RimWorld

RimWorld

Hyperweave Plantation
38 Comments
Turk 19 Jul @ 12:04pm 
Ah thanks. Dumb me was looking for Vanilla Frameworks Extended Farming options.
biowreck  [author] 19 Jul @ 10:42am 
@Turk Open mod settings, click on Hyperweave Plantation and look for "Can it be sown in the ground?", you might have to scroll down to find it. Restart your game after you enable it.
Turk 19 Jul @ 10:28am 
Where is the ground option found?
BlindManWithAGun 18 Jul @ 11:55pm 
nvm i have to restart the game after changing mod option
biowreck  [author] 18 Jul @ 11:54pm 
@BlindManWithAGun That's strange, did you restart your game after enabling the option? Unless VFEF changed, it should still work fine. Do you have the proper requirements met to plant it?
BlindManWithAGun 18 Jul @ 11:48pm 
@biowreck Hey i have the same problem as @gh0stashes and the saw in ground option is enable in this mod, Do i need to do anything under VFEF mod option?
gh0stashes 6 Jul @ 3:29am 
Got it, thanks, that fixed it.
biowreck  [author] 5 Jul @ 6:52pm 
@gh0staches You should be able to plant it in any basins, modded or not, that use the "hydroponics" tag. I did a quick test and it works fine on my end. As for the ecosystems, they use the "ground" tag instead, so you need to enable the "sow in ground" option.
gh0stashes 5 Jul @ 6:36pm 
I can't plant hyperweave in any modded hydroponics basins, like the Artificial Ecosystems from VFE Farming. Can this please be patched?
biowreck  [author] 19 Jun @ 6:00am 
@moosetwin The cave plant setting should work properly now. Thanks for the report!
moosetwin 18 Jun @ 11:37pm 
Also had issues with the light, it requires 51% light to grow but dies when in contact with light. I had default settings initially, but turning off the cave plant setting fixes this.
biowreck  [author] 5 Nov, 2024 @ 9:37pm 
@lexcpa324 Won't happen, sorry. I never use synthread, so I don't really have any incentive to make a mod for it.
lexcpa324 5 Nov, 2024 @ 5:47pm 
what about synthread? the other spacer tech clothing material?
Azrael 27 Jul, 2024 @ 4:50am 
@biowreck i found out the problem lol, got it all sorted last night, great mod btw
biowreck  [author] 26 Jul, 2024 @ 3:58pm 
@Azrael Are you using the default settings? I don't have any issues with it on my end. I did not tweak the light stat, so it should be the same as roughly every other plant. (Most of them don't change that value.)

Here's a quick rundown on how light affects plants. [rimworldwiki.com]
Azrael 26 Jul, 2024 @ 3:20pm 
cant get it to grow due to the light, the lights either too low or too high
Aioli 22 Jul, 2024 @ 7:18pm 
that's why its a mod
Life's Protagonist 4 Jul, 2024 @ 2:22pm 
Considering that anomaly added ceremonial headwear that requires hyperweave to make the new best in slot hear armor, a renewable source is most welcome, though, growing it outright seems somewhat lore breaking. Isn't it supposed to be a finely processed glitterworld fiber?
biowreck  [author] 29 Jun, 2024 @ 11:39pm 
@LoserUser359 Not currently. Is there an issue with the auto-generation of the plant's seeds?
Loseruser359 29 Jun, 2024 @ 10:53pm 
Is there a patch for seeds please?
biowreck  [author] 13 Jun, 2024 @ 12:11am 
@AwkwaLost Unfortunately, not really. It would need to be changed on their end, or someone would need to make a patch to make the ecosystems use the hydroponics tag instead. It would be super easy to make a quick XML patch on your end, though! (It's a little out of scope to include such a patch in this mod.)
AwkwaLost 12 Jun, 2024 @ 8:11pm 
any chance you can make this plantable in artificial ecosystems from vfe farming without us making it sowable in ground
biowreck  [author] 16 May, 2024 @ 1:17pm 
@steel Absolutely!
steel 15 May, 2024 @ 8:54pm 
safe to add to existing game?
biowreck  [author] 9 May, 2024 @ 4:43pm 
@uthgood Without more information, there is nothing I can do about that. Vanilla Plants Expanded has no compatibility issues with my mod; you can load it before or after. Did you make sure to match the specific requirements the plant has? (It won't show up as an option if you don't have the research unlocked, for instance.) Could you post a log using HugsLib ?
uthgood 9 May, 2024 @ 12:18pm 
i could not get this mod to work until i loaded it right above vanilla plants expanded, everywhere else in my mod list and the hyperweave plant would not even show up as an option
Mike Hunt 29 Apr, 2024 @ 5:43pm 
@biowreck Thanks man i didn't know that.cheers:steamthumbsup:
biowreck  [author] 29 Apr, 2024 @ 5:19pm 
@Amai The artificial ecosystem from VFEF uses the "Ground" tag, so you can simply turn on the "Can sow in the ground" mod option to allow it.
Mike Hunt 29 Apr, 2024 @ 10:39am 
could you make hyperweave to be planted on "Vanilla Furniture Expanded - Farming" on their artificial ecosystem too? great mod btw :steamhappy:
Svetlana 22 Apr, 2024 @ 9:32am 
Thank you!
biowreck  [author] 21 Apr, 2024 @ 9:35pm 
Added support for 1.4
Svetlana 20 Apr, 2024 @ 9:51am 
Does this work in 1.4? I love the graphics but am yet to switch over to 1.5 due to CE not being updated yet
超赛神 17 Apr, 2024 @ 9:10pm 
nice
ArchaicSith 14 Apr, 2024 @ 8:30am 
Up Vote this man!!!
nopete 12 Apr, 2024 @ 10:34pm 
thanks for the mod
will you marry me
RojoMuerte 11 Apr, 2024 @ 2:41pm 
Looks good. Needed a replacement. :)
Salty Slothy 11 Apr, 2024 @ 2:38pm 
My only complaint is that maybe the sprite should be shortened just a tidge for it to center better on tiles. Other than that? Fantastic, glad to have another source of Hyperweave.
Latex Santa 11 Apr, 2024 @ 2:37pm 
Looks good, thanks for the mod.
This one will replace the previous version in some of my mod lists as soon as enough mods hit 1.5.