Age of Wonders 4

Age of Wonders 4

Culture Iron Golem and armor and team colored for others
50 Comments
Von Schnitzel  [author] 20 Mar @ 5:34am 
@drew_west Will look into it when i find time dlc will break a lot based on my recent testing with the beat so i want to prioritize fixing that first.
drew_west 20 Mar @ 5:05am 
Hey Von Schnitzel. Bit of an oddity going on with the hounds spawned by houndmaster. Some show the correct colors and armour, some models dont. See picture for reference: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3448267154
Von Schnitzel  [author] 12 Dec, 2024 @ 2:30pm 
@drew_west I know dlc messed that part of the mod really hard, I am currently too busy working on a bunch of other stuff so fixing iron golems isn't high priority.
drew_west 12 Dec, 2024 @ 2:21pm 
Hi Von Schnitzel, I tested the iron golems and they are unfortunately not showing player colors. See my response on the pinned discussion for example. Cheers :)
Outis 15 Nov, 2024 @ 7:17pm 
ah, Thanks!
Von Schnitzel  [author] 15 Nov, 2024 @ 5:15pm 
@Outis Just this mod alone won't work you must have the required mod active as well. Otherwise it won't have the modified assist it requires to work.
Outis 15 Nov, 2024 @ 1:01pm 
For Testing purposes, I disabled all other mods and only enabled this mod. The Ironclad is still invisible. With this mod disabled the Ironclad becomes visible.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3366362183
Von Schnitzel  [author] 15 Nov, 2024 @ 9:48am 
@Outis It works for me you are using that lore mod or a balance mod or something else that undo the thing i did, Loade this mod at the bottom of your loade order.
Outis 15 Nov, 2024 @ 7:16am 
For some reason this mod is making Ironclad unit invisible on map, the Army Display, and on Unit Details screen
Von Schnitzel  [author] 13 Nov, 2024 @ 5:44am 
@drew_west Doesn't matter now i fixed it.

@DDkiki I think the reason they left it is because it's still used as an early game marauder unit for derelict workshop so as not to make them impossible early on due to the fact most counstructs are 3 or higher.
DDkiki 13 Nov, 2024 @ 2:47am 
its just TS doing half-assed job as always, should've just deleted it from spawning tables tbf
drew_west 13 Nov, 2024 @ 2:15am 
it still appears as an enemy though....
DDkiki 12 Nov, 2024 @ 1:43pm 
@draw_west
its broken because it kinda doesn't exist anymore, there is no way to get golem assistant for heroes since this skill was removed and not implemented in the new system.
drew_west 12 Nov, 2024 @ 12:30pm 
Hey Von Schnitzel. The iron golem assistant (the non tome smaller one) model is totally broken. Dunno why just go into the unit encyclopedia to see what I mean. Ive tested out all your mods and its this one in particular that causes the issue. Thanks
Von Schnitzel  [author] 11 Nov, 2024 @ 1:33pm 
@ffasgaidd I mentioned this it's because the new update fucked golems completely i have removed them temporarily until i can implement a workaround.
Lamenters 11 Nov, 2024 @ 8:23am 
It's a pity! But the mod doesn't work, or rather half, the hounds and andarmadillo (I hope I translated it correctly) working, golems no, vanilla only! I Tried verify integrity of game cache, and even reinstalled the game, result is the same!
Master Necro 10 Nov, 2024 @ 10:36am 
It lives again praise be!
PGV 6 Nov, 2024 @ 6:27am 
:( i really really like this mod. It should just be base game
Luminatii 5 Nov, 2024 @ 10:14am 
Man that blows, I loved the designs of your cultural golems.
Von Schnitzel  [author] 31 Oct, 2024 @ 2:10pm 
Because of changes made to the game in the upcoming patch cultural iron golems is no longer possible, The current situation is grim but there is still a glimmer of hope, I'am going to have to look in to some workarounds there are a few things i think could work but this may take some time.

The mod will still receive an update as all the other things still work its just golems so if anyone is wondering why golems are no longer in the golem mod thats why and hopefully this is only temporary.
Von Schnitzel  [author] 18 Oct, 2024 @ 7:31pm 
@Paladin The only way i think i could fix this is by creating a second hidden version and make it so that you recruit that one and leave the original as it was before edit, This would make it so that anything using the default unit would not have any customizations but the one you recruit would, How ever it would create an awkward 2 of the same unit situation when in another mod modified the same unit.
Paladin 18 Oct, 2024 @ 6:55pm 
Not sure if there is a quick way to do so, i believe it's a quest related with either Industrious culture or Materium affinity, but that's it. Unfortunately, I lost the save I made just before the completion of this quest, my workaround was to disable the mod, trigger quest completion event, get golems, and turn the mod back on. Golems I received as a reward haven't changed their appearance after I reenabled the mod and had a default skin thereafter.
Von Schnitzel  [author] 18 Oct, 2024 @ 5:11pm 
@Paladin This is something i will have to look in to do you know if there's a way to quickly trigger a quest with an iron gollum as a reward?
Paladin 14 Oct, 2024 @ 12:40pm 
This mod breaks quests that would give you Iron golem units as reward - you receive no units.
Fire Gaming™ 4 Oct, 2024 @ 8:41am 
Is there a version of this with just the culture golems?
Von Schnitzel  [author] 7 Sep, 2024 @ 7:00pm 
@I come in Peace Well at least you didn't have to disable mods until the game stopped crashing it is always the mod you never suspect.
I come in Peace 7 Sep, 2024 @ 6:39pm 
i think this would be more effort than its worth. its just that i didnt think of the lore mod as "modifying the unit" so i had to debug all my mods for an hour to find out what the fuck is going on :-)
Von Schnitzel  [author] 7 Sep, 2024 @ 6:31pm 
@I come in Peace This mod won't work with any mods that modify any of the units listed at the top, This is because i have to enable use structure race on the units and no there is no way around this other then loading it above the other mod i think or maby its below i still don't know which will take load priority.

