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The genes here are all in Genes & More. :)
fix confirmed, thx for your reply
Working as intended. They do have an extra heart in the spider parts. :)
@「Brainiac」
I think this was fixed quite awhile back, try getting latest (verify files is easiest) if you haven't already.
Yes, it is from my snakeman/lamia mod. A bit of an oversight in the design on my point tbh.
Literally just my own mods + HAR + Vanilla Expanded Framework.
Works when I'm testing it on my test list. I suspect there is some mod that somehow interferes, possibly by patching in a way that breaks the connection of the recipes to the base human.
I'd suggest removing mods until you find the one that makes recipe associations break.
Probably Steam Workshop hasn't updated the mods properly. It happens fairly often. I'd suggest verifying cache.
@Nattly
I don't think there is a right or wrong answer really. I deliberately went with something a bit like Sarg's Feralisks.
As far as how I personally imagine they _really_ look, then I also figure they have long legs. I just chose not to show the legs on the spire at all. :)
i def know what you mean, but the graphics for them just look so... off? like they are far longer than they should be? i think the legs on the spider just need some length added to them, perhaps with 2 segments so it goes up and down? rather than the lil nubs it has RN. i might try my own to see if i can get one to look nice
I can't really compete with that art. That said the blend I use is mostly because I want to stick a bit closer to the RW style.
RW doesn't have, well, legs. That means that I can't really obscure the front/sides with anything.
It looks like maybe unique body types are required to have that forcedTraitsChance field? It does make sense, considering that one reason some may design non-standard body types specifically with the idea to give them traits, not just genes.
Would you be willing to add that update to your mod? In this case I figure you could probably go with a non-value, or a 0% chance, if non-values cause an exception.
You mean HAR style extra limbs and stuff?
The spiders and 'abomination' type creatures do. The rest use standard bodies. :)
Dunno, do those five races maybe have unique body types?
Seems like it is looking for `forcedTraitsChance` for some reason. I'm pretty sure that isn't a required field though for a HAR race.
Probably it is having some sort of issue with the fact that those xenotypes have a gene that toggles their def to a HAR race (if HAR is enabled).
@PHCGamer
Yeah, somehow I failed to submit the genes. It should be fixed now.
@Warachia
Yup. I've added a MayRequire to that one. I had forgotten that I had that gene present only in the Lamia mod. Thanks for informing me. :)
This mod appears incompatible with Prepare Procedurally.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3121493365
Here's a HugsLib:
https://gist.github.com/HugsLibRecordKeeper/3d4c99e5591f72b3667c78f11ec36ab3
** Ctrl-F for [Ref 4C7EC2EE] **
The error occurs when I have one of these xenotypes among my pawns:
From Big and Small - More Xenotypes:
- Mimic
- Devilspider
- Weaver
- Broodmother
- Abomination
I'm also reporting this to Prepare Procedurally.
Also looks like it tries to load BS_SnekEngulf without LoS, resulting in a red error on startup (I'm playing with LoS too so I'm fine though.)
I haven't really implemented any egg-laying genes, because there are so many on the workshop already. But yeah, I agree that it makes some sense for spiders.
@Princess Moon Beam
The werewolves aren't from this mod, but anyway...
Probably something went wrong with assigning the graphics for whatever reason. If something stops the game from putting the werewolf graphics on the pawn (could be a conflict or some edge-case), then it will end up saving the character's werewolf form as being basically "null".
Perhaps the first time the character tried to take werewolf form you got some sort of error. If you manage to catch said error I could take a look and see if it is something I can solve from my end.
P.S. Mimic ate succubi - now i have ultimate weapon :X
Btw do shamblers count as pawns with souls ? Cause this will be a little bit OP when succubi will kill 200 shamblers and gain power on kill from every one.
Yeah, that is normal. They have their brain in the torso. Losing the head still blinds them (etc.) though.
I'm not quite sure what you mean.
@UntouchedWagons, Aemi Daniels
Glad you like them. :D
-adds to her ever growing list of increasingly incompatible mods and prays the laptop doesnt explode-