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so it shows the total value of +/-
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3357423106
Or are those non-negotiable?
lifesteal is kind of...
Nice to see you still working on this!
Due to the amount of changes, I plan to release it as a separate mod, for the sake of keeping this version usable if people wish to continue with it.
The new version will be released soon, after some further bug and compatibility testing.
Some of the new features include:
- New prefix types
- UI for various systems such as automatic minion spawning, item upgrading, item reforging,
potion buffs, and consumable weapon combination
- Re-rolling select prefixes, instead of the entire weapon
- Re-rolling weapon damage type
- Improved balance and compatibility
- Stat sheet of all bonuses
And more
Hello, first off great mod. I really like the idea of being able to use weapons in later game stages by upgrading them.
But sadly the mod isn't working for me. I am not sure why but there are no errors. The infinite ammo generations aren't working and the upgrading by right clicking at an anvil and furnace doesn't work either. I am not sure if that's the case for other people too but for me this is always the case with this mod.
But even without those features it's still fun to play with. Another problem would be the balancing of good and bad affixes, because it's way too hard to get good ones. Especially in early game it is really punishing, for example on armor to get -defense is really common, and generally negative affixes seem to be far too common. After building an afk farm for coins and reforging that's not a problem anymore, still lacks some balancing in my opinion.
I still really enjoyed this mod, because it's really unique. Hope you continue working on it. I would recommend you making a github for it, that would probably make development alot easier after getting used to it.
Setting up something like Hiroko has put forth would be wonderful!
- Random: affixes can roll +/- randomly
- Balanced: mods alternate between + and -, starting with the first affix being +
- Conformed: rolls are either all positive or all negative
- One Bad: The first affix is negative and rolls high, the rest are positive
1) Needs configs to be able to turn off or adjust things. #1 main issue. Its too many things to not be able to pick and choose.
2) Please add compatibility with Magic Storage. Currently, items created via the Magic Storage crafting interface do not get any affixes.
3) ore upgrade mechanic is too strong. Needs nerf, needs config to turn off entirely.
We have all not changed off of our early game weapons because the items upgraded from e.g. tungsten to hellstone are way more powerful than those that are hellstone by default.
My minishark does a cool 3000dps and we are just done with the dungeon.
New saves are thus not affected.
at Terraria.Player.GetModPlayer[T](T baseInstance) in tModLoader\Terraria\Player.TML.cs:line 99
at androLib.Storage.HasRequiredItemToUseStorage(Player player, Int32& bagFoundInID, Int32& index, Int32 specifiedBagType) in androLib\StorageManager.cs:line 440
at VacuumBags.Items.BagModItem.ChooseFromBagOnlyIfFirstInInventory(Item item, Player player, Int32 storageID, Func`2 itemCondition, Int32 context, Boolean selectItems) in androLib\Items\BagModItem.cs:line 190
at VacuumBags.Items.AmmoBag.OnChooseAmmo(orig_ChooseAmmo orig, Player self, Item weapon) in VacuumBags\Items\AmmoBag.cs:line 73
at SyncProxy<Terraria.Item Terraria.Player:ChooseAmmo(Terraria.Item)>(Player , Item )
at dynamicgearadvancements.DynamicItem.Sum(String stat, Int32 index, Player player, Item item) in dynamicgearadvancements.cs:line 402
at dynamicgearadvancements.PlayerInstance.ModifyMaxStats(StatModifier& health, StatModifier& mana) in dynamicgearadvancements.cs:line 597
at Terraria.ModLoader.PlayerLoader.ModifyMaxStats(Player player) in tModLoader\Terraria\ModLoader\PlayerLoader.cs:line 129
[...]
While it is compatible with the dependency mod, Ore Bag, trying to load an existing character with an ore bag in its inventory + DGA after having added Vacuum Bags makes the character unable to load.
Not sure if this can be fixed on your end or whether this is an issue with Vacuum Bags.
I'll bring this up with the other author as well.
A way to reforge only one aspect would, for example, be a great start to making this more user friendly. Of course it would need to be sufficiently hard and/or expensive so players can't just create god-tier items easily, but currently it hinges a little too much on random chance.
1. Make stats more meaningful. +/- x.x% is not enjoyable to find. Multishot and overcritting and stuff like that is great, but it in total, makes the prefixes feel meaningless.
2. It can also make specializing into specific build styles much more difficult. Now a tank has to look out for defense and life and they may get +10 defense but then -6.9% life, negating the upside.
3. Please none of this "+/- 0.0x% stat stuff? It's really disappointing to see because it is an unnoticeable change...
4. Perhaps add an NPC that allows you to banish and focus stats, slowly improving as bosses are killed.
Baby's first Terraria mod.