Barotrauma

Barotrauma

U-571 Endeavor
49 Comments
Riley De Martines 11 Jul @ 2:03pm 
Dude, I love this boat but I've ran into problem while using Perfomance fix mod
The shuttle won't undock and chaingun won't fire while it's docked
In case if someone else is having the same issue I fixed it by changing settings of Perfomace fix
There's a guide for that in it's discussions, the most recent one (I would've posted it here but Steam is being stinky about my comment being longer that 1000 characters, so just a heads up then)
SNSDestiny  [author] 16 May @ 6:19pm 
@Theed
Hi, it just sprite depth and waypoint fix.

HENTIRER Edition have three shelf and the right most item is from mod Immersive Repairs.
Standard version have four shelf.
Theed 14 May @ 6:45pm 
as just for more details, its the right most shelf in the storage room, next to the cargo containers and left of the fire extinguisher
Theed 14 May @ 6:14pm 
Standard version, also what was the patch for if i may ask
SNSDestiny  [author] 14 May @ 4:25pm 
@Theed
Hi hello, are you using the HENTIRER Edition?

It require the following mods:
Enhanced Reactors
Immersive Repairs
Hungry Europans
Neurotrauma

Mods should also be arranged in this order in your mod list.
Theed 13 May @ 9:14am 
Hello! Just wondering if the storage room is missing a shelf? I checked the editor and it does seem missing. Is this intentional?
SNSDestiny  [author] 23 Apr @ 7:14am 
@wrong_number
Oops, thanks for spotting it out. Updated.

@Riley De Martines
Not sure why after the game updated. Had to also ome rearranging of hulls and gaps.
Wrong_Number 22 Apr @ 10:34pm 
how to open the door at the VIP room? i had captain id but still couldnt open the door
Riley De Martines 24 Mar @ 1:56am 
Maybe there's a mod that breaks it
Idk, I didn't test that
Riley De Martines 24 Mar @ 1:54am 
@Mister_Minecart I had the same issue
Had to track why power cuts out and it seems like it cuts out automatically when water is flooding the sub faster than it pumps out
But seems like some gaps between hulls not working for some reason, water in bilge compartments stays there unless you cut and drain it
In bilge compartment below medbay there's a water sensor that shuts power to all unnecessary equipment such as fabricators
I did some rearranging of hulls and gaps between them and it worked
I don't know why it's not working as it should, gaps are connected properly but just don't work in this version
Reaper4245 14 Feb @ 3:00pm 
DUDE YOUR FUCKING VOICE GUY IS GIVING ME PTSD IT WONT TURN OFFFFF
Mister_Minecart 23 Jan @ 4:42pm 
For some reason the fabricator and deconstructor are showng "insufficient power" even when the rest of the sub is fully powered
CroccoDoggo 15 Dec, 2024 @ 10:32am 
Found out that the bilges when filled with water cause the sub to sink, only method I found is cutting into the bilges and draining them into the ballast.
GoGoShrimpDaddy 11 Nov, 2024 @ 3:07pm 
Excellent sub and a wonderful design, but my god is the Subnautica Cyclops alarm voice just unbearably annoying, even when muted.
Mister_Minecart 28 Oct, 2024 @ 3:05pm 
Neat, but the laggiest sub I've ever used
Punky Ferret 30 Sep, 2024 @ 10:16am 
My batteries don't want to recharge and keeps draining even though my reactor is on and working perfectly, also the oxygen generator refuses to fill up any tanks besides the ones that it came with
Richard 16 Jul, 2024 @ 4:10am 
why i cant change wirings in-game , we are playing in multiplayer and we will like to open the captain door and the bathroom (because sometimes with the lag, if you are inside and you close it , you can get teleported outside the bathroom and now its blocked forever) but you cant touch any cable
Miyaphinka 10 Jul, 2024 @ 5:06pm 
we can't access VIP room and right door in command room, are we missing some function on the ship or is it a bug?
SNSDestiny  [author] 19 May, 2024 @ 6:36pm 
Oops, thanks for spotting it out.
Will fix it on the next update.
Punky Ferret 19 May, 2024 @ 3:10pm 
Flak Cannon is misspelled above the supercapacitors, it says Flack Cannon
SNSDestiny  [author] 12 May, 2024 @ 4:44pm 
@Tibbles, Thanks that you like the sub. :steamhappy:
Nothing major change, only fixed some incorrect sprite depth.
Improve Moonpool and bottom hatch way point.
Small adjustment on engine speed value and door closing speed.
Tibbles 12 May, 2024 @ 12:37pm 
Hey, have been loving this sub. I was wondering if u could just briefly state what you changed for the may 10th/12th updates so I could do it myself as I am using an edited version of the sub. Thanks
SNSDestiny  [author] 8 May, 2024 @ 9:50pm 
@sierra
I just did what you mentioned, that all hidden lights are'nt working anymore after the game updated.
I have the light (lamp and turret) set to to unhidden.
Sierra 8 May, 2024 @ 7:47pm 
@SNSDestiny, I see you fixed the light on the drone. Might I know how you did it? I have a sub which use a similaire drone.
Theed 7 May, 2024 @ 9:37pm 
Im gonna need 2 update the sub then mid campaign. Will check it out
SNSDestiny  [author] 7 May, 2024 @ 8:08pm 
The button was newly added in the recent update. It locate below the RGB button (replace door button)
The older had to charge only through the station.
Theed 7 May, 2024 @ 7:52pm 
Which button if i may ask? the one next to ballast A or Ballast B? The timer next to the batteries also goes crazy now,
SNSDestiny  [author] 7 May, 2024 @ 5:53pm 
Not all station provide power, is was slow to charge because the dynamic Europans mine station had power limit to less than 1k.

