RimWorld

RimWorld

Compressed Raid 1.5 [abandoned]
67 Comments
Vokaerian  [author] 29 May @ 2:06am 
@Ionfrigate12345 Thanks for picking up the mod, greatly appreciated!
Ionfrigate12345 4 May @ 10:52am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3475786927

I made a continued version with the following change:

1. Add Chinese Simplified and French translations

2. Add new mod options allowing to apply compressed raid stats to pre-spawn enemy pawns when a map is generated (attacking enemy settlement, for example).

Enemy pawns pre-spawn during map generation are not really "compressed" since they are not generated by storytellers, so you will still face the same number of enemies. Only stats power up are added to them. The stats magnitude is calculated separately, based on the current storyteller threat point of the RICHEST PLAYER SETTLEMENT (SOS2 spaceship included). Adjustable in mod config.

I haven't tested myself, but this addition may be useful especially if you want to make some late game scenario less boring, such as settlement attack or SOS2 ship boarding fight.
Vartarhoz 26 Apr @ 11:18am 
Pretty sure @Mlie can handle this one easily.
Boo! A Madea Halloween 24 Apr @ 1:19pm 
bumping to see if anyone is carrying on the torch
(≡◉‿‿◉≡) 9 Apr @ 6:30am 
For those people who are having problems with shamblers. Just deactivate them with Vanilla Events mod.
Fibre🌹 2 Apr @ 10:26pm 
Worked great at the start but now when I get raided, I only get 12-15 raiders coming in on my 2M wealth colony regardless if I remove or change the settings. Pretty much ruined my raid experience, guessing the only way to fix it is to start a new game.

Be warned for anyone else
望月 26 Mar @ 7:06am 
当我的财富值超过500w之后,压缩袭击200个单位满级强化,巨坑开启后的血肉兽和虚空扰动来的吞噬兽不会正常生成
Darkiee 13 Mar @ 7:21am 
someone ping me for the alternative
xkp92110(orick) 8 Mar @ 12:23am 
idk why mod doesn't work for shamblers and sightstealers.
and chimera and devourer can get CR buff.
what's the difference?
ْ 7 Mar @ 4:40pm 
If anyone can tell me what it is, please let me know.
I used to see a smattering of pawns with legendary equipment when the compression factor was set to the extreme in the original version...has this been restricted in this version?
From past comments I'm assuming not...

