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It worked but it doesnt have any reserved ammo
So which line in the code should i edit to give the Hunting Rifle reserved ammo ?
Thank you
i think the shield is incomplete dummy data so i don't wanna add that
I've added this addon to the Tacticam Addon Collection. Check it out here: Tacticam
The first aid kit and throwable sometimes cannot be generated correctly, for example, a fallen survivor has two molotov on them, but when you kill him, he only drops one molotov or doesn't drop at all.The same goes for the first aid kit, although I saw the fallen survivor carrying it, the first aid kit did not drop when I killed him.
AN ERROR HAS OCCURED [the index 'category3' does not exist]
CALLSTACK
*FUNCTION [main()] scripts/vscripts/item_carrier.nut line [38]
*FUNCTION [DoIncludeScript()] NATIVE line [-1]
*FUNCTION [IncludeScript()] unnamed line [75]
*FUNCTION [main()] d:/steamlibrary/steamapps/common/left 4 dead 2/left4dead2/addons/workshop/3222172182.vpk/scripts/vscripts/director_base_addon.nut line [1]
AN ERROR HAS OCCURED [Failed to include script "item_carrier"]
I mean when you subscribe to the add-on it works but when you exit and launch the game
it doesn't work anymore (seriously)
this mod has a error with mods that changes the stats of items and weapons?
since for one reason the zombies doesn't drop weapons or items and the item just keep floating until it dissapear seconds later, it still works with the charger and hunter and even the riots, but the ceda zombies cannot drop bile or fallen survivors drop all the stuff they have on
roadcrew carrying shovels and crowbars
and riotcops carrying chrome shotguns
TBH i also checked that addon already, and the problem was that addon, not my addon.
And I don't wanna do something about not my problem. Are you REALLY sure that my script is the problem only, even though I tested and said it had no problem?
I tested it AGAIN because of your comment and confirmed that there was no problem. I wasted time AGAIN, I don't wanna like this really.
@Killa Klappa was better case. He figured out what caused the conflict. But what about you? Did you even try? If didn't, just unsub one by one for find reason please. I've already done that TWICE because of your comments. (@Who the fuck at first, and @You at right now)
But all in all, very good mod indeed.
I don't know either. Again I tell, I use what I made scripts only and I didn't crash yet at all. I will respond if I find out the reason. until then I don't want to talk about this issue any further.
I guess the most simple solution would be simply disabling this addon everytime I set myself to play No Mercy
I don't know at all. I don't use most anything other than my scripts, not even skins, talkers, RNGs.
-I am currently using an RNG mod for the Charger to swap between his default model and his L4D1 style model that was also uploaded around here, however I doubt this is related due to the crashes being No Mercy specific, and no other L4D1 campaigns suffers from this could be related, but I think I had experience crashes even without this l4d1 Charger addon installed
besides this, I cant bring nothing else to attention, it is likely to be caused by some other addon of mine, however the Addon list doesnt mark this Addon as having any sort of conflict, and due to the nature of this being a Vscript addon, and being so specific to a single campaign, it would be hard to pinpoint any specific, perhaps you could give me any ideas of possible conflicts, since this is very specific to No Mercy and no other campaign, maybe there's something in your code causing this?
I can attest that disabling this addon had completely fixed my crashes thru No Mercy, I cannot speak for the Passing as I've barely played that campaign, here's my observations
-Having this Addon enabled, it causes No Mercy to consistently crash, however, it seems the closer to Map 5, the more the game will crash, as Map 1 barely crashes at all (just one instance) meanwhile map 3 to 4 Experiences more crashes and Map 5 Crashes ALWAYS at various points of the finale
-on the subject of the actual drops, I can see various instances of fallen survivors across many maps (due to population mods) however, I have never seen any fallen survivor drop any items, with this Addon enabled, could be related despite the fact this being No Mercy specific?
-regarding the previous points, all the other drops do work for the most part, I can specially notice riot cops dropping MP5s and whatnot
cont'd ->
I did nothing and I didn't experience crash until now
Sorry, that's not matter for me. I don't care about custom contents.
If I had focused on custom contents, the soldier infecteds would have been heavily armed a long time ago, and worker infecteds would be equipped with hammers and screwdrivers as melee weapons. and the medic soldier zombie would have had painkillers and adrenaline. and the firefighter infecteds would have come out with a fireaxe.
I know those skins exist. But we don't have them here. because these are not official contents.
+ most people here just replaces the model of the CSS knife to something better
1. I have never seen a worker wearing a crowbar around his waist. I think crowbar is too much.
2. The bayonet model of CS:S is not the US army standard bayonet.
3. US army soldiers generally don't carry bayonets at their waists.