Darkest Dungeon®

Darkest Dungeon®

Fugue Knight Class Mod: WenchLeper Standalone
14 Comments
Onryou236 8 Feb @ 3:10am 
Right. Sorry for the double post, but thanks for making this mod — and being so quick to adding in the update/typo fix, too!
Onryou236 8 Feb @ 2:58am 
Been enjoying quite a bit of modded content since the last time I played (was getting close to 6 years ago!), but funny that you mention that. When I noticed the strange gains going from rank 1 to 2 and then tracked down the data for the later gains, I was getting ready to send some people to face (a buffed version of) the Wizened Hag. I brought a Fugue, Antiquarian, Solution, and a Keeper that was purely a support role. I forgor'd shovels on such an important expedition, but it ended up working out, and I had a pretty early gotcha moment with my Fugue during the fight. Was building up blight by striking the pot when needed, but then the hag hastened the process by just adding another 8 on top of the mere ongoing 3 that I had, so I ended up transferring all that blight to her. It was great.
ManOfGod413  [author] 7 Feb @ 10:39pm 
@Onryou236, You are correct. This is something I had fixed locally, updated my upload folder with, and, somehow, never pushed. Mod is updated and I also included a new skin I did for the class a while back.

Thank you for the comment, and the benefit of the doubt. That was kind of you. Hopefully you are enjoying the class.
Onryou236 7 Feb @ 7:25pm 
Forgive me if I happened to overlook it already being mentioned here, but quick question: Is her HP supposed to go lower going from rank 1 armor to rank 2 (from 50 to 45, going back up to 50 at rank 3)? I mean, I can sort of get that from a lore angle, but seems like a strange design choice. Or rather, it seems like a typo, like if rank 1 HP was supposed to be 40.
ManOfGod413  [author] 7 Jul, 2024 @ 10:36pm 
@Soul, Apologies, I tried to show the effect in the last three screenshots above.

To answer your question, it transfers from the Fugue Knight to the Target.

Her Chop and Hew Blight herself. This allows her to build up an additional dps source and then force it on a target. Her BoS skill is a guarantee on most enemies.
Soul 7 Jul, 2024 @ 12:24pm 
Huuuh just to be sure,Blight on Society in game say "Transfer Target Blight to Self" which would mean I would get the blight of the enemy I target. But the desc above say "Transfer Blight from Self to Target"
Which one is it? I don't really wanna yeet the only knight I have in a dungeon and risk a death to find out lmao
JMO 5 Jul, 2024 @ 3:54am 
So far-so good :steamthumbsup:
ManOfGod413  [author] 5 Jul, 2024 @ 3:35am 
@Nemesis, Apologies for the delayed response. I needed to wrap up some other mod work. I put together a First Recruit town event for the Fugue Knight. I got it to fire on my end, so it should be good.

Thank you for the comment, and I hope you enjoy the mod!
JMO 4 Jul, 2024 @ 7:55pm 
Town event?
Лена Тихонова 26 Apr, 2024 @ 12:36pm 
пиздец, мои глаза, за что
ManOfGod413  [author] 21 Apr, 2024 @ 9:20am 
@POOF , As a Standalone this mod is its own Class. It does Not conflict with, overwrite, or interfere with any of the Leper's files.

If you are afraid of this or any other mod messing up your save file, then remember that you can backup your save. If you launch the game through Steam, then your save file will be located: Steam\userdata\(A long number here will be here, unique to you)\262060\remote .
If you play the game offline, via the launcher in the "windowsnosteam" folder, then your save file is in: Users/(your PC username)/Documents/Darkest .

Thank you for your interest in the mod, and I hope you enjoy it!
POOF 20 Apr, 2024 @ 10:20pm 
Dang you made it fully flushed out and made a standalone for the skin! Nice one! Although I do have a question. Since the class was made based on the skin, will the files for the skin for leper collide with the class skin file or will it become a separate skeleton since the skin was just a replacer for leper? I've had a few issues with skins becoming standalones and the art for both colliding negatively until I deleted one of them but not until the save file got messed up somehow, so I was just addressing my concern from past modding trauma.

(I'm asking this before I subscribe to the mod of course.)
ManOfGod413  [author] 20 Apr, 2024 @ 12:58pm 
@Krasnal , I will see about making some trinkets. I'll have to communicate to an artist to get the assets for them; however, I first have to design them. Whenever I've made trinkets, I've always tried to have 1 or 2 that dynamically change how the character can be played. I would like to do the same here.
Krasnal 20 Apr, 2024 @ 12:13am 
How about trinkets?