RimWorld

RimWorld

Tribals Have Guns
50 Comments
glitch_goblin 22 Jul @ 4:26pm 
Awesome, I'll do my best. Thanks!
Rapid Spade  [author] 22 Jul @ 4:08pm 
@glitch_goblin

That's great to hear! You are more than welcome to keep the mod up, I'm too busy to upkeep it anyway so I'm happy someone is taking up the mantle.
glitch_goblin 20 Jul @ 3:17pm 
Hi ! I have decided to fork and continue your mod for 1.6! If you ever decide to update or want me to take down my version, let me know! Thank you for your work!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3530694740
Rapid Spade  [author] 16 Jul @ 2:33pm 
@Manutron

They should spawn with Vanilla Expanded guns, you may have to adjust the wealth value in mod settings to get the arqebus though
Manutron 16 Jul @ 6:41am 
Can you make it so that when you have vanilla guns expanded they use arbequs
Rapid Spade  [author] 14 Jul @ 11:07am 
@Marty in the multyvers

Eventually. I currently don't have a working Windows machine to develop on so it may be a while. If anyone wants to fork it they are more than welcome to.
Marty in the multyvers 13 Jul @ 5:50am 
will this mod be updated for 1.6?
ferny 16 Jun @ 10:41pm 
@Rapid Spade Thanks man!
Rapid Spade  [author] 16 Jun @ 3:11pm 
I've made the RimJournal github repository public. If anyone wants to make a fork of the mod you are more than welcome to do so. You can find the repository here:

https://github.com/RapidSpade42/rim-journal
Rapid Spade  [author] 16 Jun @ 2:34pm 
I'll leave RimJournal public for a while so anyone whose saves were broken can redownload, but I will change it to unlisted in the future. Just a heads up.
Rapid Spade  [author] 16 Jun @ 2:24pm 
@ferny

It's unlisted now. I highly recommend you switch to the diary mod as it is still being updated and it is more stable than my mod. You can find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2888141826

@Gloop

Not happening any time soon I'm afraid, I do not have the time nor the resources to work on updating this mod. It will have to stay as is.
ferny 16 Jun @ 8:01am 
Hey can you mark Rimjournal as unlisted? You just broke 1000s of my modpack users saves
Gloop 21 Mar @ 9:43pm 
Any update on CE integration? @Rapid Spade
Rapid Spade  [author] 13 Jul, 2024 @ 4:48pm 
@Tleno

Assuming those tribal factions inherit from the vanilla tribal class they should spawn with guns.

@Nam

I'm working on an update which will include CE integration along with improved compatibility with other mods. May be a while, however, as I am busy with other things atm.
Nam 23 Jun, 2024 @ 4:20pm 
With CE alot of the tribals have significantly more ammo than they should ever need, not your issue mod maker just a heads up for players.
Tleno 12 Jun, 2024 @ 10:57am 
Hi, does this affect all tribal factions including DLC-added ones like Ideologion cannibals or Biotech impid tribes? What about other neolithic level factions like the VFE - Classic ones?
Rapid Spade  [author] 22 Apr, 2024 @ 8:04am 
@dealee

Good point. I'll look into that next update.
DON HELADO 18 Apr, 2024 @ 11:36pm 
The tribals have bigger numbers than the outlanders but now with guns. Maybe they should be weighted more in the raid points
Rapid Spade  [author] 17 Apr, 2024 @ 9:14am 
@Maya

Adding configuration for what guns tribals can spawn with proved to be a little more difficult than initially thought, so I'm planning on adding that feature in a future update.

However, if you want to configure what guns tribals can spawn with using the weapon money slider, you can look up the value of the gun online and change the min/max value of the slider to be within in range of that value (e.g. bolt-action rifle = 255 silver, so you'd adjust weapon money slider so that min < 255 < max).

You can find a ranged weapons comparison table with their values listed here: https://rimworldwiki.com/wiki/Weapons
Maya 17 Apr, 2024 @ 2:37am 
I feel like the ability to configure what guns tribals can spawn with and sliders for the chance of a pawn of a given type to spawn with a gun would make things easier for players to configure, though I have no idea how difficult it would be to implement.
Rapid Spade  [author] 15 Apr, 2024 @ 5:53pm 
@Rogue the Rogue

Don't worry about it lol
Roque the Rogue 15 Apr, 2024 @ 5:51pm 
@Rapid Spade

Don't worry your pretty mind on this, I figured it out.

Turns out I ran the mod without its XML Extensions dependencies, my bad.

Forgot to sort it on Rimpy so this time it has shown me I didnt have its dependencies enabled.

Take these awards as a bribe from me for wasting your time.
Rapid Spade  [author] 15 Apr, 2024 @ 5:47pm 
@ Rogue the Rogue

Do you have both Harmony and XML Extensions installed?

I do not see XML Extensions listed in your active load order.

