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Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead.
(Filename: Line: 1721)
errors in the log and the UI going unresponsive with the Athena Framework weaponry series? The Arsenal ones don't seem to be causing the issue as far as I can tell.
For some reason the headwear from a mod allows pawns wear a gasmask BELOW itself.
Is it a bug, feature, or oversight perhaps?
What do you feel is deficient about them? I've used them a couple of times and thought they were pretty well balanced.
Also big props to DetVisor your weaponry mods have some of the cleanest artwork I've seen :) And this makes it possible for me to role play Eldar with their shuriken blasters
@soldiermn i am not talking about shap or blunt dmg or dps ,i am talking about time ,a quick weapon with better aiming stats and ranged time is far better than a slow one with more damage and dps.Thats it .You wont have mobility to run away or kite with slow weapon.
@ThatBartGuy dont "ad hominem me" .İ dont know your skills and you dont know mine ok?Lets talk about weapon timings.....
@DeepSeaCreature Odd, I swear in testing they caused bleed, I'll fix it soon.
Anyway, cool mod :-). Will give it a try once all my essential mods have been updated for 1.5.