Aperture Tag: The Paint Gun Testing Initiative

Aperture Tag: The Paint Gun Testing Initiative

A real paint-portal challenge 4
17 Comments
ChrisLP 14 Feb, 2019 @ 10:57am 
What are people talking about They couldn't solve this? Ok, so the intended solution might be hard, but i don't care, if there is another broken way, then we shouldn't be discussion if it's hard or not, because one doesn't need to do almost anything to solve this in my way. It was pretty clear though, I wasn't trying to break it man, sorry.
ChrisLP 14 Feb, 2019 @ 10:53am 
WHAT A CRAP! There's no need to even touch ANY of the cubes or mess with any of the tractor beams!!!!!!!!! Without too much spoiling, 1-Press the pedestal button, 2-bounce up.
Demon Arisen 6 Feb, 2017 @ 3:48pm 
Takes a few tries as others have said but otherwise very clever! :p2cube:
Aleskei 16 Apr, 2016 @ 7:11am 
@€in€r vØn vi€l€n why u blcoked me? please add me.
€in€r vØn vi€l€n 21 Jan, 2015 @ 5:42am 
I actually tried it 5 times and I failed all of my 5 attempts in a row, so I assumed, that the map still is in an alpha state... Sry
TS_Mind_Swept 20 Jan, 2015 @ 1:24pm 
I think he just didn't try for long enough, he was probably just screwing around in it like he does. ^.^
| \_/ ()  [author] 20 Jan, 2015 @ 1:22pm 
If it's four blocks wide, then you won't need to run fast through the portals, you would only need to wait for the blue portal to open and just run through it. That's not my sollution. BTW I initially planned this to be only 1 block wide, but it became clear that it would be impossible this way.

Oh, and I even went to hammer to place the portals a bit lower, so that the player doesn't crash into the wall everytime. now I manage to do it 80% of the time, I don't know where the problem with you is, Flopper. :(
TS_Mind_Swept 20 Jan, 2015 @ 11:56am 
what are u talking about Einer? We all solved it just fine...well I'll admit there were some problems, but they were minor and could be worked around, so u just didn't try long enough. :p
€in€r vØn vi€l€n 20 Jan, 2015 @ 10:38am 
Hahaha, how do you even came up with this awesome concepts? It was really really cool! But just IMPOSSIBLE to solve! :( you should increase the space between the portals at least with 2 more "blocks"! I hit the orange portal everytime I got the needed speed. And just running from the wall towards the orange portal was not fast enough. So all in all I must give it a 4/10 because it's just not possible to solve!
wildgoosespeeder 23 Dec, 2014 @ 1:21am 
This one takes a few tries to get right. It was a pain but the creatitivy shines through.
| \_/ ()  [author] 30 Oct, 2014 @ 5:39am 
It may be so, but this is the only test you will find in the workshop using the "run through 2 opposite portals using orange gel"-mechanic, because the autoportals in the puzzlemaker are centralized on a square, which makes it impossible to run fast through them. I had to use hammer to lower them down. I also made some antlines look prettier, added a timer and made some of the glass look differently. I also changed some of the escape hatch mechanism triggers to work the way I wanted (I'm talking about the place where you can get stuck because of portals).

Thanks for playing!
TS_Mind_Swept 29 Oct, 2014 @ 3:53pm 
it was ok, but having to get up to the grate just above the Excursion Funnels so many times was kind of a pain. @.@ And y did u put "Hammer is awesome" if this isn't a hammer map? you got me all thinking that it was and it looks like a regular PTI with Beemod. 7/10
| \_/ ()  [author] 12 Oct, 2014 @ 10:27am 
Ok, I fixed it. You might try to solve the test as intended now. Thanks :)
The Sojourner 12 Oct, 2014 @ 12:13am 
Essentially, the player can ride the excursion funnel up, and then use blue gel (partially a wall bounce) to reach the exit.
| \_/ ()  [author] 12 Oct, 2014 @ 12:08am 
Too bad. I don't really see how though. Can you explain so I could try to fix it? Thanks for playing anyway.
The Sojourner 11 Oct, 2014 @ 7:39pm 
I think I may have exploited this one (via :bluegel:). I never needed to get over to the button.
Naxreus 6 Oct, 2014 @ 10:53am 
Nice map, i like this brain puzzles. This map already have a nice chain designed and with some trciks you can complete it without cubes ^^ 9/10 :citranium::citranium::citranium::citranium::citranium: