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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=613423505
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=328494103
SteamApps\common\SpaceEngineers\Content\Textures\Models\Cubes\armor\large_square_plate_me.dds
And 7 other textures are 43mb 4096x8192 textures.
SteamApps\common\SpaceEngineers\Content\Textures\Models\Cubes\armor\small_square_plate_me.dds
And company are only 2700k but they're still 2048x1024
I think these are DDS files with built-in mipmaps, so I'm guessing the game only loads up to a certain size texture based on your options and memory and so forth already.
@ The author, I would suggest perhaps arranging the texture to tile over multiple blocks like the base game ones doo. From your screenshots it looks like the texture you have might repeat exactly on every block.
This is just my suggestion, but try a 1024 and see if the details are lost. You might not loose any detail in most cases and would have a performance boost. In my first shipped game, one of my jobs was to reduce texture sizes (using preserve hard edge in Photoshop). Most of the development team never noticed the reduction as we created textures four times larger than they needed to be, just in case we wanted them bigger in the future. Most 1048 became 512 and no one noticed, otherwise they would have had a fit! :D
Anyway, give it a try. I don't think it will hurt, afterall, few times will you see the benefit of all 2048 pixels as most monitors will not show pixel to pixel, 3D to 2D unless they have a large monitor, and the character is got his nose to a wall. Cool armor pattern!
I don't mean to sound overly critical or anything, so sorry about that. I'm just a bit wary about how enthusiastic many modders can get wanting their work to look stuning, but not really looking to the bigger picture so often. If a few hundred of these are sitting next to some other modders 30'000 polygon engine, or the reactor with crazy swirling particle and lighting effects, then you're going to start geting some problems.
On a side note, you have an uphill battle trying to explain mass = durabliity in this game. Most do not understand how durablility is determined; they think its a setting somewhere. Hopefully one of the future updates actually gives us this option, which will make custom materials a viable reality.
In future things may develop, and physical consistencies can be tweaked such as titanium components, weight adjustments, material behaviour and so forth.
By referring to materials/textures as 'alloys' it allows the freedom to permit any weight/strength properties as being valid, in so far as the composition of said alloys remain elusive.
But for the OCD among us this may still be too challenging to swallow, and they are welcome to not use the mod! :p
(Frozen Star Technologies is not responsible or liable for any 'distraction' based accidents or injuries that result from using these products ;) )
Modifications/tweaks will be performed in due course, with many more designs to come, affording plenty of aesthetic choice to mix and match!
dig the description too nice touch!