Space Engineers

Space Engineers

FrozenStar Hull #1 - Titanium Grey
41 Comments
Doctor Rexarius 25 Feb, 2017 @ 11:14am 
Shouldn't titanium be 45% lighter than steel? Vanilla hull blocks in the game are made of steel and represent the "average", so wouldn't a titanium plate be twice as light as heavy armor while being twice as durable?
SievertChaser 18 Feb, 2016 @ 12:15pm 
Read the description. Double the heavy.
Spyder McAndrew 12 Feb, 2016 @ 1:00pm 
What is the durability of these? light armor or heavy?
MischiefTheArtificer 3 Nov, 2015 @ 10:26pm 
dx11?
PainGifter 13 Jul, 2015 @ 6:52am 
Dead mod a real shame.
Kam Solastor 7 Feb, 2015 @ 5:24pm 
If you were to do something like BK-201s suggestion, that would be epic. Also, what's the weight on these?
Vizerei 23 Dec, 2014 @ 7:59am 
Is there any chance of making 1x2 slopes of these blocks (and your others)?
Aziraphale 6 Dec, 2014 @ 4:45am 
Xsnip3rX 14 Nov, 2014 @ 1:11pm 
For some reason, this is making my dedicated server not show up at all, uninstalled this mod and my dedicated server shows up just fine.
Psycho0124 27 Oct, 2014 @ 4:09pm 
Same here.. Installed on dedicated server, no new blocks available in-game. :^/
Chaos Uncensored 26 Oct, 2014 @ 2:06am 
Dont know if anyone else is having this problem but i can not find the blocks after applying the mod. I am subscribed and it is selected for the world but they are nowhere to be found.
Cain 24 Oct, 2014 @ 2:59pm 
you should put all of these into a single pack.... :)
Weaver 15 Oct, 2014 @ 1:38am 
@Squid & @Leaffall, the base game uses some alarmingly large texture files for common armor itself. For example:

SteamApps\common\SpaceEngineers\Content\Textures\Models\Cubes\armor\large_square_plate_me.dds

And 7 other textures are 43mb 4096x8192 textures.

SteamApps\common\SpaceEngineers\Content\Textures\Models\Cubes\armor\small_square_plate_me.dds

And company are only 2700k but they're still 2048x1024

I think these are DDS files with built-in mipmaps, so I'm guessing the game only loads up to a certain size texture based on your options and memory and so forth already.

@ The author, I would suggest perhaps arranging the texture to tile over multiple blocks like the base game ones doo. From your screenshots it looks like the texture you have might repeat exactly on every block.
Leafall 10 Oct, 2014 @ 5:34pm 
2048 textures are huge! It's great for skyboxes, but for 3d models, its not often that the entinre texture will have much opportunity to utilize that many pixels on the monitor at once.

This is just my suggestion, but try a 1024 and see if the details are lost. You might not loose any detail in most cases and would have a performance boost. In my first shipped game, one of my jobs was to reduce texture sizes (using preserve hard edge in Photoshop). Most of the development team never noticed the reduction as we created textures four times larger than they needed to be, just in case we wanted them bigger in the future. Most 1048 became 512 and no one noticed, otherwise they would have had a fit! :D

Anyway, give it a try. I don't think it will hurt, afterall, few times will you see the benefit of all 2048 pixels as most monitors will not show pixel to pixel, 3D to 2D unless they have a large monitor, and the character is got his nose to a wall. Cool armor pattern!
[TSF] Mason 1290 10 Oct, 2014 @ 12:09am 
the borg is happy
Awesomesauce 9 Oct, 2014 @ 2:19pm 
put them in some black-green colours and make a big cube, you have the scrayest thing inStar Trek
Squid 9 Oct, 2014 @ 8:07am 
It may be a good idea to create a performance neutral version of this that sticks to vannila resolution and mapping useage. For something used in massive quantities such as armour blocks are especially, pumping up textures beyond what's really necessary is a bit counter productive, especially with how plenty of people strugle to run vanilla as it is.

