鬼谷八荒 Tale of Immortal

鬼谷八荒 Tale of Immortal

Mod decryption tool
16 Comments
脑洞大开的夜袭 2 May @ 5:48am 
For Chinese players, we can edit the class named "menuInterface.cs", change "G:btnPaperChange_En" to "G:btnPaperChange", so that we can see the buttons :steammocking:
gamblingcat 10 Apr @ 4:31pm 
can you please make a video how to install this and use?
(0)w(0) 7 Dec, 2024 @ 7:35pm 
Well, I find one culprit for the issue where the buttons for decryption disappeared. It seems that the mod currently supports only english. Switching the language option to english, and the buttons will appear.
Dewguru 13 Nov, 2024 @ 6:24am 
Like Peroroncino I'm also not seeing the button to decrypt after following the steps. If I do not disable the mod in Local files - I see a Decrypt Mod option, so I'm guessing I did something wrong. I had the "game not starting" issue, and used the option to rename the game path and Steam path to launch it and use mods.
Peroroncino 9 Nov, 2024 @ 10:51am 
Dear Cyfire, I did everything you said, but I dont see the button to decrypt after entering debugging mode, would you please help me :)?
Cyfire  [author] 16 Jun, 2024 @ 11:40am 
@andre.dz No, converting it back is too much of a pain to figure out and you'll absolutely lose all tags and UI comments.
andre.dz 10 Jun, 2024 @ 1:35am 
Hi! Do you have a parser that can convert ModExportData.cache to ModData.cache files so they can be readily opened in the in-game editor?
notorius_marauder 3 Jun, 2024 @ 11:19am 
nvm got it working, im stupid
notorius_marauder 3 Jun, 2024 @ 10:28am 
Not showing up in local mod
Cyfire  [author] 27 May, 2024 @ 2:03pm 
@andre.dz It was probably related to the Thread-implementation in which the tool subsequently showed the path selection dialogues and processed the data. (I originally adapted that implementation from one of the example-mods in the tutorial files)

The latest version which I just uploaded no longer uses that bug infested implementation, so hopefully we'll never see that crash again. (Might take Steam a couple of days to verify/update though)
andre.dz 26 May, 2024 @ 9:55pm 
Btw, what about the collecting from unknown thread crash? Fatal error in Garbage Collector?
andre.dz 26 May, 2024 @ 8:38pm 
This might be amongst the top 3 mods in the workshop. It has allowed me to use several mods that were previously unusable (because they had stuff that I didn't want).
Cyfire  [author] 13 May, 2024 @ 10:58am 
@Phoenix
Nope I haven't... Though there are several types of crashing:
The first type of crashing is enter/exit debug mode, then trying to re-enter debug mode again. This is a known game issue where DLL-mods cannot be unloaded.

Another issue's cause is yet unknown to me:
The issue basically stops the 2nd dialogue (the one to select the output folder) from appearing after the 1st.

The last type of crashing issue occurs (afaik) also at 100%-random and could affect any mod's Json-files. An in-game error traceback will show up, stating how a Json file is inaccessible. This last error (I do assume) is just Windows being an inferior system.
Phoenix 13 May, 2024 @ 1:01am 
Have you find a way to fix the crashing issue?
Cyfire  [author] 9 May, 2024 @ 8:00am 
I'd love to see more English mod creators, so very glad that my tool's been helpful!
Razhell 9 May, 2024 @ 4:58am 
Thank you very much for updating the Mod description. Now I got the necessary files!