Crusader Kings III

Crusader Kings III

Cultivation
53 Comments
Gopher 27 Oct, 2024 @ 6:56am 
Yes, this just adds character traits, so should work fine with adventurers. I'd recommend KilThrall's mod, however, as it is being updated and developed currently.
Dipp 26 Oct, 2024 @ 4:15pm 
Does this work with adventurers?
SasakiMichie 11 Oct, 2024 @ 2:29pm 
@KilThrall
Gopher 11 Oct, 2024 @ 2:02pm 
Yeah, pretty sure this mod is dead, so someone else taking over would be AWESOME!
Darth_Kalus 11 Oct, 2024 @ 11:41am 
you should just take over development and if the original creator says to take it down then take it
KilThrall 7 Oct, 2024 @ 2:06pm 
Is this mod still in development? Or would u mind if I took over developing it?
HopeFriends 3 Oct, 2024 @ 1:22pm 
update please
艾青 30 Sep, 2024 @ 9:51pm 
good mod,looking forward to update
Gopher 24 Sep, 2024 @ 12:38pm 
I REALLY hope you update this to work with the new landless adventurers stuff! Hope all is well!
Tyyx_4u 26 Aug, 2024 @ 6:55am 
I love the idea of the mod :steamthumbsup: Xianxia best genre
Beyond Namez 13 Jul, 2024 @ 4:43pm 
You lose the ability to become a foundation cultivator after you get the health boost from the health lifestyle, it gives you an option to start cultivating even if you've already cultivated. and after you click on the cultivation decision it doesn't go away or do anything.
011 Games 3 Jul, 2024 @ 9:30am 
效果满强劲的,内容还比较少。目前玩起来的体验是,一开始永生很爽,但因为不再需要换代了,玩久了有一种空虚感。期待后续更新。
Tanky1000 28 Jun, 2024 @ 7:17pm 
This is very cool and I know you're planning to add more. But it's really weird how you're a cool immortal cultivator but you don't actually better yourself aside from increased prowess. Events, Decisions, or even Activities that can boost stats or get traits. For example, upon ascending past Qi Gathering maybe the player can pursue a tier one inheritable trait like comely, hale, or quick.
缪尔赛斯 28 Jun, 2024 @ 4:59am 
Does this mod have Chinese?
只因你太美 27 Jun, 2024 @ 11:49pm 
6
Beyond Namez 21 Jun, 2024 @ 5:59am 
Wow, this sounds really cool
nekros09 21 Jun, 2024 @ 5:24am 
is this mod gonna be updated to newest version
FlashyDiagram84 10 Jun, 2024 @ 7:48am 
oh no. I've read too many cultivation manhua
notorius_marauder 14 May, 2024 @ 9:30am 
uhh you cant, maybe i can add that on my submod
Mangun 14 May, 2024 @ 3:38am 
how to disable the spiritual root trait for other character except mine?
懒虫 9 May, 2024 @ 2:53am 
经验是自动涨吗?
Gopher 7 May, 2024 @ 12:58pm 
Any chance of the Five Elements being added to the roots and some unique bonuses based on each of the five on top of the Root quality itself?
Gopher 5 May, 2024 @ 5:43pm 
This is awesome! I can't wait to see how this develops, if at all!
SasakiMichie 4 May, 2024 @ 5:57am 
Someone should pick this mod up and this mod up and make something cool https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796786029&searchtext=

