Left 4 Dead 2

Left 4 Dead 2

Mo' Zombies! (Zombies Only)
20 Comments
Evolution 13 Jun @ 11:35pm 
my dumb ass though this was a mutation, not actual thing that modifies Singleplayer/Campaing normally.
Good mod though :steamthumbsup: :story:
ForlornLarva117 11 Jun @ 9:55pm 
Mo' Creatures. Mo' Creeps and Weirdos.
birdLover8968 14 May @ 3:53pm 
Can you please make a version that actually decreases the common infected limit? (20 limit for mob, 40 for mega mob)
菠萝游侠 5 Apr @ 8:26pm 
It conflicts with this module. 👉 Ragdolls instantly disappear after kills
菠萝游侠 5 Apr @ 8:23pm 
There is an error in this module.
Duke Nukem 31 Dec, 2024 @ 2:06pm 
Mate, this mod overrides my mod that doubles reserve ammo, can you fix that?
zac 24 Oct, 2024 @ 11:46am 
Thank you! <3
Vettrun  [author] 24 Oct, 2024 @ 11:33am 
Master_64's low ammo mod uses the gamemode.txt file, which is what this mod uses to increase the mob limit, if you want to make your own mod using both, you could extract both mods with GCFscape and copy their gamemode.txt lines into mine or vice versa so it wouldn't conflict.

Heres a guide I used to extract & pack them here, but theres also many other guides in the internet you could find too: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625844973
You should be able to find both my mod and Master_64's in the addon/workshop folder in your game's directory.
zac 24 Oct, 2024 @ 2:42am 
i think this is disabling low ammo by Master_64. Is there a way i can fix this? or is there some sort of guide i can use to make my own horde mod? any help appreciated
Killa Klappa 5 Oct, 2024 @ 1:33am 
great mod but when I enable it, it causes issues with the sacrifice finale
Danny 17 May, 2024 @ 4:11am 
Competetive Bots was the cause of all problems.
Danny 17 May, 2024 @ 2:50am 
It's okay, I am quite used to it by now...
Guess I'll spend two hours checking through what content could be a problem.

Funniest thing about modding is that, for some reason, conflicts can happen
in the most stupid places.
Vettrun  [author] 17 May, 2024 @ 2:47am 
That's weird, I tested both mods out and they're fine, maybe there's another mod that's affecting the script
Couldn't think of anything else though, sorry.
Danny 17 May, 2024 @ 2:24am 
I already have that, but somehow the scripts do not work together.
Like, it does not show any signs of conflicts and anything like that, but friendly fire is simply still present despite being subbed to that mod.
Vettrun  [author] 17 May, 2024 @ 2:23am 
I'm probably not going to make another variant of this mod, but if you want friendly fire disabled you can have this mod by H.U.N.K
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2581620355
I used it before with Mo' Zombies before, so it shouldn't conflict with this
Danny 17 May, 2024 @ 2:16am 
Hey, mind making a version that has friendly fire completely disabled?
TheMington 13 Apr, 2024 @ 6:36am 
zombie
Blindyomite 10 Apr, 2024 @ 3:17pm 
thanks dude
Retroknight 9 Apr, 2024 @ 3:19pm 
great! thanks :headcrab: