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under the <defName>pphhyy_Barbarian_BoneHelm</defName>??
or under the <ThingDef ParentName=HatMakeableBase">
go to steamapps\workshop\content\294100\3216459199\1.5\Defs\ThingDefs_Armor
and in the Helmets...xml files in the ThingDef tag add <generateAllowChance>0.1</generateAllowChance>
It keeps spawning on every faction whether it's a raid/invade/crossing/etc. That makes the other headgear appear less instead of having pawns with different helms or masks. It even spawn on the new VFE - Medieval 2 factions.
the barbarian caravan at my settlement is currently eating all of my food
by default, everything in this mod has a 100% chance of spawning on a randomly generated pawn, and with it you can reduce it to as low as 0
you may as well adjust the parts which shield offers protection for while you're at it, as by default it only covers left shoulder
This mod has some issues, yes. Not being an ideo style isn't one of them.
i looked in defs and are missing the Sharp, Blunt and Heat armor rating