RimWorld

RimWorld

Vanilla Storytellers Expanded - Winston Waves
224 Comments
Chromium 19 Jul @ 2:31am 
Yeah went to negative and after I loaded an older autosave the wave tab not showing up at all.
Droider 17 Jul @ 8:35pm 
ive had a few times in 1.6 without odyssey, where the raid timer will go into the negatives, and clicking wave early crashes the game.
00DeadMonkey 17 Jul @ 7:33pm 
PSA to disable the Archon race from VE if you have it with this mod. I keep getting problems where if they are part of the raid they don't count as killed since they poof.
Diedtrich 15 Jul @ 6:54am 
Is there a way to not reset the wave counter when your gravship goes to a new map?
m0i XozYa!N 6 Jul @ 3:15am 
will it be compatible with multiplayer?
Chromium 3 Jul @ 2:30am 
maybe too many mods is the problem :buzzed: thanks for your time checking it
Sarg Bjornson  [author] 3 Jul @ 2:24am 
Nothing concrete, sorry
Chromium 3 Jul @ 2:20am 
Hi I sent in a bug report , I did my best to fill everything correctly and I hope you can find whats causing that issue(no next wave counter is showing up after wave 57 or 58).Winston is my favorite storyteller and I already miss his cruel attacks
RandomDude2022 21 Jun @ 1:52pm 
Do you know if there is any way to stop the decrease in quests that I get with this mod enabled?
Sarg Bjornson  [author] 19 Jun @ 11:03pm 
No
MrBen 19 Jun @ 10:52am 
Is there a way I can disable the rewards system and use it purely to generate waves?

Great mod, other than being able to remove the rewards. Does exactly what I need.
Consistently Awful 19 Jun @ 2:43am 
Great mod! Perfect for the folks like me who love combat of Rimworld like me. Unfortunately there's a bug or two, but aside from that it's awesome! :D
OverKill 9 Jun @ 1:30am 
Is it possible to add an option to exclude certain factions until a certain wave count ? Getting a mechwave at wave 8 is a run ender. I know that it is possible to exclude a faction in mod settings, but it is permanent unless i change it back mid run and it kinda ruins the immersion
SnaKe 8 Jun @ 11:23am 
It has a bug when the modifier after the wave keep running. Like meteor shower or orbital bombardment. So is keep destroing my map after the wave is finished. I use "skip" buttom in debug menu. So annoying
Droider 4 Jun @ 11:53am 
idk if this is your mod or the faction's mod's fault, but when there is a rad from B&S's xeno isectoid mod, all insectoids brought are invincible. dont bleed out, move with all parts destroed, wont even die with T: kill [using the destroy tool works]. this doesnt happen with VFE's insectod faction's insectoids, nor the hive faction.
Droider 23 May @ 8:22am 
i meant like, is it a common bug? is there a way to fix it? i cant find out how
Sarg Bjornson  [author] 22 May @ 12:10pm 
Nope
Droider 22 May @ 11:52am 
first wave worked, second raid says 2/2 dead without completing. neither making a new world nor exiting the game fixes it. is this common?
violazhuo99 20 May @ 10:23am 
does anyone know how to change the enemies that are spawning? The normal enemies are kinda boring
InqJovan 19 May @ 7:56pm 
Is there a way or compatible mod that disables drop raids?
Battl3bee 10 May @ 5:42pm 
Does this work with hidden factions?
NK1 5 May @ 3:04pm 
I encountered a bug, where after the first wave I get endless rewards so the game stops every couple of seconds so the game becomes unplayable. Is there a way to fix this?
Sarg Bjornson  [author] 1 May @ 11:49pm 
Mod options
the nether 1 May @ 7:36pm 
is there a way to remove certain factions from the wave pool?
Sarg Bjornson  [author] 26 Apr @ 12:33pm 
heh! True
SOGGY DOGGY 26 Apr @ 12:26pm 
The bullet proof wave modifier is actually a x150% damage taken multiplier hediff, making them less resistant to damage.
Sarg Bjornson  [author] 26 Apr @ 3:48am 
You need some help. Peacocks are notoriously vicious predators
RyderDaCat #briiz 26 Apr @ 3:33am 
I found a peacock in m yard. should I keep him, or get some help??
Sarg Bjornson  [author] 24 Apr @ 11:17pm 
Use compressed raiders ;)
DTD_Hiro 24 Apr @ 4:50pm 
Nearing wave 60 now. The raid sizes have been so big (300 minimum) that Rocketman can't even help. I added Performance Fish and its 2 required mods and that has things manageable for the moment. Unfortunately, one of those mods borked a favorite faction mod (Forsakens) and the game no longer sees their corpses. Otherwise no real issues so far despite the body count.

