RimWorld

RimWorld

OrganizedResearchTech
58 Comments
Kianyx 13 Aug @ 1:19am 
@zenlor I'm on 1.6 and at the time of posting yesterday it was still there. But if there was an update after that then I'll have to check again.
zenlor  [author] 12 Aug @ 10:32am 
@Kianyx the new Assembly should take care of it, if you are still on 1.5 there are options inside the XmlExtensions tab (the + I think).
If you are on 1.6, there must be an error or another mod is breaking my patch (then, again, there should be a log)
Kianyx 12 Aug @ 6:13am 
I'm still getting lots of empty tabs and can't find the option to hide/remove them
polat.cal 1 Aug @ 11:56pm 
thank you for all your precious efforts @zenlor
Gasdobun 1 Aug @ 5:41pm 
Something broke with the new version, there's a lot of tabs with nothing on them. Might be an incompatibility with another mod?
zenlor  [author] 30 Jul @ 3:13am 
@polat.cal new version is being approved. It fixes your issues without Anomaly and I'm finally hiding tabs instead of destroying them (for 1.5 ... I might build an harmony patch for it in the future).
polat.cal 26 Jul @ 6:24am 
And yeah - I know some of them because of not activated Anomaly DLC.
polat.cal 26 Jul @ 6:22am 
Red errors on startup and thank you so much your all precious efforts!

https://gist.github.com/HugsLibRecordKeeper/dd068f333bd6b4a168641585c9aa3e83
X_Patrasche_X 23 Jul @ 9:08pm 
@TheCakeIsALie I found it. And it worked, thanks a lot!
X_Patrasche_X 23 Jul @ 10:49am 
@TheCakeIsALie Thanks. But could you elaborate a bit more, please? What option are you talking about and what does it do?
zenlor  [author] 23 Jul @ 12:57am 
@X_Patrasche_X there is an option now in the mods settings page, it will spew out some red error messages but you can ignore them
X_Patrasche_X 23 Jul @ 12:47am 
Hi. First, thanks a lot for the mod, it's so useful after the 50th mod. Second: sorry, but after the update I get a lot of empty tabs as well as the modded ones. Had to remove a lot of uncompatible mods with rimpy, sort the new list, run a new game and my research tabs are all over the place with (like I said before) many empty tabs from races like On of the Rim, Wolfein race, and so on, and the research tree goes well past the lower part of the screen. Mind you, those race mods were updated to 1.6, this mod and Organized Research tab 1.6 are at the bottom of the list, and XML extensions seems to be updated. Sooo... sorry, I really don't know what happened, maybe it's something on my end. Wonder if anyone is having similar problems.
zenlor  [author] 18 Jul @ 9:28am 
I'll add a disabled option in the settings for the brutal tab deletion (it will show red messages, mostly harmless) :)
kongkim 18 Jul @ 8:25am 
Yah god here to see if other have it. right now i still have a lot of tabs and some are not empty. its event harder not to find stuff :D
Bloodyfist 17 Jul @ 3:23pm 
I do love the mod. I am currently running shy of 500 mods
Bloodyfist 17 Jul @ 3:22pm 
Okay maybe mark the delete tab part as not right now. I was just making sure do to that. I used the sort tab mod to move all the used ones to the end.
zenlor  [author] 17 Jul @ 9:55am 
@Bloodyfist my fault, I want to hide them with an harmony patch, right now it's not ready. Deleting tabs just creates a ton of errors from some mods so I'm avoiding it right now
Bloodyfist 17 Jul @ 12:25am 
Anyone having issue with it not deleting empty tabs.
Rime Pendragon 15 Jul @ 1:12pm 
I have the following error:


[OrganizedResearchTech - Start of stack trace]
XmlExtensions.PatchOperationSafeAddOrReplace(xpath='ResearchProjects/ResearchProjectDef[techLevel="Archotech"]'): Failed to find a node referenced by <xpath>
[End of stack trace]
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3217216445\Patches\Research.xml
polat.cal 29 May @ 2:49pm 
Thank you for this amazing mod first of all. My problem is Riot Armor and Double Autocannon Turret is in Neolithic era.
zenlor  [author] 25 Mar @ 11:24am 
@misslucysausage thanks for the report, as you already mentioned it's probably Anomaly missing, but I see VFET errors afterwards.

Mind you, this patch set is to be considered very-very-alpha
Mac 25 Mar @ 5:22am 
https://paste.gg/p/rimworld-game-logs/03ba9009e5ba41fdb5078b21098e54cb
Throws up a bunch of errors at start, note that I don't have Anomaly enabled, maybe you forgot a content-check patch or what it is called.

Also seems to have an issue with VFE Tribals.
kongkim 28 Feb @ 12:32pm 
Its okay, i had that, but i tried to remove the mod folder so it all were 100 gone and reinstall it. that worked. it only show the tech tabs now :)
zenlor  [author] 28 Feb @ 12:30pm 
@kongkim Sorry about that, it requires xmlextensions now
kongkim 28 Feb @ 12:24pm 
Hi there, have you changed anything, all tabs are shown + all the tech tabs in some michmatch.
zenlor  [author] 28 Feb @ 11:38am 
@csc001 fixed o7

There are no settings right now but I'm using some of the xmlextensions patch operations
csc001 27 Feb @ 5:09pm 
Hello author, first of all thank you for making the research options neat mod, secondly I found that after the new version update the merge research tab is not working, more than ten tabs are still stacked together. there is no relevant option to adjust in the XML Extensions option, is it because I don't have a good setting there?
Buffalonian 1 Jan @ 12:01am 
Tweaked the Research.xml ( http://pastebin.com/N9rmiakX ) patch to properly distribute Alpha Mechs, Altered Carbon, and Biotech mech research projects, plus added appropriate title / description to the ResearchTabs.xml ( http://pastebin.com/N9wrXpf1 ).
zenlor  [author] 31 Dec, 2024 @ 6:08am 
@Buffalonian Indeed I'm aware, I would consider this mod a preview, nothing more. But I'm using it in stead of the more complicated research trees.

