Project Zomboid

Project Zomboid

Jasperville to Louisville wilderness filler
65 Comments
Viper 10 Jul @ 9:34pm 
discovered a cool little spot. if you're using this with Laconia and the Laconia-OTR connection road, you must follow my load order advice below otherwise the Wildness filler will blank-out your road. If you do it right, it actually creates a really cool picturesque area right at the dead-end of that connection road where the map mods collide - a spot you wouldn't normally go to, since you turn away from that dead end to go to Laconia or OTR. Normally the transitions between two map mods that overlap and weren't meant to go together ends up ugly (like the northwest corner of Laconia where the connection road meets at the campsite), but this spot is a happy accident and a nice spot to build a lakeside base home.
Viper 31 Dec, 2024 @ 3:40am 
actually nevermind, a closer look at OTR and the cells being overlapped indicates OTR has nothing but trees in the row of cells this mod overwrites. At first I thought it was overwriting OTR's road to Louisville but that's not the case. It's technically still more than 1 cell being overwritten but it's a positive actually. The commenter below did it incorrectly, or at least got confused writing his comment.

Enable this before OTR as per the description, confirmed. However, if you're trying to use this with Laconia, load the Laconia-OTR connection road before all of it.
Viper 31 Dec, 2024 @ 3:34am 
something aint quite right with compatibility with Over The River. the Wildness Filler overrides much more than 1 cell, according to Map Mod Manager. And the comment below indicates a load order opposite to the instructions in the description. Guess i'll have to load it up and go take a look at what actually loads
Timangust 27 Nov, 2024 @ 6:58am 
More maps like this! ))
Timangust 27 Nov, 2024 @ 6:58am 
I just found out, it must be after "over the river" in order )) Sorry! All good!
Herr Jordel  [author] 27 Nov, 2024 @ 2:47am 
@Timangust you probably are missing one of the recommended mods, i think its Over the river
Timangust 16 Nov, 2024 @ 9:50pm 
A section of road is missing from the edge of this map to the road to the gas station at the bridge to Louisville.
Malice 3 Nov, 2024 @ 12:19am 
wish there were more wilderness maps. This conflicts with my over-the-river city, and no other map offers massive wilderness. :(
aquelarrefox 14 Oct, 2024 @ 6:08am 
is posible a conection to new albany on 39x02
Timangust 29 Sep, 2024 @ 12:50am 
Best map mod ever! Thanks! ))

Foraging - yes. Multiplayer - yes. Zombies - yes. Lonely place to stay - yes. Perfect!
Need more like this!
TurgidJuiceTree 14 Jul, 2024 @ 9:25pm 
I thought this would be a safe retreat away man:steamsad:
Masa 9 Jul, 2024 @ 6:25pm 
@TurgidJuiceTree the road and the forests are filled with zombies lol, they kept on coming when i shot one with a shotgun
TurgidJuiceTree 4 Jul, 2024 @ 10:26pm 
dude...WHY ARE THERE SO MANY ZOMBIES ON THE ROAD??
TurgidJuiceTree 4 Jul, 2024 @ 7:48pm 
Forage zoning?
Fragger 2 Jul, 2024 @ 6:23pm 
@LikeABith:
These two have some incompatibility. You can force them to be compatible by adding a .bak suffix to the files. This might cause your save files to crash, but it might also let you play smoothly. Here is the conflict list.↓↓↓↓↓
https://gist.github.com/Oururis/e1aa4a579e884cf87bcae7a52933713d

But I think it's best not to use them together.
LikeABith 14 Jun, 2024 @ 12:52am 
Is it compatible with 10 years later?
LikeABith 14 Jun, 2024 @ 12:48am 
i cant get his map to work for the life of me. It's just all forest. Does anyone know what map mods might be incompatible with this?
eromanov87 14 May, 2024 @ 1:36pm 
Even if "the roadfix has been implemented into the original mod." the fix is STILL needed if we started a game with it. Removing it screwed with my save. Reloading the chunk won;t do crap if the game won't load if JvLbRoadFixV1 is not loaded in your mods!
MishaXG 11 May, 2024 @ 10:31pm 
Would be great to have all cells used listed please

From what i see it should be something like:

27x2 to 38x9
27x10 to 36x18

Is it right?
WATTO ROCKS 9 May, 2024 @ 3:24pm 
FYI

unfortunately it seems this one don't shows up ingame

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2804054033
Thorium 7 May, 2024 @ 1:16pm 
Dang, would you be willing to do the same for the blank space in eerie country? It always bothered me how the western half is unfinished void. I have Elliot Pond and Eerie Country in the south and they could really use filler space in between them to fill out the south of the map!
panda 30 Apr, 2024 @ 9:22am 
very nice! was just looking for something just like this, thank you for your great effort for filling the blanks! would you consider throwing in a few nice cabins or cottages to make map more realistic?that would be perfect! great work!
Viper 26 Apr, 2024 @ 10:59pm 
Thanks Jordel, yea I did use that actually. All resolved. That road is super handy. I've been playing in Jasperville mostly, and with Laconia instead of Coryerdon, so it was tough getting eastward.

