Space Engineers

Space Engineers

NPC Provider - Alien invasion
12 Comments
BookBurner  [author] 24 Jun, 2024 @ 1:11am 
black_dragon, yeah, I know about that one, it has a designated fly path above ground, and if it gets yeeted too high, it looks at the points below :D

I have to re-write the atmospheric combat/trade ship behaviour to behave in a more reasonable way.
black_dragon1230 23 Jun, 2024 @ 5:58pm 
So in playing this scenario I saw one of the Freighters fly over and it was nose down vertical flying flying forward with up thrust. Figured Id let you know.
black_dragon1230 22 Jun, 2024 @ 7:38am 
That is really strange. Nothing on my computer got changed and no update to anything either. Well whatever it is finally im able to enjoy this.
BookBurner  [author] 22 Jun, 2024 @ 4:36am 
at least nothing related to stuttering
BookBurner  [author] 22 Jun, 2024 @ 4:35am 
black dragon, I didn't do anything :D
black_dragon1230 21 Jun, 2024 @ 6:59pm 
I dont know what update it was or what you did but I came back to try again to run the scenario and the "hitching" and stuttering is gone. Whatever you did thank you, been looking forward to playing this.
BookBurner  [author] 21 Jun, 2024 @ 3:00am 
Harada.Taro, loosing a ship in combat mission is the most common issue. At the moment there are two things that are in the Provider to resolve it:

Mission screens: newest update shows the names of the ships you need to target

/npc mission show & /npc mission show gps - information about the currently running mission, the second commands shows you the GPS point of the closest enemy ship still registered as functional.

(see /npc help for all Provider commands)
Harada.Taro 21 Jun, 2024 @ 2:44am 
So in the help mission the diamond ship I found badly damaged wasn't the target... ok....
BookBurner  [author] 21 Jun, 2024 @ 2:20am 
Harada.Taro latest update of the provider adds more information to the game's mission screens. Prior to now, the mission information were shown as notifications and text messages in the chat. But they are easy to miss.

I can just say, there are no repair missions :D
Harada.Taro 20 Jun, 2024 @ 11:33pm 
From what I have tested.... the mission are..... how to say.... totaly unguided.... you just now it is around a planet... so when you move there there is a yollow spot that appears when you luckly arrive in range... but no more information....

So on the help mission where you have to repairf a ship..... you have no clue of which ship you have to repair... some ship might spawn around you but nothing indicates it is the good one... and so while testing one damaged and not moving one i repaired everything that was with a shipo welder. but this had no effect the mission was still on and not complete....

On delivery mission nothing tells you what you must deliver it is just labelled consummable... you dont know what they are not have any clue about where to deliver them no GPS loc just a near planet X and when you are there nothing happens...


So in the end I consider that as not working mods...
BookBurner  [author] 30 May, 2024 @ 11:01am 
well, as far as detail of the scenario go, it is basically vanilla Sol system. If you have high levels of stuttering on the planets, you can always move your exploration to space. It has no immediate effect on the scenario. But you might have a bad time with missions further down the line.

My suggestion would be to try reducing voxel quality, shadow and lighting quality and perhaps try some performance plugin through se launcher, like the one from Viktor?
black_dragon1230 30 May, 2024 @ 9:26am 
I am having really bad "hitching" issues as im trying to fly to the first outpost. Its unplayable. My computer is not low end either. Is there something I can do to try to resolve this or help you figure it out?