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- Outdated AI anti-traits, relics of a bygone era in TW:WH, have been removed (h/t CatholicAlcoholic)
- Altdorf College of Forbidden Magic (Vampie landmark in Altdorf) moved to the Landmark group, no longer displays as Military Support
- Blood of Hashut agent ability cooldown fixed, can no longer be spammed every turn
- Obsidian Amulet Carver building for Vampie Counts now properly provides a recruit rank buff for Mournguls
- Minor typos fixed for English translation (h/t Mandras2)
- Description of campaign movement debuff for Aesanar camp building clarified
- Khalida sword and staff situation sorted out, no longer looks weird (h/t Alshua for this fix)
- Magic items script was erroneously applying AI bonuses to the player when difficulty was increased; the bonuses are now properly applied to the AI
- Snotling Scavanger follower can now only spawn after sacking a settlement, as per its description
- Full support of latest official 6.1.2. Hotfix,
- Removed fixes fixed by CA,
- Full support of latest official 6.1 Patch and 6.1.1. Hotfix,
- Removed fixes fixed by CA,
Check the upgrade button in the lower bar, it has been there since last DLC.
- Full support of latest hotfixes 6.0.2 and 6.0.3 beta
Full support of latest official 6.0.0 patch and hotfixes 6.0.1 and 6.0.2,
Removed fixes fixed by CA in latest updates,
Removed fixes fixed by CA via official way.
Additional fixes from main bugfix mod included.
Removed fixes fixed by CA
Several fixes must be removed.
radious_bugfix_submod.pack
The first invalid database record is
wh3_dlc23_skill_innate_chd_hero_daemonsmith_sorcerer_hashut_3_fan
atical1wh3_dlc20_effect_force_xp_gain_increase_forces_of_order in
table character_skill_level_to_effects_junctions_tables
and pack file radious_bugfix_submod.pack
The application will terminate now.
- Removed all known 5.1.1 fixes and adds the following new fixes:
- Armour of Khorne now available for WoC factions (so they can complete Trappings of Blood set)
- Exalted Keeper of Secrets no longer gets "Feasting on Fear" twice when unlocking the relevant skill (still gets it once)
- Old animation overwrites for Thorek + Runelord removed, no more floating hammers
Removed a TON of fixes CA implemented in 5.1, too many to list here
Karanak's skill tree has been fixed (h/t Mixu)
Added fix for Teclis's Archmage recruit rank bonus also applying to Archmages hired via replace lord function (to assign to existing army) (h/t Cataph)
Dwarf passive banner runes now update their targets every frame, so the bonus properly applies to units currently near the banner holder, not units that started near the banner holder when the battle commenced (h/t AphyriaCelosia for noticing this)
Similar to the previous fix, the Hierotitan's Spirit Conduit passive ability now updates targets every frame, so it also applies to units currently close to the Hierotitan, not units that started the battle close to it
Chaos Dwarf Granite Guard (Blunderbuss Infernal Guard RoR) have had their pick axes restored
Chaos Dwarf Tower of Zharr district bonuses have been fixed (h/t Rhox)
"Allure of Slaanesh" innate trait was improperly appearing on Chaos Sorcerer Lord (Death) rather than Chaos Sorcerer (Death); this has been fixed (h/t Dragonkip)
Several overlapping character skills have been fixed (where one skill overwrites another, making it not appear on the skill tree) (h/t Dragonkip):
-- Hertwig (Wulfhart's Witch Hunter)'s Arcane Safeguards no longer causes Mark of Hysh to disappear
-- Witch Hunter's Immortality trait no longer causes Sigmar's Ward to disappear
-- Chaos Lord of Nurgle's Immortality trait no longer causes Aura of Chaos to disappear
-- Grukmur (Tamurkhan's Bray Shaman Chieftain)'s Tuskgor/Razorgor Chariot mount skills no longer cause Uncanny Senses to disappear
- Full support of Latest official 5.1 Update,
- Removed bugfixes fixed by CA in latest patch,
Added latest fixes from main bugfix team,
Removed bugfixes fixed by CA,
Added latest bugfixes and adapted them properly from main Bug Fix mod,
We are working on it.