Empyrion - Galactic Survival

Empyrion - Galactic Survival

Stellar Endeavour MKII - Reforged Eden 2
81 Comments
Ente  [author] 1 Jun @ 1:31am 
Happens.
Ente  [author] 1 Mar @ 3:34pm 
Might be possible to downgrade to core 7. Will require downsizing the thrusters and probably you'll have to remove the constructors. Something that can be offset with modules.
Grizz87 1 Mar @ 3:16pm 
is it possible to make an upgrade-able version of this for easy spawning???
Ente  [author] 4 Feb @ 11:57am 
personal choice. There isn't really a "best" as far as carrier modules are concerned.
Riddlessss 3 Feb @ 6:39pm 
what modules are best to use with this?
Myrmidon 4 Jan @ 4:44am 
All right, thank you. I think I will replace them with ion thrusters since I play in SP only.
Ente  [author] 4 Jan @ 4:38am 
Thanks and happy new year to you, too! The rocket thrusters can also be salvaged from the smaller drones in drone territories. For big quantities the dealers are your best bet. They are used here because they are very cheap on cpu and very efficient in terms of thrust per cpu. But mostly for decorative reason, as their thrust is pretty low, despite its efficiency.
Myrmidon 3 Jan @ 10:51pm 
Hey @Ente Happy new year to you. I am planning to build and fly this fine vessel for as my new year resolution for Empyrion lol Where do we find Large Rocket Thrusters and why are used instead of the Ion type ones? Only from scrapyards dealers and salvagers?
Ente  [author] 30 Dec, 2024 @ 3:15am 
Nope, no alternative color schemes for this one.
RealBowtieSwag 29 Dec, 2024 @ 8:44pm 
do you have any alternative color schemes for this?

i really like the look of the navy fleet scheme from the omen on this ship but it gets all funky lol
DARTHTRUCKER 29 Dec, 2024 @ 6:02pm 
sweet man thanks
Ente  [author] 29 Dec, 2024 @ 5:18pm 
Hey thanks! Glad you like it! Yeah the bays are for helios modules.
DARTHTRUCKER 29 Dec, 2024 @ 5:09pm 
hey man love the build but do the helios modules fit in the module bays?
Ente  [author] 23 Nov, 2024 @ 9:40am 
An item that can drop rarely as random loot. Can be placed once and never be picked up again (retrieves to a normal generator). Gives 2k negative power each
Knighthawk 23 Nov, 2024 @ 7:28am 
What are RTG's that you refer to to get passive power?
Ramzay 16 Nov, 2024 @ 6:53am 
Right, just saw - rougly 70x 640K controllers? that's....a lot
Ente  [author] 14 Nov, 2024 @ 3:32pm 
No thats normal. Its the cargo extensions, they do use power. And the ship has a lot of them. You need RTGs for this one to get to passive power.
Ramzay 14 Nov, 2024 @ 10:58am 
I just tried this out in creative mode, and it seems that even with all weapons, thrusters and shields off (and no constructors running), its still consuming power/going through fuel despite having all 12 plasma turbines. Is that normal, or am I doing something wrong?
Ramzay 14 Nov, 2024 @ 6:31am 
I agree that carriers don't need armour at all - these ships are designed to be parked at the sun (or in a safe playfield like a scrapyard/polaris trade station). You literally don't even need a shield or any weapons/turrets, because you should never be getting shot at. If you want to take your "carrier" into battle, you should get something like the Warlord.
wrilock 13 Nov, 2024 @ 9:14am 
That's great, thanks.
Ente  [author] 13 Nov, 2024 @ 8:44am 
Sure! Ship size doesn't matter for the repair.
wrilock 13 Nov, 2024 @ 1:46am 
Thank you for responding, you are right I totally forgot about the AI targeting. I saw you had a maintenance barge on workshop. Would that be able to repair a ship this big?
Ente  [author] 11 Nov, 2024 @ 11:55pm 
Yeah you can place a marker at you ship. Then just aim at that marker and warp, and you will end up on the right playfield. You can also place that marker via the registry, if you forgot to add one, or didn't update it after a warp jump.
Gorebane44 11 Nov, 2024 @ 7:54pm 
oooh interesting. Thank you so much for responding ente. I didn't think we could leave our cvs at the sun on initial warpins I thought youd lose them if you did that. I'm in singleplayer. So it's safe to leave your carrier at the sun and then take ur battleship into the actual system. Now if you do that do You have to warp to a diff system and then back to get to the sun where ur ship is?
Ente  [author] 11 Nov, 2024 @ 8:26am 
You really shouldn't obsess about hull materials for carriers. Especially not for large ones, like this one.
Yes there is shield pen in RE2 for some weapons, but its nowhere as strong or even as prevalent as people seem to think. That said, it is good practice to leave the big boys at the sun, unless you are sure you don't land ontop of something mean on playfield warpins. If you warp directly into a POI and get stuck there, no amount of shield or armor will save you.

