RimWorld

RimWorld

Big and Small - More Xenotypes
102 Comments
RedMattis  [author] 13 Jul @ 12:24pm 
@gh0stashes
The genes here are all in Genes & More. :)
gh0stashes 13 Jul @ 1:18am 
This might be a silly question, but are any of these genes unique to this mod/added by this mod, or are they all found in the Genes & More pack?
Hunterarcher 19 Jun @ 1:36pm 
i notice in a recent playthrough that if my a character with the integrate ability uses it. it creates a invisible copy with a blue name and then next time you hit a loading screen or reload there 2 of that character one with the integrated genes one with those genes still as xeno genes
Wraith_Magus 28 Mar @ 5:12am 
I just have to say, the broodmothers are hardcore. I just had an early-game "raider base" quest with two VIPER enemies. One was a broodmother, the other a siren. Fortunately, they used an SMG and LMG from maximum range while staying behind a tree with 0 ranged skill so they had a 0.7% chance of hitting my guys peeking around walls while my main shooter had an 89% chance to hit, but... it took 82 hits to down the broodmother. I hit the left lung like 3 times, but it had about 54 HP. (Meanwhile, I actually downed the siren, and then my medic took like 6 hours to patch the 27 wounds she took to down...)
「Brainiac」 30 Dec, 2024 @ 11:51am 
@RedMattis
fix confirmed, thx for your reply
RedMattis  [author] 30 Dec, 2024 @ 10:37am 
@deadmanreaper13
Working as intended. They do have an extra heart in the spider parts. :)

@「Brainiac」
I think this was fixed quite awhile back, try getting latest (verify files is easiest) if you haven't already.
deadmanreaper13 28 Dec, 2024 @ 9:41pm 
ok, are weavers meant to have two hearts? had noticed a awhile back my weaver had Harvest Heart twice in the surgery tab, but assumed it was just a glitch in the list, and today their heart got destroyed by a stray bullet, but they didnt die, their blood pumping just went down to 50%
「Brainiac」 23 Nov, 2024 @ 11:32pm 
when I adding four-arms gene options to install prosthetics disappear... other HAR xenotypes work fine
「Brainiac」 23 Nov, 2024 @ 11:28pm 
for some reason I cant install any prosthetics on my 4-arm pawns with HAR mod...
Hok'ee 23 Nov, 2024 @ 2:48am 
Just did some more testing, found out the framework alone will cause the crash as well @Dust
Dust 23 Nov, 2024 @ 12:02am 
Verifying cache mentioned on one of these mods did resolve the crashing on load.
Hok'ee 22 Nov, 2024 @ 2:10pm 
Mod is causing crashing on save loads. No errors, no messages just return to desktop when trying to load any save with this mod active. Singled it down to having just this mod and its framework and crashes on a brand new game, immediate save then load. Unsure if i can pull logs to show you without any error messages.
Vendaplay 12 Oct, 2024 @ 5:20pm 
nmv
Vendaplay 12 Oct, 2024 @ 1:47pm 
Hey so for some reason the size traits & genes are not working and everyone with a size trait is small, like they have a rabbit frame. Do you know why this happens?
Vendaplay 12 Oct, 2024 @ 1:33pm 
tx
RedMattis  [author] 12 Oct, 2024 @ 1:19pm 
@Vendaplay
Yes, it is from my snakeman/lamia mod. A bit of an oversight in the design on my point tbh.
Vendaplay 12 Oct, 2024 @ 6:09am 
i can't see swallow ability where is it? do i need another mod for the swallow ability?
「Brainiac」 17 Sep, 2024 @ 7:56pm 
oh, ok, thanks
RedMattis  [author] 17 Sep, 2024 @ 1:17pm 
@「Brainiac」
Literally just my own mods + HAR + Vanilla Expanded Framework.
「Brainiac」 17 Sep, 2024 @ 12:13pm 
thanks for your reply. can you share your test list?
RedMattis  [author] 17 Sep, 2024 @ 11:16am 
@「Brainiac」
Works when I'm testing it on my test list. I suspect there is some mod that somehow interferes, possibly by patching in a way that breaks the connection of the recipes to the base human.

