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@Dogman15 i have been adding 1 more chicken every update, the "chicken's new friend" was a reference to that fact, its been so long since i added it that i dont remenber wich one it is.
Also i dont know how to fix the Imgur uploads :p
(I still haven't found the chicken's new friend yet.)
And to Rhamkin: Your Imgur uploads are missing. You may want to look into that.
Came here after reading today's TF2 patch notes regarding this map. Now I know that this being named Applejack ain't a coincidence lol.
/)
⢀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧
⡔⠉⠙⠻⡟⠛⠛⠛⠛⠿⣿⠻⣿⣿⣿⣿
⠈⡄⢢ ⣨⣿⣿⠃
⣷⣄ ⢰⣿⣆⡁ ⠠⠤⢤⣤⣀ ⠰⡁
⣿⣿⣷⣦⣀⣀⡀ ⣾⣿⣿⡿ ⠠⠊⠁ ⠊ ⡗⠒⠁ YAY!
⠟⢻⢟⠒⢦⠤⣈⠑⠒⣿⣿⣿⣇ ⣀⣤⣄⣠⡤⠜
⢞⠢⣉⡒⠉ ⢱⢸⣿⣿⣿⣦⡴⠋⣿⣿⣿⣿ ⡴⠛⣿⡇
⢸⠉⠒⠧⢀⣀⠔⠁⠘⣿⣿⣿⣿⣧ ⠸⣿⣿⣿⣷⣤⣾⡿⠁
⢠⠚ ⢠⠋⢹ ⢸⠒⠻⣿⣿⣿⣿ ⠙⠻⠿⠿⠛⠁
⠇ ⡎⢠⡾ ⣸⡤ ⣿⣿⣿⣿
⢰⠁⢸⡇ ⣿⣤⣴⣿⣿⣿⠟
⠸⡀⠈⡇ ⠘⡟⠛⠋⡏⠁
⠢⠤⠤⠜⠉⢧⣀⣀⣀⡸
One of the decals in the BLU spawn room is
This map is a Kellogs cereal, part of a complete breakfast.
@RedFox there's a vid by Sky Captain showing some examples, check Krieger's thread in ^Discussions. If you know of any more spots, I encourage you to post clips c:
Thank you team and thank you Valve for putting it officialy in the game.
:D
I cannot controll when Eric Smith decides to release the updates so i wont say any dates, but after i beat Amnesia: The Bunker, i will start working on a "final" bugfix and improvement to applejack.
Any bugs that have been reported to me are in a neat and organized list that il begin fixing when i got the time, but im always open to more stuff being fixed so if any found please do send me.
Are there any updates on the map this week?
If there are, I found some textures errors, and missing no-build zones, and some additional stuff.
It's listed in the discussions.
Like Krieger suggested a engineer/other classes can still block off the entrance to the intel flank by being at the middle route, my guess has to why this is not happening is that the map is new and people havent learned it.
The backyard route is still connected with the middle route. A sentry still covers these two pathways. I think most engies still just camp near intel and let the backroute unprotected.
Also, the middle needs to be worked on. It's a pain to get on top of the middle shed building at the main battleground unless you are either scout, soldier, or demoman. Allowing bigger health packs around the shed instead of smaller ones will be more beneficial, and allow more fighting to take place.
I will add more recommendations in the future. Overall, its a decent map with those modifications, but it looks gorgeous!
https://steamhost.cn/steamcommunity_com/app/440/discussions/0/4511002214535433596/
Thanks for the fantastic map!
https://youtu.be/wefK37MAglQ?si=63G44f8dzCIqgW6A