Garry's Mod

Garry's Mod

Joutomaa (HL2 Custom Campaign)
69 Comments
Быков А. Е. 10 hours ago 
Very good!
Scald 28 May @ 12:03pm 
I’m horny
jangwmpt7  [author] 28 May @ 6:23am 
@Scald I am sorry, but like I said before on my previous comment and the description, I am not the original creator of this map, and I don’t know much on how to hammer (and I am a college student). Besides, as the description states, there is no sign of the continuation being worked on currently.
Scald 27 May @ 9:21pm 
yah yah yah, get to work wagie
jangwmpt7  [author] 27 May @ 8:15pm 
@Scald Besides, I have very little knowledge on how to hammer.
jangwmpt7  [author] 27 May @ 8:14pm 
@Scald Don't you read the description? First of all, I am not the original creator of the map, that goes to Mephasto. I am just making it more visible to GMOD players. Secondly, the continuation has, unfortunately, indefinitely postponed since 2013.
Scald 27 May @ 7:38pm 
start making the sequel before I get horny.
jangwmpt7  [author] 27 Mar @ 9:29pm 
Good to hear, although I haven't tested this campaign in VR and I am not a big VR guy...
SmokeyCat 27 Mar @ 6:38pm 
I played most of this mod in VR (for no reason) it worked amazing, great job!
SilentWind 1 Jan @ 6:12pm 
@jangwmpt7 alright thank you :melon:
jangwmpt7  [author] 1 Jan @ 10:16am 
@BlueGlacier748 That is a problem that, as a publisher, I cannot fix. I noted that problem in the description. However, there is a way to make the NPC voices work by modifying the game_sounds_manifest file of the original mod, but that file is the .txt file, which the workshop does not like at all for some reason.
SilentWind 1 Jan @ 10:07am 
i cant hear any of the npc dialogue
RichtofenGaming 7 Nov, 2024 @ 4:54am 
nice
baccabab 8 Oct, 2024 @ 3:26am 
карта говно, катсцены долгие, карта неиграбельная
väsynyt 7 Jul, 2024 @ 1:40pm 
onks tää suomalaine
Tap 29 Jun, 2024 @ 6:06pm 
The fun part is that YOU decide what the NPC's say, thanks to this campaign i made my own imaginary lore, thanks jangwmpt7 you are talented. God bless you!
FiveTenno 20 Jun, 2024 @ 7:36pm 
@alexthehunter554 Hey i just wanna know about game_sounds_manifest stuff I try the firing the gun but it no sound if i deleted i can hear the gun sound but no custom voicesline.
Sink 12 Jun, 2024 @ 7:00am 
oh.
jangwmpt7  [author] 12 Jun, 2024 @ 6:43am 
@Sink I just checked, and there is not a scary scream to be found, at least in my end. So maybe the "scary scream" you just heard could only be in your end.
jangwmpt7  [author] 9 Jun, 2024 @ 6:11am 
@Sink Hello. To my end, I didn't hear a scary scream at the end of the last map, so maybe that sound has something to do with your environment. I'll check.
Sink 8 Jun, 2024 @ 7:58pm 
i was going to finish the last map but i heard a scary scream and imeadeately closed gmod, was that in the map or was it a hacked addon?
Gobo 5 Jun, 2024 @ 3:04pm 
Pretty sure it was on my end, but transitioning from Sewer to Wasteland, mod crashed, couldn't get it to start after
AriStykes 3 Jun, 2024 @ 6:21pm 
The characters are speaking sign language
goofy ahhh idiot 1 Jun, 2024 @ 7:32am 
great campaign little lore though.
ImUnderTheTree 1 May, 2024 @ 11:05am 
cool but....
xXOmega_GnomeXx 25 Apr, 2024 @ 8:15am 
damn
jangwmpt7  [author] 24 Apr, 2024 @ 1:56pm 
Yeah. In this campaign, he relies on custom voices, which are broken. Unfortunately, as a publisher, I am unable to fix this issue.
xXOmega_GnomeXx 24 Apr, 2024 @ 12:49pm 
is gman supposed to talk?
alexthehunter554 16 Apr, 2024 @ 10:26pm 
@Keel!

It depends.