I'd suggest removing mods until you find the one that makes recipe associations break.
「Brainiac」 17 Sep, 2024 @ 9:24am 
so... when HAR is installed I can't modify my Weaver with implants/bionics?...
Nattly 1 Sep, 2024 @ 10:01am 
thats fair, i feel like i came off a lil harsh there, it looks fine. sorry if i seemed like a dick
RedMattis  [author] 1 Sep, 2024 @ 3:51am 
@LambdaFan
Probably Steam Workshop hasn't updated the mods properly. It happens fairly often. I'd suggest verifying cache.

@Nattly
I don't think there is a right or wrong answer really. I deliberately went with something a bit like Sarg's Feralisks.

As far as how I personally imagine they _really_ look, then I also figure they have long legs. I just chose not to show the legs on the spire at all. :)
LambdaFan 31 Aug, 2024 @ 2:16am 
Sorry if I sound "special" but how do I get access to genes like litter offspring that are showcased in this mod? They're not in the xenotype creation menu when I checked.
Nattly 27 Aug, 2024 @ 2:05pm 
have you ever looked at a jumping spider? those things have huge legs for their size
ColossalFossil 27 Aug, 2024 @ 1:40pm 
Aww... what's the matter with lil` nubbins? I kind of like the variety. I use Arachne Race in addition to this mod. It's like comparing a jumping spider to a black widow. They do look drastically different and it's very easy to visually distinguish the two.
Nattly 27 Aug, 2024 @ 1:34pm 
@RedMattis
i def know what you mean, but the graphics for them just look so... off? like they are far longer than they should be? i think the legs on the spider just need some length added to them, perhaps with 2 segments so it goes up and down? rather than the lil nubs it has RN. i might try my own to see if i can get one to look nice
RedMattis  [author] 27 Aug, 2024 @ 10:06am 
@Nattly
I can't really compete with that art. That said the blend I use is mostly because I want to stick a bit closer to the RW style.

RW doesn't have, well, legs. That means that I can't really obscure the front/sides with anything.
Nattly 27 Aug, 2024 @ 5:39am 
an awsome new addition, tho i do wish the spider bodies looked... better? maybe more like opps all bug part's spider body?
gRaveyard 23 Aug, 2024 @ 9:52pm 
Ah, the Mimic actually does to - the discription above says so.

It looks like maybe unique body types are required to have that forcedTraitsChance field? It does make sense, considering that one reason some may design non-standard body types specifically with the idea to give them traits, not just genes.

Would you be willing to add that update to your mod? In this case I figure you could probably go with a non-value, or a 0% chance, if non-values cause an exception.
RedMattis  [author] 23 Aug, 2024 @ 1:20pm 
@gRaveyard
You mean HAR style extra limbs and stuff?

The spiders and 'abomination' type creatures do. The rest use standard bodies. :)
gRaveyard 23 Aug, 2024 @ 4:15am 
@RedMattis
Dunno, do those five races maybe have unique body types?
RedMattis  [author] 23 Aug, 2024 @ 3:03am 
@gRaveyard
Seems like it is looking for `forcedTraitsChance` for some reason. I'm pretty sure that isn't a required field though for a HAR race.

Probably it is having some sort of issue with the fact that those xenotypes have a gene that toggles their def to a HAR race (if HAR is enabled).

@PHCGamer
Yeah, somehow I failed to submit the genes. It should be fixed now.

