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(1) The cleanest option, but which would require the most effort from Valve, would be to change the functionality of the code that implements the material_override tag. Potentially, another optional variable could be added to the function that allows passing a regular expression to filter which materials get overridden. I cannot submit a fix to do this since I don't have access to the source code.
(2) What I've done here is change the Bazaar Bargain's model and entry in the items_game.txt to resemble how the Rescue Ranger (whose screen doesn't have this issue) is implemented -- the animated screen on the Ranger (and the lens on the Bargain, in my fix here) is not part of the main weapon model, but is a separate attachment model called by the item definition (the pilot light on flamethrowers also does this). This is a less clean solution but should at the very least fix this issue.
(/contd...)
The "material_override" tag was previously used by the golden wrench to add a special skin to an item without adding a whole new skinfamily to the model. It is called in that case from the items_game.txt, and acts like a hacksaw, making it so every material called by the model is replaced by the specified material. It didn't really cause problems with the golden wrench (although I'm pretty sure the golden wrench can't be festivized and I suspect this is why).
(/contd...)
The "old" way of adding new skins to a weapon was the "skinfamilies" QC tag, which is built into the weapon's model/MDL file, and allows the game to programmatically select different sets of materials for the model. This works fairly well, and is used for things like team color, australiums, and a couple other variations on weapons. However, it does not scale well enough to use for decorated/warpainted weapons.
(/contd...)
Blackout, Bomb Carrier, Bonzo Gnawed, Broken Bones, Business Class, Coffin Nail, Deadly Dragon, Dragon Slayer, Elfin Enamel, Gobi Glazed, Helldriver, High Roller, Kiln and Conquer, Macaw Masked, Necromanced, Party Phantoms, Polter-Guised, Raving Dead, Saccharine Striped, Sacred Slayer, Smissmas Camo, Starlight Serenity, Stealth Specialist, Steel Brushed, Sunriser, Swashbuckled, Team Charged, Team Detail, Warborn, Winterland, Yeti Coated.