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I spent maybe a good few hours making a couple personal patches for coats in my current run, specifically for a few race mods (main ones being Miho and Ratkin), was honestly surprised how easy it was to do.
<Patch>
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="VAE_Apparel_TribalPoncho"]/apparel</xpath>
<value>
<shellRenderedBehindHead>true</shellRenderedBehindHead>
</value>
</li>
</operations>
</Operation>
</Patch>
Thats a simple example for a patch of the VAE Tribal Poncho. Just literally copied most of it out of this mod and Replaced the defname.
Thank you, though my god it's going to take me days to sort all of the mod clothing I use with these patches haha.
Seriously... why? :D
i dont really understand how to change code or is it posible to do it in the mod config somehow Thanks in advance
Actually I changed the method to changing each vanilla coat individually.(Except for burka).
the turretpack from anomaly shows through the body in front view in the rpg inventory tab.