Project Zomboid

Project Zomboid

Yakis makeshift clothing no Crafting Enhanced Core
34 Comments
RudyTheNinja 14 May @ 7:13am 
I kinda like it, lets me make pants after crafting a knife and boxers dont give any insulation or protection via sewing
Luko  [author] 14 May @ 6:02am 
unfortunately thats a problem with the original mod while I did some bug fixes I probably wont update this again unless the original is updated but thats unlikely
RudyTheNinja 13 May @ 4:43am 
Needing scissors for sheet clothes kinda sux :s Could you make it (or add) knife variants plz, as making a stone knife would feel like the next step after crafting ripped sheet clothes

But actually, I'm here to say that ripped sheet gloves give leather when torn w the knife lol
So I'm able to skip a tier (as well as having to look for scissors) and just go straight to leather loincloth
2009flaming.skull 14 Feb @ 2:38am 
I love this mod, Wish that I had the medieval clothing in b42
Dinoscroll 9 Jan @ 10:56pm 
Yeah. I wish each of the clothing sets where their own mods. I don't think there is really a need for the armors anymore.
Luko  [author] 4 Jan @ 9:08am 
It would be a lot of work im going to give the original mod maker some time to update since they might stop using CE anyways
Dinoscroll 4 Jan @ 6:02am 
Is there any aim to bring this mod to build 42? I feel like it is a must have considering all of the bushcraft skills and crafting we got recently. I know I would enjoy it!
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 21 Oct, 2024 @ 5:16am 
Well I deactivated your mod and the error is still here. Sorry for bothering
Luko  [author] 21 Oct, 2024 @ 4:33am 
yea that might be a mod conflict if it is my mod making errors do you have error magnifier?
Luko  [author] 21 Oct, 2024 @ 3:52am 
What are you doing thats causing the error or is it on boot cause if it is my mod on boot that means it doesnt work with one of your other mods
Luko  [author] 20 Oct, 2024 @ 2:55pm 
will take a look soon
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 24 Sep, 2024 @ 4:29am 
:spiffo:
Luko  [author] 23 Sep, 2024 @ 10:51pm 
Ok the Tattered clothing addon you can use the one from the original mod as it doesn't need any changes to work and unfortunately the Roman addon was so broken I could not fix it without spending a bit of money and a lot of time so I decided against adding it as I prefer the mod to be more stable
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 23 Sep, 2024 @ 5:25pm 
Will you do the Roman also ?
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 23 Sep, 2024 @ 5:24pm 
There is no : "Tattered Clothing Addon"

Only the main , and 3 addon : Medieval, Primitive, Armor
Sneaky little Bugger 29 Jul, 2024 @ 6:35am 
NVM you need the Rus pants and therefore you have to activate the sub mods
Sneaky little Bugger 29 Jul, 2024 @ 6:25am 
It looks like junker pants are not craftable although having the required materials?
Luko  [author] 18 Jul, 2024 @ 10:23pm 
The main mod needs to be on for any of the add-ons to work since it adds the crafting materials
SDgamer 15 Jul, 2024 @ 8:39am 
the armor addon says it doesn't require the main mod. I take it you are supposed to use the main mod anyways right? With my current setup i just use the Armor Add-on for the Leather Armor that i combine with The Workshop's Scrap Armor (Scrap Armor gets pretty heavy)
Luko  [author] 19 Jun, 2024 @ 12:12am 
will fix it as soon as possible thanks
Gravy 18 Jun, 2024 @ 9:38pm 
There is a bug. Turning Yarn into Fabric still has the crafting loom requirement.
Luko  [author] 2 Jun, 2024 @ 7:09pm 
From my experience it doesn't effect modded in special zombies
SDgamer 2 Jun, 2024 @ 1:14pm 
how does the tattered zombies clothes option effect mods that add new zombies like Survivor, SWAT and Army Zombies? I have a few mods installed that adds Prepper Zombies and the Undead Survivors mod with a SWAT Armor mod on top of those installed
Deon ☣ 24 May, 2024 @ 6:49am 
Thank you for making this mod. I prefer not to have frameworks with workshops I dont use as well.

I've updated my submod for original YMC that allows you to rip any tire into "destroyed tire", that can be turned into Solid Rubber later.

Here's the version linking to your mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3253362343
BlackWater821 20 May, 2024 @ 5:11pm 
Thank you
Luko  [author] 20 May, 2024 @ 8:39am 
As far as I know, you can only change it manually so you need to go to Makeshift_armor.lua and go to line 485 "function ArmorKeysUp(keynum)
--getSpecificPlayer(0):Say(tostring(keynum));
if keynum == 25 and getSpecificPlayer(0) ~= nil then
local player = getSpecificPlayer(0);"
you should be able to change it there but asking on the main mods page might be more helpful
BlackWater821 20 May, 2024 @ 4:13am 
Can i rebind "Armor" window for other key instead of "P"?
Luko  [author] 3 May, 2024 @ 1:43am 
I can take a look at that
Luko  [author] 3 May, 2024 @ 1:42am 
Ah alright good
Lou 2 May, 2024 @ 2:05pm 
Figured it out, Items in the medevil pack and his weaving mod (That It, I'm Weaving) are required but dont get listed if the mods not installed. I just adjusted all the recipes to req more vanilla materials since im not installing a weaving mod. ty ty
Lou 1 May, 2024 @ 8:47am 
Yes I'm only enabled; YMC - Armour Addon-NoCE, and YMC - Primitive Addon-NoCE + Cheat Menu to set skill/materials to test it in a fresh save game.
Luko  [author] 1 May, 2024 @ 3:04am 
You can't have the original mod and this one on at the same time otherwise make sure you have the skill required if that doesn't work let me know
Lou 30 Apr, 2024 @ 3:12pm 
This does remove the bench as a requirement listed, but still cant make anything other then, Loincloth, Rogue Belt, Skin Skirt. Everything else has no unfullfilled requirements listed but the crafting buttons still blanked out.