Panzer Corps 2

Panzer Corps 2

Battle of Midway
40 Comments
Flankdust 20 Sep, 2024 @ 5:32am 
Thanks for the response. Much better luck after reading "Unit Changes." Always helps to read the instructions! Glad to hear you're working on 1940 for PC1 and thanks again for all the great work.
Grondel the 10/10  [author] 19 Sep, 2024 @ 9:09pm 
@flankdust
I agree on the range on the torpedo-bombers. i just had little time to work on this one since i am focusing on finishing 1940 rework for PC1 and 44/45 content atm.
Grondel the 10/10  [author] 19 Sep, 2024 @ 9:04pm 
@flankdust
just checked. keep those close to ur carriers.
https://imgur.com/DtpUKkE
Grondel the 10/10  [author] 19 Sep, 2024 @ 9:01pm 
@flankdust
Glad to hear u like what u do. regarding ur frustration with this scenario, check ur destroyers, there should be some that can switch into air-def-mode.
And read how the actual fight went, that might help u out, too. :)
Flankdust 19 Sep, 2024 @ 7:31pm 
(continued)...Short of making a ring of planes around each carrier--which would essentially nullify having the carrier in the first place, I didn't see any way to increase the survivability of my carriers--I could be totally missing something either in terms of game mechanics or strategy but it pretty much seemed like: they spot your carrier, they swarm your carrier, you're powerless to stop them, game over. I'll try again tomorrow, but I was pretty discouraged first time out.
Flankdust 19 Sep, 2024 @ 7:30pm 
Thanks for all that you've done both here and in GC1 and AO Redone. I've greatly appreciated the new life your creativity has given the game--and have never thanked you though I've played in your adjusted PC2 countless hours. I think this naval battle mod has a lot of potential but I would consider dropping the torpedo range to 1. I think a lot of PC2 players are used to losing or winning incrementally over the course of the scenario--not all in a single turn. My lead carrier was discovered in turn 6 and the game was over.
Grondel the 10/10  [author] 15 May, 2024 @ 10:00pm 
@Mercostol
Thx, i think i can see the issue.
Mercostol 9 May, 2024 @ 9:19am 
somehow the link gives and error if i try to open in steam but if you copy and open in browser you can see the image
Mercostol 9 May, 2024 @ 9:12am 
the troops disembarked and created the bunkers and forts but the objective remained as 0/4
Grondel the 10/10  [author] 9 May, 2024 @ 8:35am 
@Mercostol
"and the create defensive structures objective is not working"
could u be more specific in what way?
Mercostol 9 May, 2024 @ 8:10am 
Overall good scenario
Mercostol 9 May, 2024 @ 8:10am 
and the create defensive structures objective is not working
Mercostol 9 May, 2024 @ 7:44am 
the Kagero DDs can't attack other ships
Grondel the 10/10  [author] 23 Apr, 2024 @ 5:21am 
@Iulius
No, for our Mods.
Iulius 23 Apr, 2024 @ 4:51am 
Are you testing this for Slitherine?
Grondel the 10/10  [author] 21 Apr, 2024 @ 3:54am 
@jfsial2a
currently always a defeat is triggered, no matter the conditions. i´m investigating this but still not sure what´s causing this. thx for the info.
jfsial2a 21 Apr, 2024 @ 3:38am 
Very nice scenario. I only played on the US side by now.
I think there is a bug at the very last turn, since I met all requirements (historical and a-historical), and the game finishes with a defeat???
Grondel the 10/10  [author] 15 Apr, 2024 @ 8:11am 
@Peteruta
die Entfernung des jägers zu seinem flugplatz/träger ist bei den neuen reichweiten sehr relevant. der abstand/die verbleibenden movepoints beeinflusst stark die initiative.
Wenn du "L" drückst, während du die kampfvorhersage aktiv hast geht ein fenster mit weiteren details zum kampf auf. dort kann man das recht gut sehen.
Peteruta 15 Apr, 2024 @ 8:04am 
Ich hatte sofort Lust bekommen zu spielen. Habe das Scenario auf Seitens Japan gespielt. Meine Zeros haben kaum Schaden an den Cattalinas verursacht. Die US-Tac-Bomber waren gute Jagdflieger. Meine Zeros hatten keine Chance. Mit 5 Staffeln einen Bomber angegriffen... Er hat überlebt. Schlechte Balance.
Aber die Reichweiten änderung der Flieger ist geil. Freue mich auf euer nächstes Update. Gruss und viel Erfolg und Spass:)
Tal'Raziid 14 Apr, 2024 @ 2:13pm 
Gotcha
Grondel the 10/10  [author] 14 Apr, 2024 @ 2:10pm 
@Tal'Raziid
no, but i want to have naval components in the PC1 remake mod. i´m unhappy with the way it is handled atm and was hoping for pacific do some changes. now that it has been benched i decided to do it myself.
PC1 remake will get a ahistorical 1944 Sealion and a 1945+ operation Valkyrie, that obviously need some naval component.
i don´t think i will be able to make a 1 year conquer of the US plausible, so i guess it will be more than just 1 campaign, but that is still work in planning.
Tal'Raziid 14 Apr, 2024 @ 2:03pm 
When you say rework, do you mean that you're making a naval-combat mod?
Grondel the 10/10  [author] 14 Apr, 2024 @ 2:53am 
@snakep_99
i will probs reduce firing range of torp bombers to 1 in the next update to prevent stuff like the land firing.
still investigating that defest screen. not sure what´s causing that.
snakep_99 14 Apr, 2024 @ 2:06am 
Hallo Grondel,
danke für diese neue Karte. Du bringst das Spiel auf ein neues Niveau :-)
Wie gaknabben bereits erwähnte, kam es zu einer Niederlage trotz Zielerreichung.
Ich habe die Flugzeugträger an der Midway-Küste positioniert. Die Torpedobomber näherten sich von der Landseite und feuerten ihre Torpedos aus dem Inneren des Landes ab (und trafen natürlich)..
Ein Bier mit Deinem Namen steht bei mir im Kühlschrank :-)
Nochmals Danke schön für Deine Zeit und die Ideen die Du in dieses Spiel reinbringst