By the way, in case you were wondering, I can report that Laconia CAN function in place of Coryerdon with the rest of these northside map mods, the connections just aren't pretty. The road from JV/LB going south hits a thin line of trees on the Laconia Expanded map but it's not too bad really. Also the lake is somewhat overwritten by Laconia Expanded, but who's walking out there anyway?
Herr Jordel  [author] 26 Apr, 2024 @ 7:14pm 
@Viper check out the chunk cleaner tool ;)
https://grabofus.github.io/zomboid-chunk-cleaner/
micasita 26 Apr, 2024 @ 2:11pm 
i download this mod and i can t select it in the game
help
Viper 26 Apr, 2024 @ 9:51am 
noooooooo...... dammit, this road update broke my map, now i need to remember how to manually regenerate...
Herr Jordel  [author] 25 Apr, 2024 @ 9:05pm 
@WATTO ROCKS not doing commissions at the moment. Maybe in the future. But you can commission somebody else in the mapping discord. You can also use my source files as a baseline to fill in any area you want in a new mod.
King George, The Third. 25 Apr, 2024 @ 3:43pm 
Holy shit, it happened, it FUCKING HAPPENED! PARTY TIME!
WATTO ROCKS 25 Apr, 2024 @ 11:28am 
so no link between Slocan lake and Elliot pound, in the near future :(, it will extend the map immensely
aquelarrefox 25 Apr, 2024 @ 7:28am 
no just not cover OTR, just conect teh road with an own bridge
Herr Jordel  [author] 24 Apr, 2024 @ 8:07pm 
@aquelarrefox i would have to remake the whole shoreline and cells occupied by OTR. While that might be something i do in the future, its a lot of work and this mod was designed with that specific mod list in mind.
HOWEVER:
all of my work on PZ mods is entirely open source and i'm willing to provide other modders the BMP images, objets.lua files, XMLs and any other files i used to create this. If somebody wants to modify/add anything and re-post it, they are free to do so.
SwedishYodeler 24 Apr, 2024 @ 3:51pm 
Our multiplayer server loves this mod, thank you! :)
Herr Jordel  [author] 24 Apr, 2024 @ 2:46pm 
@Siberian Frontier @aquelarrefox interesting... i hadn't thought about that. Let me think of what i could do to fix it while also still being compatible with OTR
Herr Jordel  [author] 24 Apr, 2024 @ 2:44pm 
@gibo122 yes, load order is important since my map does override one cell from OTR. Load wilderness filler before OTR and you'll be gucci
WATTO ROCKS 24 Apr, 2024 @ 1:15pm 
Hi there, we need a link between Slocan lake and Elliot pound if you are interested :)
aquelarrefox 24 Apr, 2024 @ 10:19am 
i dont like over the river but i use all the other maps on the north side. Is posible you add an alternative bridge to louisville to not use over the river conection?
aquelarrefox 24 Apr, 2024 @ 10:15am 
a good try to justify the map
Siberian Frontier 24 Apr, 2024 @ 9:03am 
If you don't have over the river installing this makes that road area etc bugged.
Urban 24 Apr, 2024 @ 7:27am 
Hi the new road doesn't appear on my map, is their a load order this needs to go in to appear?
FreeBird-550 23 Apr, 2024 @ 10:01pm 
Thank you for adding the road mate! if your up for somthing crazy about about you link the river to ravens creek so people can sail the river and get to the city? i always thought it would be cool.
Jaydee 22 Apr, 2024 @ 10:58pm 
I haven't even touched Riverside or West Point let alone across the river on this run; been stuck in Eerie, I'll give it a shot.
Herr Jordel  [author] 22 Apr, 2024 @ 4:39pm 
@Jaydee it might be for you if you haven't loaded those cells... but save compatibility is a whole topic on itself.
Jaydee 22 Apr, 2024 @ 11:59am 
Is this save compatible? I don't mind starting a new save, however I'd much rather add it to my current run.
Herr Jordel  [author] 22 Apr, 2024 @ 2:51am 
yes
🌌кภץץאเ🍃 22 Apr, 2024 @ 12:25am 
Please tell me, do the mods in the recommendations work in multiplayer?
SpaCatti 21 Apr, 2024 @ 11:41am 
Ooo I love this! Thanks!!
Sir Ya-Drak Vollt 21 Apr, 2024 @ 9:45am 
Nice!
Herr Jordel  [author] 20 Apr, 2024 @ 7:29pm 
@Sir Ya-Drak Volt Done! its in discussions
Herr Jordel  [author] 20 Apr, 2024 @ 7:11pm 
@TurgidJuiceTree yes. Its not super detailed but its all filled
TurgidJuiceTree 20 Apr, 2024 @ 6:47pm 
Is this area foragemapped?