This mod will not work if either is missing.
Rapid Spade  [author] 15 Apr, 2024 @ 5:37pm 
@ Rogue the Rogue

Let me take a look and get back to you.
Roque the Rogue 15 Apr, 2024 @ 5:19pm 
@Rapid Spade

https://gist.github.com/HugsLibRecordKeeper/053e65521d319b50b91859200ba469b0

That above shows a bunch of XML errors coming from your mod's patch operations,I have to wonder whether this is safe to use your mod during the modapocalypse, I hope this can help you.
Xx>₱ÙπIßH3D.X.M4π<xX 15 Apr, 2024 @ 8:14am 
STRAPPED
Marty in the multyvers 14 Apr, 2024 @ 8:28am 
@Rapid Spade
i was going to ask the same things, thanks for the news
Rapid Spade  [author] 14 Apr, 2024 @ 6:12am 
@ Deadhead

Currently working on implementing that. Once I push the new update you (hopefully) should be able to choose which guns tribals can spawn with, including guns from VE.
Deadhead 14 Apr, 2024 @ 3:25am 
I don't know how it is now, but I would like them to prefer scrap guns from Vanilla Weapons Expanded - Makeshift
ColeYote 13 Apr, 2024 @ 12:05pm 
Yeah, that makes sense. Even if they don't know how to make guns, they know how trade works.
lajF 13 Apr, 2024 @ 3:16am 
you know what would be funny? they have those guns but grab them by the barrel and use them as a club lol
indifferent anti antichrist 12 Apr, 2024 @ 9:47pm 
I've wanted something like this for a long time. Thanks.
Heavy & Ze Medic 12 Apr, 2024 @ 7:17pm 
@Kokorocodon

I know, I played devil's advocate for that, lol.
Kokorocodon 12 Apr, 2024 @ 7:13pm 
Native Americans during colonizations used firearms, so why disable tribals? This just makes sense. Let people play how they want to.
Dax 12 Apr, 2024 @ 6:02am 
This would go well with makeshift guns from Vanilla Expanded, if there's a way to make them spawn with those
Deamonheart 11 Apr, 2024 @ 2:25pm 
I like it, this will go very well with the muskets and handmade guns from Vanilla expanded
Rapid Spade  [author] 11 Apr, 2024 @ 11:54am 
@ Varsia

Yeah, that's the idea. Tribals will still spawn in with their typical loadouts most of the time. Only a few should spawn in with guns, and they're very basic firearms at that (with the exception of ranged tribal chiefs). Unless you have weapon mods that add a lot of cheap, overpowered guns, then the balance remains relatively unchanged.

Since the tribes in Rimworld have canonically coexisted with more advanced factions for decades & centuries, it just made sense to me that there would be some technological crossover. It'd only make sense for tribals to NOT have guns if they were purely isolationist. As a matter of fact, the game itself reinforces this concept, as some chiefs spawn with steel plate armor in vanilla, a technology that is more medieval than it is neolithic.

This mod is for those who wish to remedy this inconsistency. If someone doesn't approve of the changes, than they are more than welcome to exclude it from their load order. It's not a big deal.
Heavy & Ze Medic 11 Apr, 2024 @ 11:34am 
By people, you mean just me, lol

I say that you may as well just disable tribal factions at this point is because the whole point of the tribal factions is that they have strength in numbers, rather than technology. Its their whole thing, just like history.

Though playing devil's advocate, there was also a time where tribals did use guns.

At the end of the day, I suppose its up to personal opinion, but the way I see it, tribals are plentiful, not advanced.
Varsia 11 Apr, 2024 @ 11:24am 
Honestly, makes sense - the people saying that you may as well not have tribal factions at that point I think miss that the vast bulk of the raid will still be tribal weapons, as opposed to the pirate/outlander raids where basically everyone has a gun.
TSense 11 Apr, 2024 @ 9:46am 
I don't know... shouldn't they loot armor too?
And not understand how to work with drugs?
Oh my god, why tho these look like pirates?
Nekosempei 11 Apr, 2024 @ 2:38am 
I always wondered this. Even when Im playing full tribal, I always end up with a few guns just from raids or trades, so this feels more immersive.. especially since historically this is what even the most resistant tribes would do eventually.
Heavy & Ze Medic 10 Apr, 2024 @ 10:10pm 
You may as well just disable tribal factions at this point, lol
Fonzawa 10 Apr, 2024 @ 3:59pm 
Thank you! :praisesun:

Tribal raids always seemed very weak to me even with mods to make them stronger, but now it will be fun c:
Jäger 10 Apr, 2024 @ 6:50am 
Good mod. This should be in vanilla IMHO.
Rapid Spade  [author] 9 Apr, 2024 @ 6:50pm 
@I eat cows. Yum.

All this mod does is patch the weaponMoney and weaponTags of some tribals so that they have a chance of spawning with guns alongside their normal loadout. I've tested this mod with the VE weapon mods and they do have a chance of spawning with cheaper weapons from those mods (flintlocks, hand cannons, etc.) which was neat.

In the future, I plan on adding config that will allow you to pick and choose which weapons each class of tribal can spawn with and the chances of said spawn occurring.
into another nightmare 9 Apr, 2024 @ 4:33pm 
does this draw from the vanilla weapon pool only or from a specific list? if it's the first, it would be cool if it were to select weapons either based on cost & tech level or from a list from the outlander or pirate factions
Rapid Spade  [author] 8 Apr, 2024 @ 5:34pm 
@Limey Lassen

thanks! I hope you enjoy
Limey Lassen 8 Apr, 2024 @ 4:45pm 
Interesting! I'll try it out.
isiarca 8 Apr, 2024 @ 4:30pm 
second
Rapid Spade  [author] 8 Apr, 2024 @ 2:31pm 
first