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Most of it's functional, but that bug with the hologram block makes building a lot more annoying than it should be.
So, the ghost appears when they select a block in their hotbar, stays where it appears, and disappears when they deselect the block.
I'll probably add textAPI menu support to this so they can edit the config ingame, but that's something for the finishing touches.
are you going to add a server / host side option to shut off the cable? or maybe that exists already? anyway i hate that thing its annoying and i'd like to shut it off if its not too much trouble to add the setting.
All I did was access the terminal of a few things. I think the first time might have been alright, at least for a few seconds, but subsequent ones were definitely broken.
Maybe it's just more jarring since it's still got the weird buggy arm spasm thing, and it will be better when you just pull the screen up and keep it there. Or are you talking about accessing the terminal while in a cryopod? This was happening the moment I stepped in to one.
I know about the collision being kinda bad, it's more of a polish thing so I can improve that when I get to it.
Right now it's just raycasts towards velocity vector along some points on the cable (5 IIRC), far from perfect =) I could increase the raycast count... but even then it can be forced into blocks.
For cryopod the issue is the hands stick out of it when animating towards looking at the screen, but the fact that you can look at the screen isn't really an issue, the cryo is not really activated until you leave the game (no conciousness xD)
Also, the interaction animation plays while in a cryopod, for whatever reason.
Right now I updated it to fix the compile errors so it can be used, also fixed the invisible cable entities.
I would love to see some animation for general cockpit stuff, like an accelerator or fiddling with the joysticks, so it looks like you're doing something in the cockpit.
Those animations are quite nice, too, though the component doesn't seem to show even when the animation plays.
This also has that old bug where you don't have side movement anymore, just forward. I also haven't found a situation where the cable will show, so I assume that's broken right now.
The drone sounds like it would make me feel a bit better about enabling third-person, especially if you can get some physics going and lead in to a proper Empyrion-style building drone! Still, we have normal ships for that, though still no remote block-placement beyond projections...
*peace out*
thread:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/322123726/1760230682464358474/