Has anyone had success in getting raiders with legendary equipment to appear in the current version?
ChrisB 19 Feb @ 11:58am 
@Malware Mal I just deactivated shambler raids via cherry picker when i got to late game (having already unlocked them on the anomaly monolith checklist thingy). The actual shambler raid event, not shamblers themselves
@ anyone else - a majority of anomaly raids are actually affected by this mod, it's only shamblers that i've actually had a problem with!
♰ Trash ♰ 17 Feb @ 3:11am 
Very painful that anomaly doesnt apply. So far i enjoyed the mod a ton but having still like 300-400 shamblers spawn or sight stealers and not being able to do anything about it because it tick locks the game is just painful. Id legit pay for a mod that is able to compress all kinds of events as it should be in base game an option.
LackingSleep 10 Feb @ 3:47am 
Do NOT pit compressed raiders against uncompressed ones, it literally kills all the FPS.
Philip Connors 16 Jan @ 9:25am 
Does anyone know of any continued development from someone?
Malware Mal 6 Jan @ 7:10pm 
Damn, Shambers are the exact reason I came here for. Literally the worse things ever. They come in the hundreds and just kill my frame rate, plus they're too stupid to charge into a kill box. Do you know how painful it is to watch several hundred zombies at 5 frames a second smash their heads against plasteel walls for 3 days?
Aizuki 24 Dec, 2024 @ 9:57am 
this mod doesnt work with VFE insectoid and mechanoid somehow. and lmao i forgot turn off stats enchant so there are manhunter pack that had 5++speed , basicly superfast and it bite my pawn until dead with no body at all
王朝将陨 20 Dec, 2024 @ 9:53pm 
In the late game, it's full of superheroes. This isn't RimWorld; this is The Avengers.
모르는사람 12 Dec, 2024 @ 2:39pm 
It's irresponsible to say, but it would be nice if anomaly could also be applied
Comton 22 Sep, 2024 @ 8:30am 
May your journey pretty and thanks for your work @Vokaerian !
Vokaerian  [author] 20 Sep, 2024 @ 11:27am 
- Title has been updated to reflect that I won't be actively continuing development on the mod.
- Description has been updated to reflect lack of support for the Anomaly DLC specific events.
Vokaerian  [author] 20 Sep, 2024 @ 11:23am 
@ODevil @Vanessa Reyes
I only recompiled the mod to work with 1.5, the shambler assault event (and other Anomaly events) do not function as "raids" and so isn't affected by the mod. Sorry 'bout that.
ODevil 11 Sep, 2024 @ 5:50am 
Yeah, Anomaly support for Shambler Assaults etc. would be nice. Had to disable the event for now since it just completely kills performance.
Vanessa Reyes 6 Sep, 2024 @ 4:37pm 
Love your mod, and is it ok to ask if it's intended behaviour that this doesn't compress shamblers in anomaly?
可知君念朝夕 3 Sep, 2024 @ 2:48am 
这mod会增强敌人的射程,不知道在哪里能修改,射程太离谱了
Power of Nature 1 Sep, 2024 @ 8:25am 
Love this mod!
One question: Have you thought of increasing raiders' HP? Or is it too complicated?
たぁぼう 5 Aug, 2024 @ 10:45am 
@Vokaerian
Thank you for taking the time to reply.
I am unable to find the drug and there is an error...;;
Thank you! And I am relieved to know that it is a harmless error.
Thank you for your kindness in sharing this information with us.
And again thank you for making this mod compatible with 1.5.
I wish you a good day and hope you have a great day.
Vokaerian  [author] 4 Aug, 2024 @ 9:55am 
@たぁぼう
Not entirely sure, but it seems the mod is throwing an exception because it can't find a spesific drug. If you've removed a mods that adds drugs, then deleting the config file should remove the error. Otherwise, the error is harmless.
たぁぼう 3 Aug, 2024 @ 4:38am 
@Vokaerian
Nice to meet you. Hello.
I am a loyal user of this mod you forked.
Thank you for supporting 1.5.
I found a red error and would like to report it to you.
I am sorry to bother you, but I would appreciate it if you could check it out.

https://gist.github.com/HugsLibRecordKeeper/a044e677d69a0b96c2b372ae584228ab

And I am not an English speaker, so sorry if I did not communicate well.
Vokaerian  [author] 25 Jul, 2024 @ 1:26am 
@Kirboh Yes it should be safe to remove, just don't have any compressed pawns on the map as you do so.
Also, yes, the function to compress mechanoids is borked. Sorry bout that.
Kirboh 25 Jul, 2024 @ 12:37am 
Does anyone know if this mod be safely removed mid-save?
Kirboh 22 Jul, 2024 @ 12:08pm 
Does this mod apply ONLY to raids? Because I got a Defoliator Ship event where 52 Militors and no other Mechanoids spawned, slowing my game to a crawl when I fired the first shot.
HugsLib log, if it helps: https://gist.github.com/HugsLibRecordKeeper/5deb15e5effb7f6010ecb021d1e9a75b
Matstar 14 Jul, 2024 @ 5:48pm 
Could you please replace PawnTrapSpringChance with IncomingDamageFactor?

In the late game, where compression is usually needed, traps are pretty much meaningless in the first place.

However, if you increase the enemy's defense, some weapons become useless and the game is completely broken.