Now, if you still want to armor up just to feel safer, just keep to those areas that are actually targetable by OPVs. This ship is very large and the vast majority of its hull has nothing in it that can even be shot at by the AI.
wrilock 11 Nov, 2024 @ 2:32am 
Yeah, did that with a command, but xenosteel messes up the textures, whole ship becomes brown and green, and repainting the entire thing could be a huge time sink. But as far as I can tell, the combat steel version looks identical to the original, it's just too damn heavy even for antimatter drives. I think some extra thruster placement would be needed, but then power and cpu becomes an issue, I couldn't make it work so far. I'll look for a bit smaller ship that can still be a mobile base and carrier for now. I'm hoping Ente has something like that for RE2, because I absolutely love the look of his ship designs.
Gorebane44 10 Nov, 2024 @ 11:45pm 
Also there is a admin command you can use to convert the ship to xeno in creative mode but i dont remember it at all. Basically you enter creative mode use some admin command while targeting block type and convert it to the xeno version. It can mess up some things though.
Gorebane44 10 Nov, 2024 @ 11:43pm 
Ya I had a feeling id have to upgrade all those rocket thrusters to like plasma as they have very little to no power heh. Mostly just placeholders for us till we can afford quantom cpus and aux cpus
wrilock 10 Nov, 2024 @ 4:43am 
I replaced all carbon blocks not just the outer layer, no idea how to do that quickly. But if someone would take the effort to make a xeno version of this ship I'd love to get it too.
wrilock 10 Nov, 2024 @ 4:39am 
Carbon ships making me nervous for same reasons, so quickly tried replacing the carbon with xeno, the ship not gonna fly anymore with the default configuration, thruster needs to be upgraded first. Basic steel works but barely and that's not much of an improvement. The bigger problem is the whole ship would need to be re-textured I guess.
Gorebane44 10 Nov, 2024 @ 3:14am 
Due to re2 having shield penetration it makes me nervous having carbon ships. I have no plans at all to use this ship for combat and will do my best to have it avoid it and actually use my soveriegn or other battlecruisers instead for those roles. However Warping in some places I could get dinged by a few missles etc heh. How bad of a idea would it be to upgrade the outside hull of the ship to combatsteel or maybe even xeno?( xeno maybe better since it lighter than combatsteel but stll stronger than carbon)
Gorebane44 7 Nov, 2024 @ 11:54pm 
I was finally able to bring in this ship and my god it's so amazing/pretty/functional. How in the crap are you able to make this stuff. This was one of my fav ships in re1 to btw so glad you updated it for re2.
Forbhidden 25 Sep, 2024 @ 10:42am 
Richtig gut gelungen!
Wann dürfen wir eine RE2 Version der Outer Venture erwarten? :)
><> DarkUncle 26 Jul, 2024 @ 1:33am 
@Onna Matta Netario - "Asteroid Station"? Or is there a different one? I've been all over a couple of different "Asteroid Station"s, and cannot find a Colonist Salvage Trader on any of them.
LiqredX 23 Jul, 2024 @ 4:08pm 
Do you know what would be ideal in this wonder? 1 drop ship module bay, then I would marry her :) :steammocking: But I already use it and love it.
ozfresh 15 Jul, 2024 @ 4:25pm 
How do you even build such large and many creations? You're a borg arent you? lol
Onna Matta Netario 11 Jul, 2024 @ 6:50am 
@><> DarkUncle The Colonist Salvage Traders are in a base called Asteroid Base or something like that. Could be in other Trader POIs too. The Trader POIs are different from RE1 and each seem to have a variety of traders.
rollinshultz 4 Jul, 2024 @ 2:58pm 
Btw, the Marauder RE2 fits in the hangar like it was made for it.:steamthumbsup:
Ente  [author] 2 Jul, 2024 @ 3:08pm 
Thanks rollinshultz! Glad you enjoy it! :)

