Space Engineers

Space Engineers

Rocket Launcher Exploding Fix/Workaround
29 Comments
Kahrstrom 20 Aug, 2017 @ 2:53am 
Okey, sad but understandable! I Hope someone will pick this mod up and make it great again. Anyway, thanks for your answer.
Corodius  [author] 20 Aug, 2017 @ 12:24am 
@TheFerrariMan I no longer mod for Space Engineers, and have not for quite some time.
In saying that, anyone may take these files and make their own adjusted version if they wish to, so feel free to go ahead and make one!
Kahrstrom 19 Aug, 2017 @ 9:02am 
Plz update!
PhoenixTheSage 29 May, 2015 @ 9:03pm 
This needs an update so that it uses the new stock versions that are adjusted for DX11...
Nioreux 31 Dec, 2014 @ 5:33am 
@Andyroo32 thats a great idea im gonna do it
Nioreux 31 Dec, 2014 @ 5:31am 
um well i never had a problem but cant you just speed the rockets up so its harder to catch up and hit them. so make them go like 300 meters a second or 200 would be good but now it means you target your shooting at will not beable to escape and since its going 200 you cant catch up and hit yourself.
Weeb-Gee 18 Oct, 2014 @ 11:26am 
THANKYOU!
Andyrooo32 16 Oct, 2014 @ 4:34pm 
Not that i would do this much :), but couldnt you put armor right in front of the rocket launcher, making it undetectable and more protected, but anyways awesome mod, Good job!
Corodius  [author] 15 Oct, 2014 @ 9:40pm 
@fevfev Thank you man, Yeah I saw yours when I uploaded mine, I did not mean to step on any toes. :D I actually think yours might be slightly better on much laggier servers, as they spawn further out, but I guess that depends on the server.

@JD.Horx Yep, they certainly would. :D and No Worries. :)

@Artofwar, @Mr. Adventure, @Tempestfox3, @XSmashMAN, Hopefully they will fix it soon, but until then this is the best we can do with the tools available to us at this point in time. They are still in the process of opening up more for us to mod.

@xXFoxynoscopeXx This is actually why I kept them a bit close when spawning, to try and avoid this exact issue, but I know especially in single player, it could be slightly exploited. Heres hoping Keen fixes the issue.

@gergelypuskaval, @Sergeant Johnson, You are Very Welcome! :) No worries at all, I enjoy modding extremely.

@VovaPsix Aye, they are at least partially usable with this, again here's hoping it is fixed ASAP.

VovaPsix 15 Oct, 2014 @ 1:20pm 
well at least now this can be used if not on the front of the ship, then at least in the back and the sides, since you wont crash into your own missiles anymore...
In-Pasta 12 Oct, 2014 @ 9:02pm 
Dude this is awesome thanks so much!
gergelypuskaval 12 Oct, 2014 @ 9:31am 
I was looking for this mod so long time... Thank you very much!
BROFOX 10 Oct, 2014 @ 2:43pm 
@XmashMAN that could easily be exploited for making hidden rocket launchers and launchers that are heavily armored, making it almost impssible to disable an enemy's weapons
dadamage 10 Oct, 2014 @ 9:17am 
@XmashMAN I was going to do that my self but there isa lot of problems with a fix like that + we can not edit the c# file the rockets use :,(
Encervia 9 Oct, 2014 @ 9:55pm 
Imo the rocket launcher might work better if the rockets phased through all the blocks that are connected to the rocket launcher, and blocks connected to the blocks that are connected to the RL. In other words, your ship.
Tempest Fox3 8 Oct, 2014 @ 2:46pm 
isn't the biggest issue at the moment that the rockets don't quite follow the law of momentum? They travel at a set speed not Ship speed + their own acceleration hence the issue of your ship crashing into them as they are fired.

Thanks for the fix though.
Drunk Punk 8 Oct, 2014 @ 12:43pm 
its not even realistic how the rockets/missiles are atm, irl they would have an arming timer so that they would just exploding instantly but at least after a 1/5 of a second or so
ArtofWar 8 Oct, 2014 @ 6:34am 
Man i wish that keen would just fix this cuz its been a problem since dedicated servers were released XD
JD.Horx 8 Oct, 2014 @ 6:13am 
Appreciated! :) Unreliable rocket launchers are annoying in SE at the moment, but IRL... hell, it would ruin your whole day! xD
dadamage 6 Oct, 2014 @ 4:09pm 
Aww now my rocket small rocket fix is not the only one :,(, good work on doing the rest :D
Corodius  [author] 5 Oct, 2014 @ 4:27pm 
@Yngv4rr That is certainly the idea. :)

@CraZy_DeAleR If I was to extend the Collision Mesh, it would make it a lot harder to actually load the Rocket Launchers. This is also what sort of prevents the stacked Launchers (at least in any sort of competitive/survival environment), they cannot be reloaded effectively. (This obviously does not apply to the Reloadable Ones, and I can give them a look.) Extending the Collision Mesh also brings us back to the Original Problem. I will take a look at what I can do however. Keep in Mind, this is a workaround, not a true fix. What really needs to be done is fixing this on the Engine Side of things, but the game is definitely still Alpha. This is just a workaround until they do get it fixed.

@Unseen Oni I am glad you enjoy it. :) That is definitely one of the ideas behind the Mod.
UnseenOni 5 Oct, 2014 @ 11:26am 
I've been suggesting someone do this for some time to several of my friends, thank you very much, finally I can stop building ships that are wide as hell in order to keep the launchers away from the core of the ship lol
Crazy 5 Oct, 2014 @ 2:36am 
If it is an issue with "hidden" rocket launchers, why not changing the modell, so that there have to be free blocks in front if possible? Afaik Keen changed how texture models, block placement and collision models interact... Does stacking with this mod enabled work not as good as without? That's what I got from the last comments... Should be fixed too then...
Yngv4rr 5 Oct, 2014 @ 12:42am 
Haven't tried this mod yet, but if it would help me to solve that problem with explosion of missile hitting my cockpit - you'd be my favorite modder!
Corodius  [author] 4 Oct, 2014 @ 10:44pm 
@dontstoplivin I had considered this, however the places this mod is going to be most useful (in a dedicated server environment) the lag would be placing the rockets inside the front most launchers still, especially when moving at any decent speed.

The place where the stacking is most useful, ie. SinglePlayer, tbh go ahead stack as many as you want. You are not hurting anyone, at least not at this point in development.

Moving them back to that close negates the point of the mod. I may be able to, with testing, reduce it a little, but The Point is to reduce the explosions happening due to the lag.

This is, in all honesty, probably why keen moved them closer and have not changed it yet. If it is really that Game Breaking to you, do not use it I guess. TBH I prefer my designs to not explode Randomly.
dontstoplivin 4 Oct, 2014 @ 5:55pm 
I forgot to mention that with the spawn points where they are now, it allows for players to hide launchers underneath the hull.
dontstoplivin 4 Oct, 2014 @ 5:45pm 
Corodius: Just tested this mod. It works well but for one rather bad issue. When you mentioned that you moved the spawn points forward, I tested missile stacking which use to be a bug when missile launchers were first introduced. Your mod allows for missile stacking of up to two large or small launchers, and 3 small repeater launchers before they explode each other. I would advise that you move both small launcher spawn points to just 1 or two blocks beyond the end of the models, and move the large launcher spawn point to either just in front of, or 1 block in front of the large launcher.
Corodius  [author] 4 Oct, 2014 @ 3:57pm 
Lmao Thanks drac.... I think XD
drac0_86 4 Oct, 2014 @ 3:56pm 
nice one even for you