RimWorld

RimWorld

Phase Weaponry
70 Comments
Behemoth64 12 Jul @ 7:46am 
will it get updated ?
David 7 Jun @ 2:59pm 
Just for anyone else curious, still not patched on CE's end.
FelipeGames2000 29 May @ 7:30am 
For whatever reason, Phase Weaponry reverts crafting changes EM - Metals does to Sterile Buildings
pig in a pumpkin 3 May @ 9:13pm 
For some reason the phase scalpel texture is missing?
StockSounds 14 Feb @ 9:16am 
This kind of just made me hungry for an actual sawblade gun mod.
Nerd_15372007 3 Dec, 2024 @ 7:20pm 
I noticed with the ranger mask, despite being stuffable what materials get used do not affect the defense, so a thrumbofur ranger mask ends up with the same defense as a cloth one, if it is just an error on my end don't hesitate to yell
TacoLite 12 Nov, 2024 @ 10:37am 
@KiTA Check the Athena Framework steam page comments and bug reports discussion for context about your issue.
Cairraige 2 Nov, 2024 @ 12:44pm 
@KiTA yes I am it's either this mod, Pulse Weaponry, Integrated Implants or Impact Weaponry. But seeing your comment I have a feeling it's this one
KiTA 9 Aug, 2024 @ 3:17am 
I'm trying to track which one is doing it, but is anyone else getting

Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead.
(Filename: Line: 1721)

errors in the log and the UI going unresponsive with the Athena Framework weaponry series? The Arsenal ones don't seem to be causing the issue as far as I can tell.
Lambda 27 Jul, 2024 @ 12:37am 
General note that this is not yet patched with CE.
Rondson 6 Jul, 2024 @ 6:48am 
Hello!

For some reason the headwear from a mod allows pawns wear a gasmask BELOW itself.
Is it a bug, feature, or oversight perhaps?
Pfc. Hungry P Tiredman 31 May, 2024 @ 10:02pm 
@jl9594 It's just a silly term for little fodder enemies, particularly critters like fingerspikes and megascarabs. That sort of enemy.
Apocrypha 30 May, 2024 @ 11:04am 
DetVisor,