8 hauler bots and 6 cremators running full time can't keep up with the bodies even with my colonists pitching in between raids. 4 mechanoid scrapping stations just for fun. at least my colonist's skills are going up.
Barbatos 30 Mar @ 2:08pm 
So I encountered this really annoying bug where the wave counter went negative and after reloading the wave UI disappeared completely. Deleting and re-subscribing to the mod didn't help either. But thanks to a Reddit post I found out that there's a section in the debug actions for skipping to a wave. I skipped to wave 10 and the UI appeared again, and the wave spawned without issues!
Cadet CStinky 30 Mar @ 10:28am 
Is it possible to restrict raids to tech level or factions on the world map?
LoganT541 22 Mar @ 11:17pm 
How does this work with multiple colonies?
Mrvecz 21 Mar @ 10:27am 
I really like this story teller, the reward system beats Igor the Invader with his measly random good events, though it feels like i must make an ideology that does not care about corpses or else everyone will go nuts because there is just so much death lol
Sarg Bjornson  [author] 17 Mar @ 11:51pm 
Like... mod options
DruidsUnion 17 Mar @ 7:00pm 
i love the almost roguelike gamemode this adds into the game but it feels like the storyteller itself still needs a TON of tweaking, after about raid 14 the amount of raid points and frequency of modifiers gets really out of hand twice in a row on raid 15 i have gotten 60+ mechanoids which is frankly unreasonable to deal with around 30 days into a colony even if you start with power armor. Great concept, poor balance if theres a way to tweak the storyteller myself beyond just using the scenario editor i would love to know about it
thechroniclerofchaos 7 Mar @ 3:12pm 
Hey just got a question, I looked up the options for excluding factions and couldn't find the option for one mod faction I'm using. It's a hidden one so don't know if that messes with anything (they don't show up on faction stuff either on world gen options) just wondering if there is a way to add them in or if this a SoL thing?
DiademDracon 5 Mar @ 3:56pm 
Could we get a separated keybind to toggle visibility of the wave screen? It's irritating to be trying to haul and allow stuff on a Steam Deck and I'm just turning the waves visibility on and off
Jeffery Helldiver 17 Feb @ 4:00pm 
Great mod, just kind of mad I wasn't aware that you can exclude certain factions from being an option for a raid. The second wave was a VOID wave. 1 guy took out every colonist I had.
Streamkill 16 Feb @ 2:00pm 
how can i reset the waves to wave 1 ?
Ambrell 14 Feb @ 3:54am 
and literally in 8 hours of play, from the guys with spears comes raid skynet with plasma, very fast jump, miss the middle of the development...what advice?
Ambrell 14 Feb @ 3:52am 
Hello, any way to remove the raid drop on the head? I don't have any other raids other than raid drop. I would like to see sieges or something else.
InframundoIV 14 Feb @ 12:17am 
I have been bug a wave, kill the enemies but I don't tell them and keep it up.
PD: I don't have a saved before that wave, do you know how to fix it?
hirumi 11 Feb @ 9:39pm 
is it possible to make research points as an option for rewards?
Sarg Bjornson  [author] 11 Feb @ 6:25am 
What
暗黑无敌暴龙王 11 Feb @ 6:10am 
I asked the GPT and the attack list showed 195 rhinos with 8 spiders would be involved in the attack, an unusual combination, so vseww prevented the attack from occurring and there was no way to randomly adjust the attack list via SL.
Sarg Bjornson  [author] 11 Feb @ 5:45am 
We can't guarantee compatibility with Compressed Raids, it is probably messing it up
暗黑无敌暴龙王 11 Feb @ 5:43am 
I subscribe to Compression Raid at the same time, and sometimes the attacks consist entirely of animals, and then they can't be summoned ahead of time, and when the countdown is over, the countdown goes to -1h, and the enemies never come, and I have to reset the countdown, is there anything I can do about that?
Jan2607 5 Feb @ 2:47am 
Shouldn't the orbital bombardment stop when the wave is defeated?
ShrapNil 28 Jan @ 8:46pm 
can we get the option to disable all drop pod raids? the mods that usually do it for me don't seem to work with this storyteller