Total War: WARHAMMER III

Total War: WARHAMMER III

Immortal Landmarks SFO Submod
58 Comments
Demonair 6 Jul @ 10:36am 
this still crashes for me after 6.1
CheekiBreeki 23 Jun @ 11:49am 
this still work? last update was months ago...
mec354 18 May @ 10:43pm 
I am getting the same crash error as Nevenor
レイセン 6 Apr @ 3:21am 
still work?
Soul 5 Apr @ 9:43am 
ty
Jinto 5 Apr @ 5:33am 
Thanks for the quick update, Gabe. You are the GOAT
Literally just came to ask, thank you!
GabeSky  [author] 4 Apr @ 7:13pm 
Should be updated to not CTD.
Nevenor 4 Apr @ 9:32am 
Crash error with SFO v1.36, this mod and Immortal landmarks enabled:

The following mods cause a crash to the Database:
!aimmortal_landmarks_1E_v1_sf0.pack
The first invalid database record is
Motherland_cost_reduction_wh3_main_effect_ksl_motherland_cost_mod in table effect_bundles_to_effects_junctions_tables and pack file !aimmortal_landmarks_1E_v1_sf0.pack
The application will terminate now.

Thank you for your work!
Kemenril 4 Apr @ 7:48am 
Just echoing prior comments. Would love an update!
Grogr Man 4 Apr @ 7:33am 
Update please
Finneg4n 4 Apr @ 7:32am 
Same here :) It would be awesome to have it updated, it adds so much to the game :)
HowDost 4 Apr @ 6:53am 
Crashes on startup too. Need a update.
Imperial Obligation 4 Apr @ 4:59am 
Will need an update this time around, crashes on startup. Thank you so much for this mod, it breathes new life into the game!
Rowankettle 9 Mar @ 12:36am 
Working for a new save of mine, but not sure if 100% okay because I have a few landmarks with missing icons and stuff like that
Axelrod13 14 Feb @ 5:44am 
is it working?
レイセン 30 Jan @ 8:03pm 
crash for Immortal Landmarks's new update ,i guess?
Baldis 28 Jan @ 2:08am 
Ты лучший! Огромное спасибо!
Flow 27 Jan @ 9:14pm 
Thanks for the update. :)
cryohellinc 26 Jan @ 7:16am 
Thank you! :D
JIAKEN 26 Jan @ 3:34am 
Thank you so much !
DonYohKu 25 Jan @ 7:30pm 
Thank you for the update!
Thylein 25 Jan @ 12:17pm 
Would be cool if it gets an update
cryohellinc 25 Jan @ 3:45am 
Please update.
Ldashasara 25 Dec, 2024 @ 8:29am 
Need to upd!
StimbI4 10 Dec, 2024 @ 3:51am 
Cliff of Beasts landmarks "Vale of Creatures" for Legion of Chaos is not on building list in SFO :[
Chrissant 9 Nov, 2024 @ 4:58pm 
Getting crashses, yeah
JustTheJorge 29 Sep, 2024 @ 7:15pm 
Im getting crash using only this sfo and Immortal landmarks, im guessing yesterdays sfo update broke it
IsoMS 4 Sep, 2024 @ 3:27am 
Just so anyone knows, as far as I can tell, the submod is working fine along with the main mod. The game and campaigns load in as they should and the landmarks appear to be balanced accordingly.
cryohellinc 30 Aug, 2024 @ 2:56am 
Update please.
Ratatoy 24 Aug, 2024 @ 5:57am 
F
=[NK]= Col. Jack O'Neil 21 Jul, 2024 @ 4:51pm 
Sky... I don't suppose you've like.. Tried to look at the upload dates?
Sky 21 Jul, 2024 @ 12:14pm 
Is this up to date?
GabeSky  [author] 8 Jul, 2024 @ 7:16pm 
Added Skeleton Horsemen to cap_ksl
Grim 1 Jul, 2024 @ 2:13pm 
Hi, great mod but there is one issue. As kislev captured zoishenk and with 2 tier landmark can recruit skeletal horsmen for free with 0 upkeep and the limit for them is 104? That looks like a bug, really unbalanced. Please fix it
GabeSky  [author] 18 Jun, 2024 @ 5:30pm 
This submod does not touch Spineport. If you open it up with rusted pack file manger you can search for Heim_spineport. There is no table in this mod that touches or modifies anything to do with that landmark. Infact this mod does not datacore the main mod at all.
Ixybus 17 Jun, 2024 @ 8:13am 
Anyone else crashing after the end turn when building Spineport with Ikit?
Shavy 14 Jun, 2024 @ 4:23pm 
SFO?
Imperial Obligation 30 Apr, 2024 @ 6:51am 
Thank you for all the work you do! This submod is a MUST HAVE!
GabeSky  [author] 22 Apr, 2024 @ 3:07am 
I will take a look when I have some time off.
Arker 16 Apr, 2024 @ 7:01am 
oh and there's a issue after your fix: spell casters from landmarks don't have the spell to cast, like the prophetess from the church of Bordeleaux lol
Arker 16 Apr, 2024 @ 5:59am 
@GabeSky nvm, I didn't make it clear at all
and would you mind if I sometimes -- well actually OFTEN -- suggest -- or actually TELL -- you which landmark's value should be adjusted or add / delete some effects in need?
GabeSky  [author] 16 Apr, 2024 @ 4:58am 
@Arker no probelm. That is very easy to change. I just did not understand. Also, sometimes I can be a bit dull.
溥天之下小灵通 13 Apr, 2024 @ 7:10am 
非常好~
Domi 13 Apr, 2024 @ 2:56am 
He is asking you to modify the values in the armed_citizenry_units_to_unit_groups_junctions_tables so that they don't dissapear from the garrison when it hits 20 units I think, great Submod btw much apreciated
Arker 12 Apr, 2024 @ 3:24pm 
oh sorry I didn't make it clear
I mean currently some landmarks garrison would excluded by other buildings lower tier units, you know SFO makes that, like grail knights and prophetess from the church of Bordeleaux would disappear in garrison replaced by peasant, so I was asking if you can avoid this
GabeSky  [author] 12 Apr, 2024 @ 12:32pm 
@Arker

Can you explain what you are trying to state again. Because currently what you ask is very werid and I would need superpowers to do.

For instance you state "can you make garrison keeping units from landmarks?"
The answer is yes. You are able to remove garrisons from landmarks.

But here is the werid part "not all, but there does have some got excluded by other lower tiers, like grail knights and prophetess from the church of Bordeleaux"
I would have to be able to read your mind to know exactly all the various buildings you believe should have the units removed and what units would be appropriate.
Arker 11 Apr, 2024 @ 3:34pm 
hi I don't know if you could do this, but can you make garrison keeping units from landmarks?
not all, but there does have some got excluded by other lower tiers, like grail knights and prophetess from the church of Bordeleaux
JokesFor300 11 Apr, 2024 @ 12:56pm 
what this moode do? dont understand
GabeSky  [author] 9 Apr, 2024 @ 3:23am 
@Saigo

Did you read?