What do you feel is deficient about them? I've used them a couple of times and thought they were pretty well balanced.
DetVisor  [author] 27 May, 2024 @ 7:58am 
Thank you, if anyone's interestd, I'm definitely planning on giving the mod a balance rework, I am not very pleased with their performance.
jl9594 27 May, 2024 @ 5:48am 
@Pfc. Hungry P Tiredman what are gribblies?
Also big props to DetVisor your weaponry mods have some of the cleanest artwork I've seen :) And this makes it possible for me to role play Eldar with their shuriken blasters
Pfc. Hungry P Tiredman 19 May, 2024 @ 3:27pm 
Fair enough, really. I use Run n' Gun so I tend to keep my ranged units out of the fray, and fill my ablative HP ranks with steel constructs and other semi-disposable nonhumans. It probably has saved my bacon on the occasions that gribblies have gotten through the buffer.
DetVisor  [author] 19 May, 2024 @ 3:21pm 
Nah, makes sense, they're not melee weapon level of damage, but they're definitely better than most other guns.
Pfc. Hungry P Tiredman 19 May, 2024 @ 3:20pm 
Ah, one step ahead of me! I just hadn't noticed.
DetVisor  [author] 19 May, 2024 @ 3:10pm 
They do, they have more melee damage than other guns due to the sharp phase-cycler.
Pfc. Hungry P Tiredman 19 May, 2024 @ 10:20am 
Honestly, I think it'd be great if these could also have a sort of melee function. Been loving playing with them, but the idea of jabbing people with my spacer pizza cutter is a fun one.
Stray 16 May, 2024 @ 3:28am 
DALLOC-
Sam Losco 15 May, 2024 @ 7:11am 
love the mask!
DetVisor  [author] 11 May, 2024 @ 11:08am 
I unno, not my mod.
spartandued 10 May, 2024 @ 9:59pm 
Will this work with Vanilla Achievements mod?
Zixorty 26 Apr, 2024 @ 8:02am 
Can you please re-add 1.4 compatability?
DetVisor  [author] 24 Apr, 2024 @ 11:54pm 
VFE - Props
FrameLoss 24 Apr, 2024 @ 11:52pm 
What mod is the Empire's ship from?
DetVisor  [author] 21 Apr, 2024 @ 1:47am 
Fun idea, noted.
Blutdrachen 20 Apr, 2024 @ 5:44pm 
Any distrupt weapons planned counter the do-gooder phase weapons?
Asteroid 25399 19 Apr, 2024 @ 11:38am 
@wjelk why are you still here?
ThatBartGuy 18 Apr, 2024 @ 7:16am 
No, I won't discuss weapon timings with someone who's BAD at the game
Zixorty 18 Apr, 2024 @ 6:48am 
can you keep 1.4 compatiability?
Prophet 18 Apr, 2024 @ 5:34am 
looks like lil bro has a massive skill issue ans isn't willing to get better
wjelk 18 Apr, 2024 @ 4:48am 
@Vex done .Not because you have said,i had to . This game is hard at least i play hard way and all slow or meaninglessly ridiculated weapons are killing the users.Sorry for that.
@soldiermn i am not talking about shap or blunt dmg or dps ,i am talking about time ,a quick weapon with better aiming stats and ranged time is far better than a slow one with more damage and dps.Thats it .You wont have mobility to run away or kite with slow weapon.
@ThatBartGuy dont "ad hominem me" .İ dont know your skills and you dont know mine ok?Lets talk about weapon timings.....
soldiermn 17 Apr, 2024 @ 7:12am 
man how could you det. you really should've made your projectile do 1 BAJILLION SHARP damage a second becuase sharp damage is best damage and 1 WJELKION damage is needed to beat the VOIDILLION armor offered by my favorite mod. Trully shameful
Vex 17 Apr, 2024 @ 7:04am 
@wjelk OK, so unsub.
ThatBartGuy 17 Apr, 2024 @ 6:51am 
Damn you can't win without using the objectively best possible choice? Sounds like a skill issue my man.
wjelk 17 Apr, 2024 @ 6:19am 
1,9 aiming time 2.9 ranged time cant compete vs vanilla asault riifle .İt will be too late for you sorry..Very nice graphics etc but just another non game player made weapon set .Sorry so sorry.Ah maybe you can try in kill boxes but just try to hunt a rhino rofl.
DetVisor  [author] 16 Apr, 2024 @ 5:03pm 
Wonderful to hear.
Behemoth64 16 Apr, 2024 @ 4:57pm 
These babies work wonders against anomalies ! It just slices Fleshbeasts aparts (and raiders alike) !
DetVisor  [author] 16 Apr, 2024 @ 1:00pm 
Alright, fixed, now the blade projectiles actually cause bleeding.
ZAX 16 Apr, 2024 @ 11:14am 
The aesthetics looks cool, I wonder if these weapons have any special effects? for example, the glitter weaponry mod can apply a melt armor hediff to enemies, I wonder if this mod has similar functions because of the special bullets? Thank you.
This_Guy 16 Apr, 2024 @ 9:21am 
Library of ruina Gaze Office?!
Pfc. Hungry P Tiredman 16 Apr, 2024 @ 9:00am 
Very cool concept, I'll have to give these a go against the new, fresh horrors of the rim! The scalpel to the impact weapons' sledgehammer.
DetVisor  [author] 15 Apr, 2024 @ 11:54pm 
Would be a little over the top for these, they're already good in ranged.
@DeepSeaCreature Odd, I swear in testing they caused bleed, I'll fix it soon.
Sumatris 15 Apr, 2024 @ 11:52pm 
Have you considered giving these guns a chance to instantly sever a random limb on hit? Sounds fitting to me. I think the Insectoid Hulk from one of the Vanilla Expanded mods does this in melee, so maybe that code could be used as a basis for this mechanic.
Anyway, cool mod :-). Will give it a try once all my essential mods have been updated for 1.5.
DeepSeaCreature 15 Apr, 2024 @ 10:22pm 
okay so apparently hitting someone with the gun in melee range does bleeding and also cuts, but not ranged
DetVisor  [author] 15 Apr, 2024 @ 10:08pm 
They cause cuts, every hit should be causing some bleeding.
DeepSeaCreature 15 Apr, 2024 @ 10:06pm 
they don't seem to cause bleeding, is this intended?
DetVisor  [author] 15 Apr, 2024 @ 2:59pm 
Yes.