I don't mean to sound overly critical or anything, so sorry about that. I'm just a bit wary about how enthusiastic many modders can get wanting their work to look stuning, but not really looking to the bigger picture so often. If a few hundred of these are sitting next to some other modders 30'000 polygon engine, or the reactor with crazy swirling particle and lighting effects, then you're going to start geting some problems.
Falcon1882 8 Oct, 2014 @ 12:00pm 
looks like borg stuff
ShadowFlux 8 Oct, 2014 @ 6:54am 
Love the texture, good luck getting the tiling to work right. The engine has a built in offset that seems to change on occassion. I fought with this for days...

On a side note, you have an uphill battle trying to explain mass = durabliity in this game. Most do not understand how durablility is determined; they think its a setting somewhere. Hopefully one of the future updates actually gives us this option, which will make custom materials a viable reality.
Zhilvar 5 Oct, 2014 @ 12:37pm 
Hi there great mod here but I could not get it working because it does not show on the g-menu, i tried to uninstall it and get it back on but still nothing, what should i try?
[WiB] Carraxos  [author] 5 Oct, 2014 @ 12:12pm 
Renamed mod to reinforce that currently 'Titanium' refers to the aesthetics, as there is some ongoing confusion..
ハイロポン 5 Oct, 2014 @ 10:29am 
That's an exotic looking texture. It could be alien. Nice job.
dragonqaz67 5 Oct, 2014 @ 8:38am 
This is JUST WHAT I NEEDED THANK YA!
[WiB] Carraxos  [author] 5 Oct, 2014 @ 7:43am 
At present, the titanium in the name primarily refers to the grey aesthetic. (As this is more a texture pack than a function based mod). Other 'alloys' will bring different colour schemes/camo for the same hull designs.

In future things may develop, and physical consistencies can be tweaked such as titanium components, weight adjustments, material behaviour and so forth.

By referring to materials/textures as 'alloys' it allows the freedom to permit any weight/strength properties as being valid, in so far as the composition of said alloys remain elusive.

But for the OCD among us this may still be too challenging to swallow, and they are welcome to not use the mod! :p
RaDus 5 Oct, 2014 @ 7:14am 
Uhm... Steel is much heavier than Titanium... this doesn't make sense.
Nioreux 5 Oct, 2014 @ 6:18am 
how strong is the block
Sebforce116 4 Oct, 2014 @ 10:12pm 
I'M BULLETPROOF, NOTHING TO LOOSE, FIRE AWAY FIRE AWAY...etc etc
Unicord 4 Oct, 2014 @ 7:39pm 
Minature borg-cube
Foxtrot 4 Oct, 2014 @ 5:56pm 
And by lighter I mean less dense
Foxtrot 4 Oct, 2014 @ 5:55pm 
How massive (mass) is the titanium blocks beacuse they would be much much lighter than the iron ones in real life. Love the texture and look forward to seeing future packs.;)
Eviscerator 4 Oct, 2014 @ 4:21pm 
That's very good news.
[WiB] Carraxos  [author] 4 Oct, 2014 @ 4:09pm 
Feel free to use or not to use, either way is fine :)
(Frozen Star Technologies is not responsible or liable for any 'distraction' based accidents or injuries that result from using these products ;) )

Modifications/tweaks will be performed in due course, with many more designs to come, affording plenty of aesthetic choice to mix and match!
LethalOwl 4 Oct, 2014 @ 2:36pm 
Will consider it - Once LOD support is in. Because this may be a killer on big ships otherwise O_o
Eclipse Tech 4 Oct, 2014 @ 12:44pm 
It looks like something the Borg would use.
Eviscerator 4 Oct, 2014 @ 10:15am 
I agree. The texture is waaaaay over the top to the point of being extremely distracting.
[BOX] Trevish 4 Oct, 2014 @ 9:53am 
That is a very busy texture in the screenshots, like way too busy for my taste... still will check it out but I'm betting it'll hurt to look at a large, continuous slab of it.
miku567 4 Oct, 2014 @ 2:48am 
Best armor mod so far.
天使竜 3 Oct, 2014 @ 11:55pm 
It looks awesome, but I'm also curios what the damage specs on the armor are.
APasz 3 Oct, 2014 @ 8:39pm 
What is the damage spec, stonger then light, heavy or what?
Troa Barton 3 Oct, 2014 @ 7:10pm 
looks pretty cool cant wait to see what it looks like in game.
dig the description too nice touch!