IncomingDamageFactor, which changes the percentage of damage taken, seems like the most appropriate stat for scaling difficulty, so I'm not sure why it hasn't been included yet.
Ionfrigate12345 30 Jun, 2024 @ 5:41pm 
Hi author,

Your incompatibility warning against VE Psycast is not true. I use this mod yet still see psycastors occasionally in tribal raiders.
Hanzo790 21 Jun, 2024 @ 11:40pm 
I don't get it, this game has a single thread, yet they force us to fight with a bazillion enemies just because we're rich AF lol. Thank God this mod exists.
JackFromShadow 15 Jun, 2024 @ 12:22am 
@Vokaerian
It is ok. Not a game breaking bug or anything, just wrote it so you would know about it. But maybe when you have time you could add option to turn off comression for anomaly entities raids? Would be helpful in some cases and return "zombie horde" experience. :)
Vokaerian  [author] 14 Jun, 2024 @ 3:54pm 
@JackFromShadow Very weird, entirely possible it's a Anomaly specific problem then seeing as the code for compressed was largerly unchanged in the 1.5 update. I'm sorry to say it's not likely i'll be able to fix it as I simply do not have the time to read up on the code.
JackFromShadow 14 Jun, 2024 @ 12:44am 
@Vokaerian
Yes, I am using 1.5. It was likely "Big and Small" (there we some warning messages, but not errors), but I can't reproduce problem anymore, besides raids with "Big and Small" genes were generated before (sadly I didn't count pawns), raid was totally empty only when it was generated by Anomaly event with Gorehulks in particular (Shamblers and Chimeras were ok).
Vokaerian  [author] 9 Jun, 2024 @ 8:32am 
@Legion
I'm currently in the middle of moving so I'm currently unable to look into the these issues. I can say however, I've used this mod in modlists of 200-600 mods and it's worked fine, so it's probably a incompatibility with another mod.

@JackFromShadow
There seems to be an issue with one of the "Big and Small" patches. Could you try and test without them? Could you also confirm you're on 1.5.
ryouta#503PogoLegend 8 Jun, 2024 @ 8:29am 
@Vokaerian
I am glad that you are maintaining this mod, although it seems that there were some problems during the handover.
JackFromShadow 7 Jun, 2024 @ 2:36am 
Had same issue with empty raid, it seem there is a weird interaction between some mods.
Error log: https://pastebin.com/Dq50hEJc
Modlist: https://pastebin.com/rR4CdmMW
Legion 7 Jun, 2024 @ 12:37am 
Having an issue with no raids being generated when this mod is active
Vokaerian  [author] 25 May, 2024 @ 12:46pm 
@governmentlab Do you have any mods that add storytellers that change how raids are generated such as Winston Waves? Any mods that touch raid generation logic might be incompatible to varying degrees depending on the mod.
governmentlab 25 May, 2024 @ 11:46am 
This mod has a serious bug where vanilla Storytellers no longer send raids. The raids go well for the first few moments. But one day, the raids suddenly stop. Must change Storyteller or quit and relaunch the game to resume the raid.

I'm currently using about 100 mods, so it could be a conflict with another mod, but I'm pretty sure I excluded this mod and that fixed the issue.
Vokaerian  [author] 9 May, 2024 @ 11:34pm 
@[AT] 10 Simps It should be yes. To be safe, don't remove it while having any compressed pawns on the map.
[AT] 10 Simps 9 May, 2024 @ 12:53pm 
safe to add and remove from ongoing game?
Vokaerian  [author] 7 May, 2024 @ 3:54am 
@Sigourney Weaver in Alien4 The mod was only updated to run on 1.5, so support for anomaly events, like shambles, hasn't been added. I'll only be maintaining it for the latest game version, I won't be adding any new features. Sorry!!
Sigourney Weaver in Alien4 7 May, 2024 @ 3:30am 
I just got a "shamblers" (anomaly) event and it did not get compressed... is this a one time event thing maybe? or does it need to be added somehow
John 29 Apr, 2024 @ 9:53am 
I want the opposite give me a mod that doubles the enemies and halves their health, I AM FUELED BY CHAOS
れPURE い.億KiotheCloud四 26 Apr, 2024 @ 12:45am 
thank god I would rather fight 100 tribals that can bounce off bullets than 1000 tribals that makes my pc crawl to the floor XD best mod!
Airdog20 24 Apr, 2024 @ 7:18pm 
i been looking for this mod after what just happened i need it. using void mod and over 600 reapers showed up plus a fallen legion who just spawns a extra 200 drones. if i knew it was going to be this bad i had looked for this mod sooner. thanks for creating the mod