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- The attacks spawn in way too quickly and happen while the previous one is still shooting its projectiles
- The player holds onto momentum way too long and should be more nimble as the slow charge up of momentum easily gets frustrating
- the attack where the round flowerheads come rolling from both sides has terrible hitboxes that are squared even though the projectiles are round
- after dying the character respawns at the bottom right of the screen instead of the middle and the attacks also resume right as you respawn meaning that if the first attack you get after respawning is the rolling flower one you just get damaged instantly after respawning
- The immunity frames after being hit barely even exist so one projectile could drain almost half of your health way too quickly
Those were the problems i had with the planterra fight and i hope they will get fixed
And yeah... "Goofy" is a good word to describe what you've done here, oh man, it really does feel like the kind of ideas I was making in the beginning. Can't help but crack a smile.