slugcats XD
matizbelchatowa 11 Feb @ 5:34am 
Well, it quite certainly is still an issue
Inspectnerd  [author] 10 Feb @ 5:19pm 
@matizbelchatowa Im pretty sure I fixed that a while back
matizbelchatowa 10 Feb @ 2:56pm 
Shelter near Echo is broken and never opens softlocking you
CtenosaurOaxacana 11 Sep, 2024 @ 4:47am 
Please consider adding the Regions tag,
for more browsing visibility on the workshop.
vynnyal 8 Aug, 2024 @ 8:21pm 
I FEEL BETRAYED?? dude i thought this was a baby's first region/joke mod, but no. this is gorgeous???? and i had the absolute funniest moments with the miros vultures.
potatolord2925 19 Jul, 2024 @ 11:08am 
this ones pretty cool but i found a few bugs. first off, you can just walk under the gate to subterranean and subvert the karma requirement. it's pretty broken. second off, i was trying to get the echo so i was sleeping in the shelter next to it, i got the echo effect on my screen but when i logged into the game the shelter opening animation wouldn't start so i was locked in. the only way i was able to find to get out of there was to wait 30 seconds and then quit the game to lose karma. i eventually did get the echo, but i had to go to a further away shelter in order to keep myself from being locked in.
riley_ 4 May, 2024 @ 1:06pm 
really cool atmosphere! personally though i think the region needs to be bigger, and certain parts of rooms look a bit empty and bland. especially the completely flat surfaces in some rooms and the part of NM_D01 that has black lizards in it.
also visually i just think it should be changed to look more distinct. i'd suggest a much thicker cloud cover (something like the middle of the wall of the communcations array in sky islands) and you should definitely include something in the background to better indicate the close proximity to pebbles. like the 3d model of him from the background of that one room in outer expanse. make that thing much closer and always visible taking up like the left side of the screen in the outdoor rooms.
markus 3 May, 2024 @ 4:13pm 
gutter room isnt edited to have multiple pipes so it doesnt let you out of the gate in chimney
The Architect 13 Apr, 2024 @ 10:33am 
Aside from the lack of music and a threat theme this is a pretty neat region! Lots of breathtaking views too :D
riley_ 12 Apr, 2024 @ 6:29pm 
i see
Inspectnerd  [author] 12 Apr, 2024 @ 6:23pm 
riley, it is close enough to pebbles that the shadow from him that goes to the side is casted on it most of the time, but in execution it is all of the time
riley_ 12 Apr, 2024 @ 5:48am 
how is it "in the shade of pebbles" without being under him? that's not how shadows work.
pinkus 7 Apr, 2024 @ 4:59pm 
woo!! it's finally out!!