Alternatively if someone care enough they can always make a compatibility patch but then we're back at load orders again so maybe not.
I come in Peace 7 Sep, 2024 @ 5:53pm 
the original iron golem is so ugly, thank you for this great mod!

FYI this does not work with Unit Lore & Miscellany (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3227227168)
Iron knight Fe 23 Jun, 2024 @ 12:19am 
would it be possible to do the gargoyle i like every thing about it except how it looks ? i just don't like the design they went with i find the whole flotey pieces thing unpleasant to look at . you could replace it with different Types of Statues for the Culture as an idea. for Example angel Statues for High.
Von Schnitzel  [author] 16 Jun, 2024 @ 1:35pm 
@SprendiX And u are using the required mod? it is possible some other mod is replacing the arcon asset file i would recommend disabling the folowing mods if u are using any of them https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3008424879 and https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3076927649 both used the arcon file att some point and my still be ther if u used it when they were released.

And you did Verify integrity of game cache?

Also the unit u describe is called Ironclad in English that is why i had no idea what u ment.
SprendiX 16 Jun, 2024 @ 11:45am 
No, I'm not using the mod that you specified.
I only use the golem mod.
A huge iron steam engine with guns))) in my localization it is called "Armadillo"
Von Schnitzel  [author] 12 Jun, 2024 @ 10:51am 
@SprendiX Let me guess your using this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2991355200 if so don't it's outdated and replaces the asset file with an older one breaking a bunch of stuff.

If that doisent fix it then Verify integrity of game cache, This will re download all mods so if the mod did not update its files properly this should fix it.

Also what unit is Armadillo i have never heard of it before?
SprendiX 7 Jun, 2024 @ 12:51pm 
The mod breaks other models in the game, for example. Armadillo and banshee
Von Schnitzel  [author] 1 Jun, 2024 @ 1:39pm 
@CapnCrunk This mode is not compatible with any mods that changes the same units this is because other mods remove the one neseary change i had to do in order for this to work, this can be fixed on ther end how ever by enabling the Is Culture Unit, Ther is nothing i can do and no ther are no workarounds i already tried everything i culd think off.
SwampVikingGaming 25 May, 2024 @ 9:18pm 
So do any stat change mods affect the model change as well? For some reason I have no model update on my Reaver play through, but still do on one of my Feudal plays. I did have a model change the other day on a Reaver play, however. But I slapped in a whole mess of new mods between those two points, and some of them may have been stat changes.
SDgamer 21 Apr, 2024 @ 10:23am 
There plans to make a Cultural Based version of Copper and Bronze Golems?
Von Schnitzel  [author] 11 Apr, 2024 @ 5:23am 
I have decided that i'm going to keep this mod dedicated specifically to constructs and the other part of the mod is going to be its own mod this is so that people will have more choice in case you don't want your Lost Souls or Bicycle Droods to have Culture or Race stuffe.
Yoinkyz 11 Apr, 2024 @ 5:09am 
ye its compatible this doesnt change the reavers cannons from looking at the screen shots i thought it was the cannon construct too oopsie
Von Schnitzel  [author] 11 Apr, 2024 @ 5:05am 
@Yikes If the mod changes the base Iron golem unit or model then yes it is not going to work (won't break anything other than the model reverting to the old) but if it doesn't touch iron golem then every thing should be fine.
Nuranicus 10 Apr, 2024 @ 11:04am 
This aint it chief. Your iron gollums look cooler and meaner than other melee units and even heroes. How am I supposed to enjoy my racial transformations now? :steamfacepalm:
Raiseo 10 Apr, 2024 @ 8:01am 
Wake up, Babe, new Von Schnitzel mod just dropped. :winter2019coolyul:
Von Schnitzel  [author] 9 Apr, 2024 @ 12:58pm 
@Shadow_Volkamon Nop it was done on purpose i was originally going to have all the reference to Golem be spelled Gollum for shits and giggles but forgot to change it.
Shadow_Volkamon 9 Apr, 2024 @ 12:44pm 
I think you misspelt Nazgul
SDgamer 9 Apr, 2024 @ 10:51am 
I take it a Bronze Golem version is in the works or is planned?
drew_west 9 Apr, 2024 @ 2:33am 
Wow! amazing stuff!!!
Arthur two sheds Jackson 8 Apr, 2024 @ 10:25pm 
cool af
Claymore Roomba 8 Apr, 2024 @ 9:20pm 
Daim, it looks so good.
Von Schnitzel  [author] 8 Apr, 2024 @ 3:50pm 
@Maal That's why it's in the thunail :)
Maal 8 Apr, 2024 @ 2:11pm 
That high golem look so good.