@Warachia
Yup. I've added a MayRequire to that one. I had forgotten that I had that gene present only in the Lamia mod. Thanks for informing me. :)
gRaveyard 23 Aug, 2024 @ 2:44am 
@RedMattis
This mod appears incompatible with Prepare Procedurally.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3121493365

Here's a HugsLib:
https://gist.github.com/HugsLibRecordKeeper/3d4c99e5591f72b3667c78f11ec36ab3
** Ctrl-F for [Ref 4C7EC2EE] **

The error occurs when I have one of these xenotypes among my pawns:

From Big and Small - More Xenotypes:
- Mimic
- Devilspider
- Weaver
- Broodmother
- Abomination

I'm also reporting this to Prepare Procedurally.
PHCGamer 22 Aug, 2024 @ 4:24pm 
After looking it up and realizing workshop mods are stored locally, I looked around and noticed this mod has no GeneDefs XML. I think that explains the errors I got, but raises the question of what happened.
PHCGamer 22 Aug, 2024 @ 3:54pm 
The few genes this mod adds seem to not be showing up in my game for some reason. (https://gist.github.com/HugsLibRecordKeeper/9b92b2ad92e1f7006b92b02ef64c578d)
Warachia 22 Aug, 2024 @ 1:33pm 
Thanks for the update! Can't wait to see Genes & More get updated too.

Also looks like it tries to load BS_SnekEngulf without LoS, resulting in a red error on startup (I'm playing with LoS too so I'm fine though.)
RedMattis  [author] 19 Jul, 2024 @ 1:49am 
@vincent_calgari
I haven't really implemented any egg-laying genes, because there are so many on the workshop already. But yeah, I agree that it makes some sense for spiders.

@Princess Moon Beam
The werewolves aren't from this mod, but anyway...

Probably something went wrong with assigning the graphics for whatever reason. If something stops the game from putting the werewolf graphics on the pawn (could be a conflict or some edge-case), then it will end up saving the character's werewolf form as being basically "null".

Perhaps the first time the character tried to take werewolf form you got some sort of error. If you manage to catch said error I could take a look and see if it is something I can solve from my end.
Princess Moon Beam 18 Jul, 2024 @ 3:00pm 
my werewolf is invisible at night....
vincent_calgari 17 Jul, 2024 @ 6:09am 
yey i wated a spooder mod that made them have lower body spider also can u make a modified thing for egg laying for them (ie chance to make multiple egg) they are spooders after all
Гладкий Криминал 14 Jul, 2024 @ 10:19am 
Thx for your work - i'm your fan now. Added all your pack to my Rim)

P.S. Mimic ate succubi - now i have ultimate weapon :X

Btw do shamblers count as pawns with souls ? Cause this will be a little bit OP when succubi will kill 200 shamblers and gain power on kill from every one.
RedMattis  [author] 14 Jul, 2024 @ 9:45am 
@Гладкий Криминал
Yeah, that is normal. They have their brain in the torso. Losing the head still blinds them (etc.) though.
Гладкий Криминал 14 Jul, 2024 @ 8:13am 
Mimic with HAR can loose head in fight and then regen it ? Or it's a bug ? Btw they shered any non armored target in 1-2 sec. They realy cool
CrackaJack 28 Jun, 2024 @ 12:06pm 
idea: weak, masochistic and aggressive horror clowns with a jump ability that giggle a lot and resurrect quickly until destroyed
RedMattis  [author] 25 May, 2024 @ 10:10am 
@Lugh
I'm not quite sure what you mean.

@UntouchedWagons, Aemi Daniels
Glad you like them. :D
UntouchedWagons 25 May, 2024 @ 9:48am 
Whoa that mimic xenotype is sick!
Aemi Daniels 24 May, 2024 @ 1:58am 
im sorry but another spider person mod? in this economy?? Take my silver!
-adds to her ever growing list of increasingly incompatible mods and prays the laptop doesnt explode-
Lugh 22 May, 2024 @ 8:45am 
Is it possible to add a body gene to the spider? Because it is not compatible with other body-changing modules (Abomination is no problem because his snake body is very long)
Guv 19 May, 2024 @ 1:33pm 
Looks cool, tho the synthread spiders and especially the mimic seem extremely OP. Prolly doesn't work with body mods either.