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If you are on 1.6, there must be an error or another mod is breaking my patch (then, again, there should be a log)
https://gist.github.com/HugsLibRecordKeeper/dd068f333bd6b4a168641585c9aa3e83
Error log
[OrganizedResearchTech - Start of stack trace]
XmlExtensions.PatchOperationSafeAddOrReplace(xpath='ResearchProjects/ResearchProjectDef[techLevel="Archotech"]'): Failed to find a node referenced by <xpath>
[End of stack trace]
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3217216445\Patches\Research.xml
Mind you, this patch set is to be considered very-very-alpha
Throws up a bunch of errors at start, note that I don't have Anomaly enabled, maybe you forgot a content-check patch or what it is called.
Also seems to have an issue with VFE Tribals.
There are no settings right now but I'm using some of the xmlextensions patch operations
I have some plans ... when I have time
ONE What is the purpose of the single research for Animal Husbandry, Fire, etc? It seems to be dummy in my game and doesn't really do anything.
TWO Any chance you could do some small descriptions like Anomaly and the Main Tab have so your tabs don't just appear blank? Bit of a pet peeve, but I mean, it isn't actively breaking anything.
Really. This may be the best research mod ever released. Be proud of your effort.
The vanilla option of giving every mod its own tab, named after the mod, is obnoxious. But so many other research mods lump everything together onto a single page, which for those of us who use shitloads of content mods, is an *insane* amount of info to parse. This is a perfect middle ground
Also, would it be possible to check if a tab is empty and if so remove said tab? I'm currently playing a medieval playthrough and have Medieval - Vanilla installed which removes everything past Medieval so the tabs are all empty.