Rusted Warfare - RTS

Rusted Warfare - RTS

PoN Barbarians at the gate!
27 Comments
Business Monkey 7 Dec, 2024 @ 10:49pm 
Do the barbarians just vanish after awhile? I've noticed they sometimes just all die randomly in a match after a certain time
Joubert 24 Aug, 2024 @ 7:09am 
Hey I got a question, since we have enemies from the steppes and creatures from the country side what about pirates? it just seems that the sea is a bit dead and having a challenge like pirates or rogue waves would just change up the game a bit and really add spice to all kind of battles in the mod, And hey you could even add sky pirates with the airships. :steamhappy:
SUSHIMAKI  [author] 7 May, 2024 @ 1:03pm 
New update to main mod that adds the Gurjara rajas as potential allies. They bring with them the mighty mahouts (Siege elephants!).
SUSHIMAKI  [author] 2 May, 2024 @ 8:40pm 
Maybe i make an add-on for it. With Mothra, Ghidorah and Baragon.
SUSHIMAKI  [author] 2 May, 2024 @ 8:09pm 
@ManDanGuy? have you tried my mod Primal among titans?
HolyKnight69 24 Apr, 2024 @ 10:54pm 
Bro I love the mod keep it up
Joubert 22 Apr, 2024 @ 8:17pm 
This is a suggestion, since there is a new faction which looks a lot like its from asia would you add a faction like india? With their melee units as well and potentially add elephants?
Joubert 22 Apr, 2024 @ 10:47am 
Sure but when we even went to the big island they still wouldn't try to invade us and camped at a camp site for awhile until we killed them and they didn't spawn after.
SUSHIMAKI  [author] 22 Apr, 2024 @ 8:09am 
Thats the issue, steppe riders cant cross water and could not attack your parlierments. "They are below us" would be better for that map.
Joubert 22 Apr, 2024 @ 8:00am 
Yeah we were playing on this map https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3205618587 we had all seperate islands, but I noticed once I cleared all the camps on my island my friends islands that still had the camps didn't have any invasions when the raids would happen. We even got to the big island and we found a huge group of steppe riders staying at one camp, we colonized the big island and no invasions were still happening.
SUSHIMAKI  [author] 21 Apr, 2024 @ 6:02pm 
Could it be that they had no way to reach your base? Like on an island or something?
Joubert 21 Apr, 2024 @ 5:09pm 
Yeah it was working in the early game then suddenly it just stopped.
SUSHIMAKI  [author] 21 Apr, 2024 @ 4:55pm 
Strange, and this happened after it worked fine a few waves?
Joubert 21 Apr, 2024 @ 4:53pm 
At some point in the mod when I was playing with a few friends the steppe riders stayed at one camp and didn't patrol even when the waves begun?
SUSHIMAKI  [author] 21 Apr, 2024 @ 5:44am 
New update, the steppe riders will now fully retreat after 7 attack waves (2 hours) or after destroying all their camps.
cosmic43440 20 Apr, 2024 @ 9:22pm 
I've been playing both of those and they are very fun.
SUSHIMAKI  [author] 19 Apr, 2024 @ 6:28pm 
Btw, my new mod "Heroes of Rust and Warfare" got a necropolis faction with all those gothic horror stuff or even my old mod Killer Mosquitoes from Murder Swamp.
cosmic43440 19 Apr, 2024 @ 3:32pm 
nice thanks
SUSHIMAKI  [author] 19 Apr, 2024 @ 3:30pm 
BTW, i was reported this add-on was too hard so i toned down the difficulty a bit.
cosmic43440 19 Apr, 2024 @ 3:29pm 
sorry i am commenting so much I just really like this specific mod
SUSHIMAKI  [author] 19 Apr, 2024 @ 3:29pm 
Only thing is the mod is early 1800s and not 1900s.
cosmic43440 19 Apr, 2024 @ 3:29pm 
Puckle gun?
cosmic43440 19 Apr, 2024 @ 3:28pm 
since we got a barbarian mod, there could be a pirate expansion that adds pirates that spawn randomly and attack boats and coastal places
cosmic43440 19 Apr, 2024 @ 3:26pm 
Yeah the lovecraft mod is fun, my friends and I try to survive as long as possible against the fish men
cosmic43440 19 Apr, 2024 @ 3:24pm 
Maybe a mad science update for the industrialists, that could add stuff like Gatling guns, nordenfelt guns, pom pom guns, steam tanks from colombia, steam automatons, land ironclads, normal ironclads, the nautilus from 20000 leages under the sea, with no weapons but a big drill it can use to rip apart wooden vessels? Armored guys with grenade launchers? goofy turn of the century tech like that for endgame.
SUSHIMAKI  [author] 19 Apr, 2024 @ 3:21pm 
Thats interesting but do you know it's other add-on with Lovecraft mythos?
cosmic43440 19 Apr, 2024 @ 3:20pm 
have you considered possibly doing a Gothic horror expansion for this game? their could be Frankenstein castles around the map that lets you convert prisoners into reanimated soldiers, that could use blunderbusses or melee weapons, and maybe be a bit more resilient, or maybe have a werewolf spawn occasionally, and if you kill it you can create lycan troops that are basically just shock troops. Maybe have a Dracula castle that spawns vampires, and you can use them to make super troops. these could have a support debuff due to how evil it is.