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The shuttle won't undock and chaingun won't fire while it's docked
In case if someone else is having the same issue I fixed it by changing settings of Perfomace fix
There's a guide for that in it's discussions, the most recent one (I would've posted it here but Steam is being stinky about my comment being longer that 1000 characters, so just a heads up then)
Hi, it just sprite depth and waypoint fix.
HENTIRER Edition have three shelf and the right most item is from mod Immersive Repairs.
Standard version have four shelf.
Hi hello, are you using the HENTIRER Edition?
It require the following mods:
Enhanced Reactors
Immersive Repairs
Hungry Europans
Neurotrauma
Mods should also be arranged in this order in your mod list.
Oops, thanks for spotting it out. Updated.
@Riley De Martines
Not sure why after the game updated. Had to also ome rearranging of hulls and gaps.
Idk, I didn't test that
Had to track why power cuts out and it seems like it cuts out automatically when water is flooding the sub faster than it pumps out
But seems like some gaps between hulls not working for some reason, water in bilge compartments stays there unless you cut and drain it
In bilge compartment below medbay there's a water sensor that shuts power to all unnecessary equipment such as fabricators
I did some rearranging of hulls and gaps between them and it worked
I don't know why it's not working as it should, gaps are connected properly but just don't work in this version
Will fix it on the next update.
Nothing major change, only fixed some incorrect sprite depth.
Improve Moonpool and bottom hatch way point.
Small adjustment on engine speed value and door closing speed.
I just did what you mentioned, that all hidden lights are'nt working anymore after the game updated.
I have the light (lamp and turret) set to to unhidden.
The older had to charge only through the station.
The new update have to manually press the button beside the nav console for the batteries to charge from the reactor up to 20% (assist / back up power) .
80% of the power charge will bonus from the friendly station.
The Reactor will kick in once batteries charge / condition fall below 20%.
Then the Batteries will assist (backup) power with the Reactor.
Manually charge is available once batteries charge fall below 20%. (Only charge up to 20%)
It design to balance between the use for Reactor and Batteries.
It design to balance not to spam using turbo speed.
I found using turbo really drained the batteries
Yes, it take few minutes depending on the charge left. It draw 12K from the station to charge.
double-click to switch modes, hold left click to moves when the drone emits a blue light, and fires when the red light is on, this drone will automatically hover.
Yes, it’ll work fine with bots.
@sierra @magician
Thanks for pointing out. Will update the issue ASAP.
On a general note all hidden lights are'nt working anymore so you have to unhidden them. Maybe that why the drone are not sheeding light since the gun is set to hidden.
No, Anything longer than 80m will have issues.
i have to trim down abit more on the next update.
yes both Uboat, Gato and also from ShishaTW's U-Boat Klasse VIIC
Thank you, it thanks to the awesome creator for this features.
If you are using Performance Fix mod, please visit Zyleand's Shipyard Drone Collection page and add following items and components to the priority list.