@><> DarkUncle: Can't tell yet. I was told they should be at the scrapyards and some other places. But didn't check that by myself yet. Might want to check that with Ravien, could be a bug.
><> DarkUncle 2 Jul, 2024 @ 1:06pm 
Where are the "Colonist Salvage traders" located? I thought probably at one of the scrapyards, but I'm not seeing one there...
rollinshultz 24 Jun, 2024 @ 3:40pm 
I have been using a modified Zeus Deus as my carrier for most of my several months in RE2 and I thought that was a huge ship bigger even than I need, but I carry a Poros 21 drill CV and a Hero CV around with me everywhere I go. But the two of them just barely fit A to B. Now the SE is my new traveling home and it's so big I could fit two fully loaded Zeus CVs if I wanted to and if I was an idiot enough to do it. It carries my Hero and Poros easily.

I don't know why, but I find myself spending most of my time on my carrier and most CVs in the Hangar. The first thing I did with the SE was place a captain's chair and an advanced teleporter at the intersection of the two hangars just below the repair console (btw, I love the placement of the repair console).

I love that you used the Rocket Thrusters for most locations as they are the same size as the antimatter drive thrusters. I will need to add turrets for mining premium asteroids.

Thanks so much for making this ship.
Ente  [author] 21 Jun, 2024 @ 2:40am 
Thanks Incline! :)
Incline 20 Jun, 2024 @ 11:52am 
Amazing as always, love using this ship :)
Ente  [author] 9 Jun, 2024 @ 7:59am 
Regular size
Xerkus 9 Jun, 2024 @ 7:02am 
Are those 4 module bays regular size? no dropship sized?
Ente  [author] 8 Jun, 2024 @ 6:48am 
Thanks LS-Swapped Cessna!

@Myrmidon: Don't use light sensors here for two reasons:
1. Each Sensor counts as a device when it comes to size class. Size class actually punishes you for using light sensors.
2. The spaces on this ship are very, very large. So for one that means I would need several sensors to cover the area for most lights - wich is buggy as hell in multiplayer. It also means that the lights are pretty far away from each other. The game will only render lights up to a range of around 100m from you (or so, don't know the exact value right now). Any light that is further away is off anyways as far as rendering is concerned. So you would in practical gameplay only save very few light sources over the current situation. Most lights the ship has, are not shown at any given point anyways, because they are too far away from you.
Myrmidon 7 Jun, 2024 @ 11:05pm 
Why you do not use sensors for lights? I use Stellar Endeavour for RE1 a lot and performance could benefit by switching of lights on areas of the CV the player is not present. My GPU is RTX4060 . What do you think?
LS-Swapped HMT Olympic 14 May, 2024 @ 11:39am 
"storage: yes."

I can't wait for RE2 to be fully released so I can use this amazing ship. The 'aftermarket' Stellar Endeavour 2 that was modified by Hazama is awesome thanks to the container merging he did, but this is a true to form Ente Mk2. That is to say, a total rework with massive design improvements!
Ente  [author] 10 May, 2024 @ 1:22pm 
I wanna do modules for it at some point. May be a while until I get to it though.