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Updated for DLC however there may be some issues with locators. I will fix those when I can.
If i am just using MB+, will the main super compatch suffice?
Due to the MPE update I lost a few hours so I did not get to tuning the MB+ portion so that will need to wait. The artifact issue last time was due to geographical regions which I solved but in all these updates for compatibility the issue cropped up again. I'll need to check that.
If anybody wants to mess around with that clue while i'm gone feel free.
Difference between MB+ and no MB+ playset : MB+ (of course), some compatch (MB+ MGR, MPE-MBplus, MB+ EPE/CFP) and this patch.
I tried the load order (somewhat, I don't have the exact same mods) that include this addon but couldn't make it work for now.
Anyone managed to make it work and could share their load order json ?
Since MB+/MPE updated I went ahead and made some fixes and this available for 1.13, however, there is still some bugginess/crashes with the MB+/MPE mod under certain bookmarks. They are an issue with the base mod, not with this.
I have added increased Domain and Vassal Limits to the add on files to account for the larger number of provinces and duchies. This should be better for balance and should also help game speed due to less characters needed in fragmented.
If you don't like or prefer more of a challege, I recommend using the game rule to decrease domain limits.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3246168081
You need to address this with the MPE/MB+ creator SirSen. He needs to update his mod.
It's actually RICE, and I believe MB+ already integrated with the latest version, but RICE_south_ethiopia_region is missing from RICE_BAP_shared_region in this mod.
I noticed that while I was originally fixing the files. I encountered bunch of ones that original files had but were differently named in MPEMB+ one so like 50 or more of them I was manually renaming . For example c_chavez was in original files but in mpemb+ files its c_chaves and many similar cases like that.
I will look up now for these yous said and fix them so that in the end you can easily integrate the mod again without doing anything manually.
Let me know if you find any more issues or something to be changed!
@Sonus. One of the things you may want to look at is MPE changes some place names to different ones, such as b_Aberdeen2 is the vanilla b_aberdeen while b_aberdeen2 is actually Stonehaven. There are some manual fixes which need to be done or you will get duplicated names for areas. It's not crucial but it's something that needs to be looked for.
okay I made everything work and I released the mod
Project Choronymy MPE MB+ & CE
I fixed some quotes missing from localization file and renamed it to p-choronymy-cultural-names_l_english. There were 2 lines in pcmpemb_l_english file that had inccorect number of "" . Also fixed some other errors and added some Asian names so you can include them if you want.
Can you share what changes you didnt apply so I can adjust my file also?
Unreleated to this I found out that Patrum scuta overites imho much better and historical CoAs from Bookmark+. Its fixable if you just delete 98_ps_titles file in Patrum scuta.
Hope you stay safe from tornadoes!
I actually updated the files quite more since then and added lil bit of new stuff I found and cleared any remaining issues since I noticed my localization file was not working properly.
I was thinking actually releasing a updated mod version of all of this for people who are not playing with your mods so they can also use it.
I fixed some of the missing languages that were in the file so there is no errrors now and I added some of the missing Asia names I found but for some reason some of the names don't change still so I am trying to clear that issue now.
I will update the drive with new content so you can look at it.
I didn't fully test this update out so if there are any issues, I'm dodging tornados this evening so I will not be able to roll it back asap.
Thank You!