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https://gist.github.com/HugsLibRecordKeeper/4f756b36349212839fb1fbea05d76fb4
https://gist.github.com/HugsLibRecordKeeper/183c77c8922e4da4664f0a1c12f923f1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2615214273
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3503474583
make it like electric version and non electric version
My pawns didnt start yet tonmend, but i ll check this out
Which features do work?
1. Mending textiles?
2. Repair Armor (at smithy?)
3. Repair Weapons (like original claims?) … at smithys?
4. Recycling any at the named places
And is this Compatible with „Recycle this“? (Marking items directly to recycle)
Mending Table for repairing clothing, armor and weapons.
You must craft mending kits as "fuel" for the mending table.
The recipe for mending kits should be found in the tailor bench.
Recycling apparel is a bill found in the tailor bench.
I recommend recycling awful and poor-quality stuff, and not mending stuff that your colonists can't wear or that you don't want them to wear.
You either use the tailoring bench or the mending table.