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There isn't a way to disable them for now, but I suppose I could try to implement a decision to destroy these, but that might take time.
PD guy here.
You put a ton of work into this, but as a heads-up, I'm removing the planet habitat sub-mod in 3.12 and integrating a system similar to the main mod. Feel free to drop by my discord if you have questions, but the update will certainly break this mod.