The new update have to manually press the button beside the nav console for the batteries to charge from the reactor up to 20% (assist / back up power) .
80% of the power charge will bonus from the friendly station.
Theed 7 May, 2024 @ 4:46pm 
I understand that, but the batteries werent charging up below 20, and it took 40 min for them 2 recharge at the station
SNSDestiny  [author] 7 May, 2024 @ 3:56pm 
@theed
The Reactor will kick in once batteries charge / condition fall below 20%.
Then the Batteries will assist (backup) power with the Reactor.
Manually charge is available once batteries charge fall below 20%. (Only charge up to 20%)
It design to balance between the use for Reactor and Batteries.

It design to balance not to spam using turbo speed.
Theed 7 May, 2024 @ 9:12am 
ah because im playing dynamic europa, and i was docked at a mine, and it took about 40 min to fully recharge. what happens if they run out?
I found using turbo really drained the batteries
SNSDestiny  [author] 7 May, 2024 @ 6:11am 
@theed
Yes, it take few minutes depending on the charge left. It draw 12K from the station to charge.
Theed 6 May, 2024 @ 10:28pm 
oK so when it comes to the 40k batteries, do i have 2 wait in station for them to recharge?
SNSDestiny  [author] 5 May, 2024 @ 3:35am 
@Theed
double-click to switch modes, hold left click to moves when the drone emits a blue light, and fires when the red light is on, this drone will automatically hover.
Theed 4 May, 2024 @ 5:33pm 
how can i change the drone from offense to movement?
SNSDestiny  [author] 28 Apr, 2024 @ 3:50am 
@bena
Yes, it’ll work fine with bots.

@sierra @magician
Thanks for pointing out. Will update the issue ASAP.
benadrylbroccoliburger 27 Apr, 2024 @ 12:24pm 
So this is fine for solo?
Sierra 27 Apr, 2024 @ 12:58am 
Same, drone's light stopped working but i can still fire its laser.
On a general note all hidden lights are'nt working anymore so you have to unhidden them. Maybe that why the drone are not sheeding light since the gun is set to hidden.
foxy 26 Apr, 2024 @ 11:42am 
noticed that after recent game update, drone's light stopped working and i;m not able to shoot it's laser. only have xp related mods, otherwise all vanilla
matthpiet 25 Apr, 2024 @ 12:51pm 
alright, thanks for the reply, I really dig this sub.
SNSDestiny  [author] 24 Apr, 2024 @ 5:06pm 
@ skrt skrt expresso
No, Anything longer than 80m will have issues.
i have to trim down abit more on the next update.
SNSDestiny  [author] 24 Apr, 2024 @ 3:19pm 
@ Comrade Hammer
yes both Uboat, Gato and also from ShishaTW's U-Boat Klasse VIIC
matthpiet 24 Apr, 2024 @ 12:37pm 
would this fit down the tunnel at the end of the game?
Comrade Hammer 24 Apr, 2024 @ 8:51am 
This shape looks familiar.... isn't it american Gato class submarine reference?
loriANS 24 Apr, 2024 @ 6:52am 
endeavouros my beloved
SNSDestiny  [author] 24 Apr, 2024 @ 4:36am 
@ the magician is missing,
Thank you, it thanks to the awesome creator for this features.

If you are using Performance Fix mod, please visit Zyleand's Shipyard Drone Collection page and add following items and components to the priority list.
foxy 23 Apr, 2024 @ 8:21pm 
i'm sure that's just huge skill issue, but drone in assist mode doesn't seem to follow far idk why cause it works fine manually and seems to work fine in auto initially but then just stops. but besides that this is my new most favorite sub :WhiteWolfInterset:
SNSDestiny  [author] 22 Apr, 2024 @ 2:59pm 
@ivan Should technically work. It will just show a few missing items errors once and the game will then just remove those missing items. After saving the game, the errors will no longer appear after that loading back.
ТоварищЬ Иван (Ivan) 22 Apr, 2024 @ 2:32pm 
is it possible to use the modded version without neurotrauma?