RimWorld

RimWorld

Drug Storage Categories
8 Comments
klvlt  [author] 1 Jul @ 11:14am 
1.6 update:
This mod worked with 1.6 when I tested it. If you encounter any errors, please let me know.
Cato 8 May, 2024 @ 11:55am 
Excellent, I was just thinking I wish drugs were sorted a bit more.
klvlt  [author] 28 Apr, 2024 @ 1:35am 
Update: Changed the way Biotech dependency drugs are handled. They are now sorted like the other drugs and also get the general drugs category. This means there are duplicates in the list, but managing storage is easier when the sub-categories can be used.
klvlt  [author] 24 Apr, 2024 @ 2:47pm 
@im baby I am glad I could resolve the issue in a timely fashion. (Even if the solution isn't as neat as I would have liked.) And it's great to hear you find this mod useful, thank you!
im baby 23 Apr, 2024 @ 5:41pm 
Hi, I wanted to add, I just spent a while trying to troubleshoot the same issue and identified this mod with the same 'slowly add mods back in' strategy. it's nice to see that someone already brought this up and there's something of a workaround. Thank you so much for the quick response, it's very much appreciated! I have a lot of modded plants and drugs so I really like this mod
Waggish 23 Apr, 2024 @ 4:47pm 
Thank you so much for the update! And as someone who can only dabble in XML editing at most, I can very much relate to awkward workarounds. XD
klvlt  [author] 23 Apr, 2024 @ 4:08am 
@Waggish Thank you very much for reporting this issue! I could reproduce it. I have Biotech as well, but I hadn't run into this problem in the game. In the updated mod I've excluded, only for Biotech users, the vanilla drugs that satisfy dependencies from the new categories. They remain in the general drugs category so they work on dependent pawns again. (It's an untidy solution I don't entirely like, but it's the best option without going beyond XML and diving deeply into Biotech code.)
Waggish 22 Apr, 2024 @ 4:37pm 
Hi there! I really love what this mod does, but oddly enough, it is causing a problem where pawns with a drug dependency gene (such as Wasters with Psychite Dependency or Hussars with Go-Juice Dependency) do not get their dependencies met when taking the drug.

I used the "halve your modlist til you find the issue" method to isolate this issue to just Core, Royalty, Ideology, and Biotech and was able to replicate. Then I added Harmony and HugsLib so I can grab the log, which will hopefully help you troubleshoot!

https://gist.github.com/HugsLibRecordKeeper/16268bd3110d6a182167cfb2e2b2c5d4