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It depends.
Some custom campaigns don't have the aforementioned "game_sounds_manifest" file. Honestly, it was my first time trying to debug code.
I mean, that's why I kinda said that it's up to the player to fix it themselves.
I had a suspicion that the publisher (ie you) can't add that fix.
It's better to make the guide publicly known.
Go into the scripts folder and find "game_sounds_manifest".
Look for this line of code:
"precache_file" "scripts/game_sounds.txt"
"precache_file" "scripts/game_sounds_ui.txt"
"precache_file" "scripts/game_sounds_player.txt"
Add this line of code to it.
"precache_file" "scripts/sounds/lua.txt"
"precache_file" "scripts/sounds/phx.txt"
Boom. Problem solved.
That IS a way to do it, but I noticed that it completely bombs all weapon sounds.
I'm gonna see if I can find a way to fix that.
There's actually a way to fix the voicelines for custom maps. It's rather simple actually, you should actually pin this.
What you need to do is download the ORIGINAL GAME FILE from Moddb, and extract the ZIP file.
After that, you have the game folder; all you need is the "scenes", "sound", and "script" folder. Put the main game folder in the addons file in the Gmod addons folder.
C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\addons
The three folders should NOT be by themselves. They need to be in the main folder when you put them into the addons folder; example being "Joutomaa", "The Citizen Returns", etc.