Hello Grondel,
thanks for this new map. You bring the game to a new level :-)
As gaknabben already mentioned, there was a defeat despite achieving the objective.
I positioned the aircraft carriers on the Midway coast. The torpedo bombers approached from the land side and fired their torpedoes from inland (and hit, of course).
I have a beer with your name on it in the fridge :-)
Thanks again for your time and the ideas you bring to this game
kantaidoge 12 Apr, 2024 @ 8:20am 
US ai carriers should not so aggresive?
I can easily use sub/CA/DD as a bait to shot down all attck wave,
then torpedo bomber do thier job after clean the sky.

Maybe set US starting position at northeast edge?
And try to launch a surprise attack on JP carriers?
Their main target are JP carriers anyway,not screen.

For now,that`s all.

P.S:I think the main reason that CV battle is so hard to relive is that game mechanism.The plane will return to base at the beginning of all turns,so using enemy`s bilnd spot to take a surprise attack is almost impossible.
The OOD maybe closer to reality:CV planes will stay in hanger and need time to launch,also have fuel limit so it can make plane to outflank enemy and take some turns for a long range attack.
kantaidoge 12 Apr, 2024 @ 8:19am 
Played as JP side:

BUG:The fotress didn`t count after constructed.

And maybe add some JP landing forces and US guard unit to fight on the sand island?

DD should switch AA/ASW mode?

The 2 JP CVLs maybe move with 3 BBs (surface/ landing group) rather than CVs (carriers striking group/kidou butai)?

Enemy screen do nothing even my CA/DDs closing in and firing on their CVs or themselves.
They don`t fight back.

SS maybe closer to enemy at the beginning?
Enemy SS should not use surface mode (or maybe before spotted)?
So they will not take so many time to contact with enemy (both side)?

Impossible to shoot down all flying boat,so enemy still locate my force at any time.
reduce their defence?change/remove hero?
gaknabben 12 Apr, 2024 @ 12:43am 
@Grondel,

Danke-habe zuwenig Übung in englisch.
Nach Update mal als US gespielt, richtig Klasse - machte viel Spaß.
Alle Einheiten funktionieren perfekt, aber trotz aller erreichten Ziele- Niederlage nach Turn 30.
Gruß
Gerd-Axel
Grondel the 10/10  [author] 11 Apr, 2024 @ 11:44pm 
@gaknabben
thx for the input. i did an update yesterday that corrected the torpbombers-switch.
the DDkagero will be in next update.
wenn english dir ärger macht, deutsch geht auch.
gaknabben 11 Apr, 2024 @ 7:58pm 
@Grondel,

i think the errors in my play came from unit.csv:

in line 602 DDKagero: stats.attack.naval.passive must set from TRUE to FALSE. now the destroyer attacks Sea Targets

in line 313 B6N2torp: there is a diverent Service time to the BN5N2, i set both to the same year, now the switch works (and i set the movement to the same stats)

Greetings
Gerd-Axel

excuse my bad english
jfsial2a 11 Apr, 2024 @ 9:30am 
Thx! Got it! I will test it, with US first!
Grondel the 10/10  [author] 11 Apr, 2024 @ 8:58am 
@jfsial2a
hit subscribe, activate in the mod manager and go for it.
jfsial2a 11 Apr, 2024 @ 8:56am 
Nice surprise! Is it active yet?
Grondel the 10/10  [author] 11 Apr, 2024 @ 5:27am 
@neilson411
thx for the input. seems having objectives active for both sides is not a good idea. i´ll re move them for next update.
neilson411 11 Apr, 2024 @ 5:22am 
Played as US and when I sank the Japanese Battleship yamashiro Game ended saying Defeat
Grondel the 10/10  [author] 11 Apr, 2024 @ 12:47am 
@gaknabben
thx, i´ll take a look and get them in line
Grondel the 10/10  [author] 10 Apr, 2024 @ 10:26pm 
@gaknabben
Thx for the input.
Japanese Torp.Bombners will be fixxed next update.
Not sure about ur issue with the destroyers. could u explain in more detail?
gaknabben 10 Apr, 2024 @ 9:14pm 
The Japanese AA destroyers only attack air targets
Neither the destroyers nor the bombers have a switch icon.
This is only available for the fighters and the cruisers.

I like your idea with the naval war and the scenario really has a lot of potential. I'm already looking forward to the first update for testing.
Thank you very much
Greetings
Gerd-Axel
gaknabben 10 Apr, 2024 @ 8:58pm 
Hallo Grondel,

I have tried the Japanese site .
The Destroyer DD do not cause damage to ships, only the submarine hunters do that.
The torpedo bombers have a range of 0, but the US bombers have a range of 2 hexes..
When I sank the first US aircraft carrier, I lost the game.
I hope this information helps you.
Greetings
Gerd-Axel