MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

MercTech - Lite
24 Comments
ArchSeraph 28 Jun @ 2:28am 
is there any add on mods you would recommend and or might function with this? the base game's weapon selection for example is a bit dry lol
Megaman22751 27 Jun @ 10:20pm 
Hey sorry to bother you I'm having a bug in coop I'm the guest player and when any mech or any vtol tank ect is destroyed its model disappears visually for me any ideas on how to fix it?
MagnumForceGB  [author] 27 Jun @ 7:43pm 
Currently Version 0.90 is being tested on a different workshop page, but it has full ammo management and parts requirement options. I added a lot of options to make it as easy or hard as the player wants for the management part. Right now we are trying to find all the bugs and see if I can fix some of the UI. The best part though, ammo management should work with co-op since I hacked the mech loadout files.
MagnumForceGB  [author] 27 Jun @ 7:41pm 
The unlocked limbs is added to the options now. Unlocked torso won't work anymore, I will have to see about adding something like it later.
ArchSeraph 27 Jun @ 8:21am 
does this one include the unlocked limb and torso add ons from the nexus version or do they work with this one?
NitroRunner 2 Jun @ 5:54pm 
Does this work with YAML
MagnumForceGB  [author] 25 Apr @ 4:41pm 
Updated to 0.80 version, huge updates with this one for performance.
CoconutPoker13 8 Apr @ 1:38am 
does this allow me to swap from say slr2 to a laser
TanjBear 4 Sep, 2024 @ 11:47pm 
my guns shoot the ground right under my mechs
SOLID SNAKE SOLID 17 Aug, 2024 @ 9:39am 
I tried this mod in coop with my friend, I'm the client and all of my lasers were extremely leaned to the right. Don't know what caused this problem.
Gold Lightan 14 Aug, 2024 @ 12:49pm 
Is there any way to use those equipments which are restricted to 9999 in campaign?
MagnumForceGB  [author] 11 Aug, 2024 @ 11:26am 
Uploaded 0.60 version that has armor management that should work with co-op
MagnumForceGB  [author] 8 Aug, 2024 @ 8:11pm 
Updated with all mechs complete. You should be able to swap coolant systems in campaign and instant action. You can swap armor in instant action but working on the armor management for the campaign
MagnumForceGB  [author] 2 Aug, 2024 @ 6:37pm 
Updated with bug fixes and 51 out of 62 mechs completed for ragdolls
MagnumForceGB  [author] 28 Jul, 2024 @ 8:28pm 
Had to update again since missiles were coming out of the nether regions of mechs.
MagnumForceGB  [author] 28 Jul, 2024 @ 5:45pm 
Updated with more ragdoll models. 23 mechs left, all lights are done and all A-H mechs are done.
Fixed issue where the weapon splits wouldn't show up.
MagnumForceGB  [author] 20 Jul, 2024 @ 2:34pm 
The current version has the LOD fixes, but also brought up the issue of missile covers showing and hands not having their textures. Working on the fix for this
roguestates 16 Jun, 2024 @ 5:40am 
Having this work both ways, IE big for small, and small for big (medium included in both) would make this mod way better. Thanks for your work, though!
MagnumForceGB  [author] 13 Jun, 2024 @ 3:32pm 
Never thought about 1 big weapon in 2 medium slots, but that would be hell to program
rayden_solo 12 Jun, 2024 @ 7:43pm 
oh how I'd love to use this with YAML but I assume it's incompatible
tihiron.rrr 15 May, 2024 @ 2:10am 
Can i place one big weapon on two medium slots?
B33F 14 May, 2024 @ 10:45am 
Very thankful for the steam version ~
MagnumForceGB  [author] 11 May, 2024 @ 10:04am 
Update Today to fix the mechs bunny hopping
MagnumForceGB  [author] 9 May, 2024 @ 11:58am 
This is a standalone version, works with any mod that doesn't modify the mechlab or melee weapons (I changed the emitter to work with any mech). Also needs the DerivedMech asset to have llimbs be salvageable.