Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Like can I make Malus confederate Morathi for example?
In the past there was a mod that confederated same race at start and I can not manage to find it, i had it and used it, when i was using it that stability of the land was very low and the chances of getting a rebel army was high and was hella fun.
But just how do you turn this off exactly? Because the description isn't super clear on how one goes about doing that.
This is what I meant by "You don't know what enabling all save means"
And the way you explained it in the description, you made it sound like you could disable the mod and not have to worry about it.
I honestly just wish someone to make a couple mods that combine or confederate the LL factions, with whichever LL you pick as the faction leader. Well, either that or something that just adds the LLs of a race into the LL recruitment pool at the start of a campaign.
That is something that hurts the mod, especially if all the other factions can just do the same.
If I use this mod, can I actually just turn it off with no issues?
I just know that many if not most mods basically require you to keep them activated after you save a campaign with them, and I just don't want this one mod to be what makes me have to start all over a gain with making a campaign.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3098502200&searchtext=item+shop
this will give you the itemshop and also add the tabs for confederation.
anyway here's some funny stuff i realized yesterday when i made some tests playing as wissenland, i used a mod to bring everyone to level 50 in a end turn just so they'd have the mounts unlocked:
alarielle: no mounts at level 50
morathi: no mounts at level 50
katarin: all of her 4 mounts worked at lvl 50, could switch them around no problem (?)
repanse: at level 2 her mount worked perfectly, could switch it around no prob, bretonnian lords came with their mounts level 1, and if i switched them , the mount would dissapear forever LOL
this culture restriction thing seems to work in interesting ways lol
is there any workaround for this sort of issue? cause other than that the mod works quite perfectly... thanks a bunch for having this up btw, its basically the only way i've found to get some cross-faction merging experience atm