I have some plans ... when I have time
Buffalonian 31 Dec, 2024 @ 2:39am 
Some research projects seem to be sneaking their way into the Main tab because they inherit their tech level from an abstract ResearchProjectDef parent: e.g., Altered Carbon 2: Resleeved and Alpha Mechs . (Results with this mod third-to-last, before FSF Tweaks and RocketMan).
zenlor  [author] 13 Sep, 2024 @ 5:29pm 
@Yoko it's not an hard requirement, but the layout of the tabs will be all nice and messed up
Yoko 13 Sep, 2024 @ 7:01am 
question it required the continued mod on steam but ingame it doesnt say its dependant on the continued mod, should i have both enabled or just this one?
tzverg 9 Sep, 2024 @ 1:51pm 
Aphasia 26 Jul, 2024 @ 12:42pm 
BOR adds tons of archotech stuff, same with archotech garbage and SOS2
zenlor  [author] 26 Jul, 2024 @ 11:47am 
@Aphasia do you have a mod in mind? I can try to add an optional tab but don't know of mods adding archo research (never really searched for it)
DummyCow 26 Jul, 2024 @ 6:38am 
This is a really good mod! Thanks!
Aphasia 27 Jun, 2024 @ 12:15pm 
could you add an archotech tab too? also can I disable the silicon part so they merge with the other techs?
zenlor  [author] 4 May, 2024 @ 4:34am 
@Janeway Yep it's removing research tabs. Source code is linked go check, fork, modify or even re-release it :)
Janeway 1 May, 2024 @ 8:01am 
The Mashed's Ashlands dev said that this mod appears to be removing research project defs and that that's going to cause issues for numerous other mods.
BigDorbo 26 Apr, 2024 @ 9:36am 
One other thing I found. Would it be possible to move "High Mechtech" (Biotech) to the 'High Tech' tab and "Ultra Mechtech (Biotech) to the 'Ultra Tech' tab?
BigDorbo 26 Apr, 2024 @ 8:17am 
This is a FANTASTIC mod. But I have two questions I was wondering if you could explain;

ONE What is the purpose of the single research for Animal Husbandry, Fire, etc? It seems to be dummy in my game and doesn't really do anything.

TWO Any chance you could do some small descriptions like Anomaly and the Main Tab have so your tabs don't just appear blank? Bit of a pet peeve, but I mean, it isn't actively breaking anything.

Really. This may be the best research mod ever released. Be proud of your effort.
biship 17 Apr, 2024 @ 7:18am 
Getting the same error as @EFX :(
Grimscribe 14 Apr, 2024 @ 5:14pm 
This mod is *fantastic*. Obviously there are gonna be cases where some mods don't have research eras properly tagged and so their tech ends up in the "Main" tab, but this is by far the best research tree experience I've had in years of playing Rimworld.

The vanilla option of giving every mod its own tab, named after the mod, is obnoxious. But so many other research mods lump everything together onto a single page, which for those of us who use shitloads of content mods, is an *insane* amount of info to parse. This is a perfect middle ground
Jedia Kyrol 14 Apr, 2024 @ 8:31am 
I have research from "Advanced Bionics Expansion"(description states it should be ultra) and "Dead Man's Switch" (no description, but the unlocked buildings need electricity...so industrial?) showing up in the "Main" research tab. Not expecting you to make compatibility for every mod, so how would one go about editing them to sort into their proper tech levels?
zenlor  [author] 13 Apr, 2024 @ 4:36pm 
@EFX I'll look into it, VFE:Tribals likes to break things :)
EFX 13 Apr, 2024 @ 4:35pm 
I believe this is because VFE - Tribals goes by their own tech level "animal", to which I have tried to implement it myself by pushing it to the Neolithic tab, but to no success. I thought by copying the PatchOperationConditional block inside neolithic and pasting it under the first one and then changing the tech level to Animal, it would do so. But it keeps complaining that there's no VFET_Basics tab for them then.
EFX 13 Apr, 2024 @ 3:33pm 
VFE - Tribals throws a bunch of errors. If I just have Organized Research Tab enabled, it wont report any errors. Here's the report log: https://gist.github.com/HugsLibRecordKeeper/f15a70b45dd2a2c626e849bc5e14d051

Also, would it be possible to check if a tab is empty and if so remove said tab? I'm currently playing a medieval playthrough and have Medieval - Vanilla installed which removes everything past Medieval so the tabs are all empty.
zenlor  [author] 12 Apr, 2024 @ 9:30am 
@Mayeth just updated, the anomaly tab is really untouched now (forgot to patch a patch)
Mayeth 12 Apr, 2024 @ 9:02am 
Does not work when anomaly is active .