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Unfortunately that means I have no idea how to prevent your issue from happening moss, sorry.
Is it possible that with this implementation the lava is still spawning but is being deleted in the same frame? It seems like the game still recognizes lava there for a moment.
(Implementation details, I'm overriding HitEffect, so it may be that other things which rely on this will be messed up (like no gore spawning etc), which is why this is still an early version until I can play and see what's going on.)