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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3340459422
I turned the scavenging raiders friendly by treating their wounded and releasing
now the scavanging raiders are allied
but still steal corpses
also half are stuck in a blob at the maps edge entrance and they throw exceptions
Can you please make the mod handle that gracefully? E.g. add a check that all picked up items are the same item type?
kinda screws things up I think
Can now also identify Rimnauts 2 space maps as SOS2 ones.
raiders show up and then immediately leave
This continued version is now compatible with the new SOS2 (Save Our Ships 2) 1.5. All events will stop firing when the player is on SOS2 space map. No longer you will see NPC stealing wood in the space orbit.
But as the cost of achieving this, now Harmony is a hard requirement. If you haven't got it yet, please subscribe here
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2009463077
https://github.com/Ionfrigate12345/Rimworld_BetterPawnControlContinued
Just use it for your own purpose while waiting for the official bugfix. I will not maintain this mod for now. For the respect of author, I dont fork a mod that is still alive.
Owlchemist has been busy with RL. He is working on the updates. No ETAs have been given. Some modders wait a lil while after major updates are launched as there are often bugs within the base game.
Please unsubscribe and resubscribe again
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3221373644