Total War: ATTILA

Total War: ATTILA

[TDD v0.8.5] All-in-One Faction; Unit Cap Removal; 2x Unit Size; Cinematic Units
34 comentarios
bosho hace 4 horas 
pls update
tadeo.olivetoae 6 JUL a las 8:33 a. m. 
bro, caligula, please you should update it, you are the one that made the mod work as an artist and as a gamer. With out it, dawnless days sucks ass
Caligula  [autor] 3 JUL a las 10:19 p. m. 
This mod does NOT work with v0.9.0
I probably won't update it, I can't remember the last time I played Total War Attila.

If you can't live without this mod, I would suggest you take the time to learn how to mod. This guide teaches you how to do everything that is required. It is VERY EASY to follow:
https://discord.com/channels/328911806372511744/1055074373255561258
Caligula  [autor] 6 ENE a las 10:58 p. m. 
@Spy Sure thing, I'll write something up tonight and send you a link.
5 ENE a las 4:21 a. m. 
I really admire your work and was wondering if you could create a tutorial for making a 2x Unit Size mod I'm really interested in modding but have no experience yet so a guide from you would be incredibly helpful
Caligula  [autor] 4 ENE a las 7:12 p. m. 
@Spy Which specific part?
- All units being combined into 1 faction?
- No unit caps?
- 2x unit size?
- Every unit having 1 soldier?
4 ENE a las 11:01 a. m. 
Can you make a tutorial about this mod?
[BAD] Laydan 18 NOV 2024 a las 7:47 a. m. 
it's about using some things from your mods and how
[BAD] Laydan 17 NOV 2024 a las 10:23 a. m. 
@caligula - can i ask you something in private about rome 2 total war?
Caligula  [autor] 6 OCT 2024 a las 4:01 p. m. 
@Bofur - See the description. I'm not going to incorporate other submods into this.
Bofur 6 OCT 2024 a las 11:40 a. m. 
make compatible with other mods:steamhappy:
Caligula  [autor] 3 OCT 2024 a las 9:43 p. m. 
@walt - Some units are pink unless you assign a faction-specific colour to them. I forgot to do that, I'll just make em all grey instead.
walt 3 OCT 2024 a las 3:45 p. m. 
why are some units pink?
Caligula  [autor] 29 SEP 2024 a las 10:44 p. m. 
@deadguyis123... That's being caused by a different mod, not this 1.
If you make the AI play as a faction with more than 50 units, the game crashes unless you know about that issue and implement a workaround. I have implemented a workaround, so any crashes are because of another mod you're using.
deadguyis123... 29 SEP 2024 a las 9:35 a. m. 
every time i chose on of those factions for the AI it crashes when i start custom battle
Caligula  [autor] 24 SEP 2024 a las 10:32 p. m. 
@KingSavage Wouldn't have a clue unfortunately.
KingSavage 24 SEP 2024 a las 1:10 p. m. 
great mod oneof my favs for TDD but since the last update when i have this activated everytime i try to start a battle i get the C++ microsoft runtime error but its only when this is activated hope you have an answer or a way to fix
Caligula  [autor] 23 SEP 2024 a las 8:37 p. m. 
@Feanor - Fixed. I've removed the following units which had no models or unit cards. Avari Wanderers; Celeborn; Far Harad Bow Mutants; Far Harad Mutants; Goblin Throng; Guldur Archers; Guldur Head-Hunters; Mallorn Defenders; Mirkwood Raiders; Mirkwood Reavers; Mirkwood Trackers; Wardens of Ithilien; Wardens of the Fences.

They were in TDD game files, but models haven't been made for them.
Fëanor 23 SEP 2024 a las 3:15 p. m. 
Does anyone know what the problem might be? Some units and cards do not have an icon (they are black), for example, Celeborn, and the models of some units are not visible.
tomastomas754 29 JUL 2024 a las 11:24 a. m. 
You can not use Siege ladders when you select any of the All In One Factions
kentdun001 4 JUL 2024 a las 8:03 p. m. 
there are some units that are misssing/invisible
NothingFancy 27 JUN 2024 a las 2:03 p. m. 
feel like i've been waiting forever for TDD campaign. back to rome remastered it is then
Caligula  [autor] 11 JUN 2024 a las 11:57 p. m. 
The Dawnless Days doesn't have a campaign yet.
Samurai08 11 JUN 2024 a las 8:34 p. m. 
Is this usable for campaign or is it custom battles only?
Caligula  [autor] 22 ABR 2024 a las 12:08 a. m. 
@Bigmanjake786 I've got no interest in doing that, but you can probably learn how to from these tutorials: https://www.youtube.com/playlist?list=PLLVOMmNhzE6IT-rli0aH0vp-h__FirQZw
Bigmanjake786 21 ABR 2024 a las 8:03 p. m. 
can you add guns units for vanilla and AoC campaign but only for the horde factions
The_Silent 21 ABR 2024 a las 6:08 a. m. 
eomer is invisible
The_Silent 19 ABR 2024 a las 3:42 a. m. 
@Caligula Sorry dude my mistake, I reviewed the rise of mordor update
Caligula  [autor] 19 ABR 2024 a las 1:49 a. m. 
@The_Silent I've added a picture of the load order above.
Caligula  [autor] 19 ABR 2024 a las 1:48 a. m. 
The mod now allows King Brand, Faramir, Lurtz, Haldir, Erkenbrand, and Legolas to be selected as melee or archer cinematic generals.
The_Silent 18 ABR 2024 a las 1:14 p. m. 
@wroom what is your mod loadout ?
18 ABR 2024 a las 12:35 p. m. 
Great mod keep it up !
The_Silent 18 ABR 2024 a las 7:18 a. m. 
my game keeps crashing, so what's the load order?
Caligula  [autor] 18 ABR 2024 a las 5:36 a. m. 
I've updated the mod by adding a faction which contains every single unit as a cinematic unit. This is intended for awesome screenshots, or just to have fun.
It has a few very small bugs in it. The plans for tomorrow will be to
- add the archer generals (eg Legolas, Lurtz, ect) as both archers, and melee units
- fix the chariot
- fix war dogs
- fix any other buggy animations