Some custom campaigns don't have the aforementioned "game_sounds_manifest" file. Honestly, it was my first time trying to debug code.
Keel! 16 Apr, 2024 @ 2:27pm 
@alexthehunter554 Thank you so much for the fix, man! I assume the method is the same for other mods with custom voices?
jangwmpt7  [author] 16 Apr, 2024 @ 6:40am 
@Kool_Aids To my end, wasteland_02 does not crash my GMOD and ran smoothly, aside from the broken custom voices I am unable to fix as a publisher. I only tested this campaign with MMOD effects, MMOD HL2 weapon replacements, MWB/TFA/TacRP SWEPs, Combine Soldier model replacements, VManip addons, HUD addons, custom playermodels, and no other addons. As for you, since one of your addons or your GMOD itself might be causing that map to crash, try verifying GMOD files and disable all of your addons except any of the addons I tested with, then try wasteland_02 again.
alexthehunter554 15 Apr, 2024 @ 5:09pm 
@jangwmpt7

I mean, that's why I kinda said that it's up to the player to fix it themselves.

I had a suspicion that the publisher (ie you) can't add that fix.

It's better to make the guide publicly known.
jangwmpt7  [author] 15 Apr, 2024 @ 6:51am 
@alexthehunter554 I would use that method to fix the voices, but when I update this mod with the modified .txt file, the Workshop publisher would not let me include ANY “.txt” files (including that .txt file) in that addon, even when I try to bypass the whitelist.
alexthehunter554 14 Apr, 2024 @ 11:23pm 
I found a fix.

Go into the scripts folder and find "game_sounds_manifest".

Look for this line of code:
"precache_file" "scripts/game_sounds.txt"
"precache_file" "scripts/game_sounds_ui.txt"
"precache_file" "scripts/game_sounds_player.txt"

Add this line of code to it.
"precache_file" "scripts/sounds/lua.txt"
"precache_file" "scripts/sounds/phx.txt"

Boom. Problem solved.
alexthehunter554 14 Apr, 2024 @ 10:51pm 
Actually, scratch that.

That IS a way to do it, but I noticed that it completely bombs all weapon sounds.

I'm gonna see if I can find a way to fix that.
Kool Aidz 14 Apr, 2024 @ 10:25pm 
The map wasteland_02 keeps crashing how do i fix it?
alexthehunter554 14 Apr, 2024 @ 9:30pm 
As the publisher, you can't fix this yourself; but you can tell others the guide on how to add the voicelines.
alexthehunter554 14 Apr, 2024 @ 9:29pm 
@jangwmpt7

There's actually a way to fix the voicelines for custom maps. It's rather simple actually, you should actually pin this.

What you need to do is download the ORIGINAL GAME FILE from Moddb, and extract the ZIP file.

After that, you have the game folder; all you need is the "scenes", "sound", and "script" folder. Put the main game folder in the addons file in the Gmod addons folder.

C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\addons

The three folders should NOT be by themselves. They need to be in the main folder when you put them into the addons folder; example being "Joutomaa", "The Citizen Returns", etc.
Fooler 14 Apr, 2024 @ 7:40am 
Oops, mb
jangwmpt7  [author] 14 Apr, 2024 @ 6:00am 
I am not the original creator, just read the lower part of the description.
Fooler 14 Apr, 2024 @ 1:55am 
I have to admit, it was a little short BUT for a amateur hammer mapper this is DANG impressive, I appreciate the effort because a lot of care and love was put into it and in the end, it was fun even it if had it's quirks. Good job jangwmpt7! :Buff_Flex:
Keel! 13 Apr, 2024 @ 8:36pm 
Wish the custom voices work. Wonder how someone would be able to fix it?
TonyPeppermint 13 Apr, 2024 @ 7:29pm 
Oh, yes.
goose 13 Apr, 2024 @ 5:38pm 
just finished the campaign, pretty good but i really wish the sounds worked so the gman cutscenes would actually make sense
Ethan Oliver Ralph 13 Apr, 2024 @ 4:39pm 
strange finnish nonsense, looks good
goose 13 Apr, 2024 @ 4:15pm 
nice but why did gman appear at the end of depot_02 as if the game already ended
7777 Tʜɛ Ӻ๑๛∂ß¡tξr 13 Apr, 2024 @ 1:54pm 
Going to try and beat this with the goat gamemode or goat pill.
Jarno DUUDSONI 13 Apr, 2024 @ 12:41pm 
absoluuttinen nollapiste reference?!?!?
Lieutenant Kara Thrace 13 Apr, 2024 @ 12:28pm 
sounds interesting, i'll play it later. meanwhile take a like and a sub
roi 13 Apr, 2024 @ 12:08pm 
uijuma