These are the only two cultivation mods that i know of
notorius_marauder 27 Apr, 2024 @ 12:04am 
i guess they're (the author) not chinese but like cultivation novels
Star Mirror 23 Apr, 2024 @ 7:45pm 
Why there is no Chinese?
T 23 Apr, 2024 @ 9:40am 
@Nyxamos, uh, I'd recommend keeping the "cu_" prefix you had on your files before, as with your new prefix-less implementation, other mods could easily use the same name and overwrite things by accident.
Pero Pero (>ω<) 23 Apr, 2024 @ 8:41am 
Changes on update I found so far are events that occur from time passing, if anyone's wondering.
Thot Smasher 69 23 Apr, 2024 @ 8:29am 
if yall made submods drop em! just add this mod as a required mod
notorius_marauder 22 Apr, 2024 @ 12:35am 
@Xanatos yea same, i add some artifacts related to my submod like inheritance and divine graded artifacts (some are overpowered)
Xanatos 21 Apr, 2024 @ 7:58am 
all the manhua I've read has been leading up to this moment. Thank you.
T 21 Apr, 2024 @ 7:18am 
@notorius, also, if you are using my bug reports, make sure to check it often, as I update it as I find any issues
T 21 Apr, 2024 @ 7:14am 
They might be a student finishing the semester these two weeks, or maybe they have a family emergency, or maybe they're just not a no-lifer like me LOL; I'd wait a bit or make it a submod at least
notorius_marauder 21 Apr, 2024 @ 1:27am 
@M thanks for explaining it, seems like mod author already abandon this mod? dunno but i already fix some of the bugs you mentioned in bug reports discussion hope mod author doesn't mind if i ended up publish similar mod to this
T 20 Apr, 2024 @ 1:06pm 
@Fabz, your root determines the range of possible xp you can gain each year for the cultivation track traits, poor roots being the worst and heavenly roots giving the most xp/year. You start out as the lowest cultivation level (Qi Gathering), let your trait xp build until you reach full, then "breakthrough" to the next level trait. Each trait level has various bonuses to health, prowess, travel speed, and life expectancy while also having maluses to fertility and monthly lifestyle xp gain (since you live longer).
Fabz 20 Apr, 2024 @ 10:21am 
Really like this mod, but can you explain what are the differences between the roots etc? How does this mod works and what it does specifically
Thot Smasher 69 20 Apr, 2024 @ 8:20am 
whyd this even get downvoted, did people not read at all and assume it doesn't work
Akaired 20 Apr, 2024 @ 6:57am 
hey hey people Seeth here
cjcjh12 19 Apr, 2024 @ 4:22pm 
Haven't automatically liked a modification this fast upon first sight ever.
T 19 Apr, 2024 @ 10:42am 
last suggestion: if a character is meditating, they have the character_flag meditation_character_flag ; you could extend the on_travel_plan_arrival on_action to call a delayed event (say 30 days after arrival) if the character has the meditation_character_flag , that gives some bonus track xp, encouraging meditation to cultivate! If so, you could duplicate and rename (rather than overwrite, for compatibility reasons) the meditate_in_seclusion_decision to add a check that allows cultivators to meditate
T 19 Apr, 2024 @ 7:50am 
Is this ISSTH cultivation levels, or just common terminology? damn what a good novel
notorius_marauder 19 Apr, 2024 @ 3:14am 
ok this was unexpected, but a welcome one to my collections!
Thot Smasher 69 19 Apr, 2024 @ 2:43am 
make a github for this dude! some people would 100% want to help you
Rock Hyrax my Beloved 18 Apr, 2024 @ 10:08pm 
I don't know if you are the one who did a similar mod like this on CK2, but this one is really cool as well!
Scoots 18 Apr, 2024 @ 2:45pm 
nice
Javes 18 Apr, 2024 @ 2:05pm 
Keep up the good work!
Edge 18 Apr, 2024 @ 11:54am 
I am looking forward to what you add! What next? Spirit Beasts? Talents? Techniques? Alchemy/Formations/Talismans? I cant wait!
jeremiahassaye 17 Apr, 2024 @ 11:06pm 
This has potential
Pero Pero (>ω<) 14 Apr, 2024 @ 12:22pm 
Is the idea to add martial arts and heavenly/demonic sects in the future? I was thinking it'd be cool to have in CK3 while I was reading some murim manhwa
PBMKZXY 14 Apr, 2024 @ 8:14am 
I also have these idea where cultivator started popping up in the tibet and to the east, especially when there's already an asian map mod so you could roleplay as a cultivator who built his own sect (empire) and expanding west