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So @Jordicat if you're okay with the males being neglected, you can just go into your mod's folder like so:
SteamLibrary\steamapps\common\Dwarf Fortress\mods\3226625832
(something like this)
Open the Objects Folder, and creature_valkyrie.txt
In there, you should find the Female caste with a pop ratio of 1. By default it should be 299. Note that these changes will need a new world to properly appear. (The change might take effect on an existing world but only after the date it was implemented in game, not retroactively).
I had a busy week but I'll be freed up again soon, I just gotta get around to finishing it up. :)
Mostly bringing this up here so that Pussimech doesn't feel the need to spend the time. Unless they want to of course :p
You can add it in the raws, though. In the Entity file, find the armor tokens and add
[HELM:ITEM_HELM_HELM:COMMON]
That should fix it. Also, the actual placement of that line shouldn't matter. Just for consistency.
I would like to use some LUA functions to create unique mechanics, although I am still currently a bit directionless on how I want to design them.
I've been playing your version for now to see if I might find some ideas while I play.
Like "Ah I think Erinyes should have this, or they should do that instead." ect :)
Also helped me understand portraits.
So mechanics around their Ruling Council, living in Forest Retreats, the low reproductive rate, ect.
I'm also pondering if they should keep the immortality and not needing to eat or drink. Just stuff like that.
If I can, I would add an incentive to build above ground rather than digging, but the lack of metals would make it really hard. It might not be worth it.
I'm actually working on a fanpatch to make them playable in Fortress Mode, and I'm looking for some fan feedback to help me decide unique gameplay characteristics to give them.
I found this tag on the vanilla humanoids: [SWIM_LEARNED]
But the erinyes (and the gnolls and ratfolk aswell) don't have that tag, meanwhile naga also have [UNDERSWIM] and [SWIMS_INNATE]
0. unsub from the mod
1. right click steam icon and click on "open file location"
2. navigate and delete "sm_cv_valkyrie_adventure (4)" following the path: steamapps/common/Dwarf Fortress/data/installed_mods/sm_cv_valkyrie_adventure (4)
3. repeat step 1
4. navigate and delete "3226625832 (4)" folder following the path: steamapps/common/Dwarf Fortress/mods/3226625832 (4)
5. resub to the mod
I hope this helped @Nuarliel. if not let me know :>